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Magnum Kiki Ippatsu: Empire City - 1931 Super Spike V'Ball Double Dragon II Rambo III

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mkips SMILE RF SMILE JX PSX VRAM Viewer hacked for NO$PSX

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Documents

Newest Reviews

Mega Man 7 Restoration Pokemon Emerald: Complete Hoenn Dex Edition Brigandine: Grand Edition Castlevania: Symphony of the Night - Quality hack

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MashyMashy UWOL - Quest for Money Christmas Craze Russian Roulette

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Mario Runner Waluigi's Adventure Mega Man 5: Advanced Edition Monster Rancher 2 Seasonal Shrine Tottemo!! Luckyman part 6 Bubble Bobble Improvement Phantasy Star II (Japan) Music Improvement Batman - Playable Ezio from Assassin's Creed

Featured Translation Images

Final Fantasy III Toki Final Fantasy II Trouble Shooter Kyuuyaku Megami Tensei Kidou Keisatsu Patlabor: Dai 2 Shoutai Shutsudou Seyo! Beauty and the Beast: Belle's Quest Super Bomberman 4

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  • Hacks
    *sorry, again a glitch was found, that is the problem with such huge hack projects :)
  • Hacks
    - Enemy F9 Magus stats increased - Hell Geyser's HP Drain works again

Super Mario Bros. Assembly MMC1 Conversion

Assembly

Description:

Nobody should have to hack the binary of SMB. A lot of newer hackers have trouble understanding adding a mapper to a game that never had one.

I added some init routines, shuffled some routines around, and made SMB1 use the MMC1 mapper (easily reproduced, plenty powerful enough to do anything you want).

Using the new routines are explained in the readme file. I tried to keep it very simple, didn’t get complex the way some other games do it.

I’ve included a build script with the zip, which will likely need adapted to your own files, but should be easily understandable.

Links:

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