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Author Topic: ROM Hacks: Pandora's Box sees the light of day once again  (Read 21242 times)

RHDNBot

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ROM Hacks: Pandora's Box sees the light of day once again
« on: February 25, 2011, 11:24:00 pm »

Update By: Lenophis

It's been a while since we've had any public discussion about this one, but now is not the time for talk. It's time for action. That's right, THE FF6 Hack gets a public demo, and one that is long overdue. What does this mean?

  • We're still working on it yet, and we still have a long way to go before it's finished.
  • You guys get to rip us once again for what we do and do not have available for play.


Some of the changes you may (or may not) find during this demo:
  • A new dungeon!
  • 118 bugs fixed, all from the original FF6 game. A special thanks to the many patch authors who released the fixes they did.
  • Far too many core changes to improve the game. Having said that, make sure you take a peek in the configuration screen.
  • Restoration of lost and removed content, which is mostly contained in dialogue.
  • Item changes-- some old, some new, some gone, so look around!
  • Several event tweaks, a couple overhauls, and lots of additions. Yes, you will get to experience the Auction House, the Magitek Research Facility, and one banquet in particular.


Going into further detail would be long, boring, and tl;dr. In the end, after four years of work to this date, we think many will be pleased. However, since this is the internet, and for some it's real life, we know that not everyone will be happy with some changes.

On behalf of the whole team, we thank everyone for their patience, their suggestions, and their feedback with this hack.

But enough talk, have at it! Make sure you read the readme, because nobody can help you if you don't.

Relevant Link: (http://slickproductions.org/forum/index.php?board=4.0)

andrewclunn

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Re: ROM Hacks: Pandora's Box sees the light of day once again
« Reply #1 on: February 26, 2011, 03:34:31 pm »
First error I encountered was that when I was changing my battle commands back and forth from long and short, that my color settings for the window suddenly reverted back to default.

Kiyoshi Aman

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Re: ROM Hacks: Pandora's Box sees the light of day once again
« Reply #2 on: February 26, 2011, 03:47:15 pm »
Before anyone asks what ROM to patch with: Use Final Fantasy III's original release, as identified by NSRT; this is the only one XDelta will accept for this hack.

Gogo13

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Re: ROM Hacks: Pandora's Box sees the light of day once again
« Reply #3 on: February 26, 2011, 03:56:49 pm »
Thanks Kiyoshi, that might fix my problem.

Edit: I just checked NSRT and the 1.0 I have (from a very popular website) wasn't in the database, and Pandora's is basically unplayable with this ROM.
« Last Edit: February 26, 2011, 04:13:35 pm by Gogo13 »

Spinner 8

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Re: ROM Hacks: Pandora's Box sees the light of day once again
« Reply #4 on: February 26, 2011, 04:21:59 pm »
Hmm, that's weird! And I was told just the other day that RHDN news submissions would be denied unless they had their own corresponding RHDN project page. Was this unwritten rule recently changed?

Lenophis

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Re: ROM Hacks: Pandora's Box sees the light of day once again
« Reply #5 on: February 26, 2011, 04:30:45 pm »
First error I encountered was that when I was changing my battle commands back and forth from long and short, that my color settings for the window suddenly reverted back to default.
Took me a bit to find this, but I eventually did. Turns out there's a branch error, and the code jumps to another jump table instead of an RTS. Oh, the fun of hand-editing assembly before being smart about it. :crazy:


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Re: ROM Hacks: Pandora's Box sees the light of day once again
« Reply #6 on: February 26, 2011, 05:29:40 pm »
I remember the days of caveman code hacks. I actually made some decent progress on Z Gundam: Away to the Newtype, G Gundam and Sylvanian Families 5 before I realized the process was likely to drive me stark raving mad. :3
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Fukanzen na jittai ni yorisoi nemureba...understand mieru darou!

Kiyoshi Aman

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Re: ROM Hacks: Pandora's Box sees the light of day once again
« Reply #7 on: February 26, 2011, 05:53:52 pm »
Thanks Kiyoshi, that might fix my problem.

Edit: I just checked NSRT and the 1.0 I have (from a very popular website) wasn't in the database, and Pandora's is basically unplayable with this ROM.

Then that 'very popular website' is distributing a wrong version. :V

andrewclunn

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Re: ROM Hacks: Pandora's Box sees the light of day once again
« Reply #8 on: February 26, 2011, 06:13:20 pm »
First error I encountered was that when I was changing my battle commands back and forth from long and short, that my color settings for the window suddenly reverted back to default.
Took me a bit to find this, but I eventually did. Turns out there's a branch error, and the code jumps to another jump table instead of an RTS. Oh, the fun of hand-editing assembly before being smart about it. :crazy:

Yeah, not trying to be a jerk.  Overall I'm liking the extras (a purposefully losing battles to see the special game overs).  Just trying to keep you abreast of bugs as I see them.

