Okay folks, pre-alpha release time!
Also, just to be clear, I'm only working on this project in a -very- part-time capacity right now, as my time is largely being tied up elsewhere.
What that means to you is that it may take some time in between releases and bug fixes, but I assure you that I will be keeping track of them!Currently this only exists as a viewer. The next release will see the viewer capabilities expanded upon.
Readme:
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Symphony of the Night Editor and Entity Recompiler
SNEER
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By Nyxojaele
Installation Instructions:
Just run Setup.exe, it should take care of all the prerequisites for you.
If you have troubles with prerequisites, they are as follows:
* Microsoft .NET Framework 4 Client Profile
* Microsoft XNA Framework Redistributable 4.0
Prerequisites for the installer are as follows:
* Windows Installer 3.1
Features:
* View all tile maps for Castlevania: Symphony of the Night.
-Normal maps locations: <ISO>/ST/<MAPID>
-*****DON'T TRY TO OPEN <ISO>/ST/SEL! IT'S NOT A MAP! IT'S THE SAVED GAME SELECTION SCREEN!*****
-Boss maps locations: <ISO>/BOSS
* View locations of entities
How to use:
* The first thing you will need to do is select the locations of your DRA.BIN and F_GAME.BIN files.
-DRA.BIN can be found in <ISO>/DRA.BIN
-F_GAME.BIN can be found in <ISO>/BIN/F_GAME.BIN
-If you can't find these files, it's okay, but you either won't be able to see load/save rooms,
or they may look corrupted. The rest of the map will still display correctly.
* Select File | Open and select either of the .BIN files found in the map directory
(eg. CHI.BIN or F_CHI.BIN) - It doesn't matter which, SNEER is smart enough to figure it out.
* The first thing you will see is the top left corner of the map, if it were a rectangle.
-*****YOU MIGHT NOT SEE ANYTHING IMMEDIATELY IF THE MAP DOESN'T HAVE A ROOM IN THE TOP LEFT CORNER!*****
* Using the mouse, right-click + Drag to pan the map around.
* Use the mouse wheel to zoom in/out.
Known Issues:
* Some rooms appear to be cut off [partially]. This can be seen at the top right corner of DAI,
and near the left side of NZ1. The rooms are still there, but the neighboring rooms are drawing
on top of them.
* There are some graphical glitches on my development machine, causing bright green colors to appear
where they shouldn't. I'm pretty sure this is my video card screwing up, as I've testing it on my
other machine and it looks fine, but I thought I'd put it out there.
Change Log:
v0.1 2012-02-15
* First Release!
Contact:
* The best way to contact me, report bugs, or generally be a nuisance, is via
www.romhacking.net.
* The forum thread for this project at the time of this writing:
http://www.romhacking.net/forum/index.php/topic,11315.30.htmlDownload here!