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[Ogre Battle/LZSS] I can't get my compression routine correct. |
Mauron |
14 |
1354 |
February 18, 2011, 01:23:38 AM by FinS |
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Getting Started on a VWF? « 1 2 » |
justin3009 |
27 |
1399 |
April 19, 2011, 03:41:21 PM by justin3009 |
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Please don't tell me Hex Editing is the only way... « 1 2 3 » |
Plint Michigan |
44 |
1652 |
January 27, 2012, 09:14:26 PM by Lin |
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LZE compression format analyzed |
Roger Pepitone |
8 |
1709 |
September 15, 2011, 02:25:52 PM by Zoinkity |
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Faxanadu - Assembly |
umaggot |
9 |
1859 |
June 28, 2011, 04:56:43 AM by umaggot |
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How do I use this disassembled code in an assembler? « 1 2 3 » |
Videogamer555 |
30 |
2233 |
June 01, 2011, 02:51:58 PM by DaMarsMan |
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Program Design and Data Structure (TextAngel) « 1 2 » |
Nightcrawler |
20 |
2238 |
June 24, 2011, 07:29:57 PM by Klarth |
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Pokemon RBYS source code? |
Doctor Unne |
5 |
3161 |
March 25, 2011, 02:53:32 PM by Videogamer555 |
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Table File Standard Discussion « 1 2 3 4 » |
abw |
55 |
3483 |
February 09, 2012, 09:39:16 AM by Nightcrawler |
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Any idea what this SLZ algorithm is? « 1 2 3 » |
oroboro |
37 |
4802 |
February 05, 2012, 07:22:38 AM by luo7388458 |
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armips assembler (v0.7c released!) « 1 2 3 » |
KC |
41 |
8909 |
November 23, 2011, 01:39:49 PM by Klarth |