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Zelda II: The Adventure of Link Marie to Elie no Atelier: Salburg no Renkinjutsushi 1 & 2 The Great Battle II: Last Fighter Twin Ghosts 'n Goblins

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Dragon Warrior Monster Stat Editor Breath of Fire II Level Stat Gain Editor abcde Breath of Fire II Monster Editor (Updated with Drop Rate Support)

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Final Fantasy IV Graphics Update Ys IV: Mask of the Sun Gradius - Luidius Chrono Trigger: Complete

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LvR Jet Pilot Rising Falling Power Glove Analog Mode Test

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Sonic 3D Blast Time Attack Crocomire Demo Luigi Kun Mega Man IV Simplified

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Karnov Honoo no Doukyuuji: Dodge Danpei 2 Snatcher (MSX2) Little Master: Nijiiro no Maseki

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Source Code


A very old (ca. 1989) package including a document explaining various compression algorithms (LZSS, LZW, Huffman, LZARI, LZHUF) and the standard ANSI C source code to various (de)compression utilities implementing the described algorithms (LZARI, LZHUF, and LZSS).

Apparently the code in these utilities was used quite widely in Japan. If you come across what appears to be some kind of LZ/LZSS/etc. compressed data from old early 1990s Japanese-developed games, there’s a good chance the code in one of the utilities is exactly what you need, with only minimal changes to the source code required.


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