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    V1.1.4: Fixed skippable and enterable unrevealed levels, HDMA during transitions, music staying sped up when beating a level with less than 100 seconds in the time, skippable cutscenes and final boss is easier. This update was released on July 24 (almost 5 months ago), but only submitted it now because I forgot to do this here.

Lz_comp2

Source Code

Description:

A very old (ca. 1989) package including a document explaining various compression algorithms (LZSS, LZW, Huffman, LZARI, LZHUF) and the standard ANSI C source code to various (de)compression utilities implementing the described algorithms (LZARI, LZHUF, and LZSS).

Apparently the code in these utilities was used quite widely in Japan. If you come across what appears to be some kind of LZ/LZSS/etc. compressed data from old early 1990s Japanese-developed games, there’s a good chance the code in one of the utilities is exactly what you need, with only minimal changes to the source code required.

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