Lenophis

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Re: ROM Hacks: Pandora's Box sees the light of day once again
« Reply #9 on: February 26, 2011, 06:49:31 pm »
Yeah, not trying to be a jerk.
By all means, be a jerk. We need to find what out what we missed, one way or another. :angel:


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andrewclunn

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Re: ROM Hacks: Pandora's Box sees the light of day once again
« Reply #10 on: February 26, 2011, 08:18:16 pm »
Hahaha.  Glad I had a save state.  I tried to cheat to continue the play test without power leveling...  Nice touch  :thumbsup:

EDIT -

Hmmm.  I set Terra to use her fire on all enemies, now I can't seem to make it target just one anymore...

EDIT EDIT -

Oooo.  i love that they laugh if they win a battle without taking damage!
« Last Edit: February 26, 2011, 09:29:13 pm by andrewclunn »

Reiska

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Re: ROM Hacks: Pandora's Box sees the light of day once again
« Reply #11 on: February 26, 2011, 10:25:47 pm »
On font #6, the character width of the ! is too high. ;)

I need to do some more stress testing with bsnes later (my preliminary tests are in the wii port of snes9x).  worth noting that in said wii port of snes9x, there are minor graphical glitches in battle with the finger cursor and damage numbers.  it's hard to describe exactly what's going on, but I can try and get a screenshot later (I'm about to head to work tonight and won't have time to play much tomorrow).

Panzer88

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Re: ROM Hacks: Pandora's Box sees the light of day once again
« Reply #12 on: February 27, 2011, 12:37:41 am »
I'm going to test this on hardware when I can, I'll be back with results. Thanks a million Lenophis, this has been my altime favorite project ever since it started.

let THE hack live on!
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DarknessSavior

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Re: ROM Hacks: Pandora's Box sees the light of day once again
« Reply #13 on: February 27, 2011, 04:47:05 am »
Hmm, that's weird! And I was told just the other day that RHDN news submissions would be denied unless they had their own corresponding RHDN project page. Was this unwritten rule recently changed?
Weird, huh? I had the same realization just now.  ::)

Congrats on a new demo release and updates, PB team! :D

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Reiska

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Re: ROM Hacks: Pandora's Box sees the light of day once again
« Reply #14 on: February 27, 2011, 06:58:54 am »
Oh, right, obligatory question.

Is there any specific point of the game at which we should stop playing because further material is all unhacked, or should we play through to the end in testing this?

Also, I'll add errors I notice to this post rather than doubleposting.

1.  When the soldier runs into the room in Figaro to tell Edgar that Kefka is there to see him, he says "King Edgar" even if you changed Edgar's name to something else.
« Last Edit: February 27, 2011, 07:11:37 am by Reiska »

Lenophis

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Re: ROM Hacks: Pandora's Box sees the light of day once again
« Reply #15 on: February 27, 2011, 07:59:53 am »
1.  When the soldier runs into the room in Figaro to tell Edgar that Kefka is there to see him, he says "King Edgar" even if you changed Edgar's name to something else.
Apparently we missed a bunch of name tags during that part of the game. :banghead:


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Re: ROM Hacks: Pandora's Box sees the light of day once again
« Reply #16 on: February 27, 2011, 10:10:35 am »
Using "Light of Silence" as the theme for the Cave to South Figaro? Heh, I see what you did there :thumbsup:

andrewclunn

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Re: ROM Hacks: Pandora's Box sees the light of day once again
« Reply #17 on: February 27, 2011, 11:52:31 am »
It won't let me write Banon is a jackass on the paper  :'(

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Re: ROM Hacks: Pandora's Box sees the light of day once again
« Reply #18 on: February 27, 2011, 12:16:25 pm »
Speaking of that area, it says "Opera House" when you enter Returner's free inn for some reason. :laugh:

Lenophis

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Re: ROM Hacks: Pandora's Box sees the light of day once again
« Reply #19 on: February 27, 2011, 12:23:09 pm »
It won't let me write Banon is a jackass on the paper  :'(
Is the text wrapping? There's normally no response either way, but if the text is wrapping, that's a problem.

Is there any specific point of the game at which we should stop playing because further material is all unhacked, or should we play through to the end in testing this?
When the demo is over, you will know. :thumbsup:


https://ff6randomizer.codeplex.com/ - Randomize your FF6 experience!