I know ressuructing an old topic is frowned upon, but I'm curious to the status of this project? I put *some* work into this project with those titles I made and am curious if they will be used?
Maybe when I eventually get around to it.
ZOLE has been updated quite a few times since the last post. The latest version is 1.22, with the same link as before. Here's the update log since 1.18:
1.19 - Added a palette editor, miniboss portal editor, gale seed editor, start editor, dungeon room arranger, and patch to remove the beginning locks (All Seasons). Also added the ability to re-set assembly patches. Fixed an issue with adding interactions dealing with space and renamed the type 5 interaction. Also updated ZOCF (included) to support Seasons and fixed a bug dealing with the second group of unmapped maps.
1.20 - Fixed a bug with map clearing, did a minor change with how interactions are saved, and added 2 new Seasons patches. Also included the ZOSE documentation.
1.21 - Added some interaction adding protection. Also some big updates for ZOSE, including new opcodes, more memory addresses in documentation, and some file stuff.
1.21.1 - Fixed something for the interaction fix.
1.21.2 - Added even more protection to fully squash the interaction flooding bug. Also fixed an issue where space finding was one byte short.
1.21.3 - Actually made package 1.21 include the latest version of ZOSE instead of 1.01. Also fixed a bug with saving side warps.
1.22 - Fixed a bug with chest loading left over from very before ZOLE 1.03, added sign editing to Ages, and updated the credits.
The project is pretty dead right now, as the only near goals in mind are to add a dungeon minimap editor and fix the unknown opcodes bug ZOSE brought along, which will probably only be fixed with assembly recoding.