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  • Games
    The given name for this game was a translated name. The original name attached to the rom file and found elsewhere as the name for this game was not included except in the translation notes of which rom to use. I have made the rom name the primary name and the translated one the "alternative" name. I do believe that should be how it is. :)
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    An alternative version compatible with "Bomberman co-op" is created.
  • Translations
    Spelling correction of the word "Assohles", I fixed the typo and changed it to "Assholes". I also capitalized the words "French", and "English" in the description section. I got the following errors when I attempted to submit my corrections so I had to download, resize, and upload/change the images as well: 1. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot1.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information. 2. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot2.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information. 3. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot3.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information. 4. 'https://www.romhacking.net/translations/gameboy/images/2592titlescreen.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information.

FF6 SNES $C3 Bank rellocatable source code

Assembly

Description:

This document belongs to a bigger project I started some months ago: a SNES FF6 re-translation in order to improve dialogues, graphics and menus. In addition, all bugfixes should be included to provide gamer the best of experiences.

When I started to hack the menus, I realized all text was mixed up with the asm code, which made really difficult too expand text length. So I decided to dump the full $C3 bank asm code to detect data blocks, text blocks and routines and re-arrange all of them to make the code cleaner and more flexible. I added more than 4000 labels for routines and loops, removed tons of useless or redundant code and optimized multiplications to make them x5 times faster.

The result is the RAR you can get here, where you’ll find:

* defs.asm - a definition file, like a .h file, with lots of labels I use in my full project source code.

* Bank_$C3.asm - a own-made ASM file with the whole $C3 bank dumped, tagged and 100% compliant with x816 compiler. Each routine has been isolated, all branches properly labelled and all data tables have been re-arranged. Besides, all menu text has been moved to the end of the bank, removed unused text and lot more of ROM space to add your own code. And lastly, almost all bugfixes related to $C3 bank have been inserted.

The bad part is that all routine comments are in Spanish.

Links:

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