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(1 to 20) of 626 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
(6502) Assembly in One StepLeo ScanlonA resource guide to 6502 assembly. A good reference tool.AssemblyNESN/A1.0IntNone
20 Levels of NSF rippingGil GaladA very large and inclusive NSF ripping document translated and re-worked. It includes 20 steps, seven of which have yet to be completed.AssemblyNESN/A0.8AdvNone
4BPP DemoTFGA Visual Basic program that reads/displays graphics in 4BPP (SNES format) graphics with a simple palette animation.Source CodeSNESN/A1.0IntNone
6502 ASM CodesBongo`A nice reference list of opcodes and mnemonics for the 6502 processor.AssemblyNESN/A1.0BegNone
6502 Instruction SummaryCricketNEComplete and detailed list of opcodes and mnemonics for the 6502 processor.AssemblyNESN/A1.0BegNone
6502 Palette Changing Tutorialwindwalker101This is a straightforward tutorial on how to change the palette on screen using 6502 assembly.Graphics HackingNESN/A1.0AdvNone
65816 ASM TutorialSukasaWell, you’re here to learn ASM, right? You can’t find a good tutorial on google right? Or, you just needed some clarification, right? Good. Time to learn about ASM, how it works, and all that. Now, you’ve heard about ASM and HDMA an….AssemblyNAN/A1.0Adv20 Feb 2007
65816 PrimerBrett TabkeAn in depth look at the 65816 processor.AssemblySNESN/A1.0IntNone
65xx Processor DataMeMSOThis document describes in (almost) full detail exactly how the 65xx processors work. The document contains information for the following CPUs: 6502 (6507, 6510, etc), 65c02, Rockwell 65c02, 65cs02, 65ce02 (4510), HuC6280 and 65c816.AssemblyMultipleN/A2BegNone
68000 Instruction SetUnknownThis is a documentation of the 68k instruction set. Might be a good document to check out if you want to know all the op-codes.AssemblyX68KN/A1.0AdvNone
A Beginner's Guide to NES ROM HackingSliver XAn easy to follow guide to NES text replacement.Text HackingNESN/A2.1BegNone
Addendum to ZSNES Savestate FormatcreaothceannThis addendum contains information on variables added to the ZSNES savestate format since the time the original format document was written by ZsKnight.Save State HackingSNESN/A1.0BegNone
Adding an SNES Intro (with a few clicks)DQ TranslationsThis document explains a quick way to go about the process of adding an intro to a game.AssemblySNESN/A1.0BegNone
addremKilla BA portable C library for adding and removing SNES headers.Source CodeSNESN/A1.0.0BegNone
Adventure DisassemblyJoel ParkUnknown which disassembler was used and which assembler to compile.Source Code2600Adventure1.0AdvNone
Air Fortress Embedded Source CodeUnknownSource code chunks and other assembler information was found in the Japanese version of Air Fortress and documented in this text file.Source CodeNESAir Fortress1.0IntNone
Air Sea BattleDennis DebroPossibly compiled using vcs.h in DASM.Source Code2600Air Sea Battle1.0AdvNone
Alien 3 Music Source CodeJeroen TelThis is the music source code donated by Jeroen Tel, the musician and audio programmer of the game. The source code is for the PAL version of the game. Also, the assembler was lost long ago and so it requires a conversion to another public domain ass….AssemblyNESAlien 31.0AdvNone
Alter Ego C Source CodeShiruThis game is written in C, with cc65 compiler. It is an updated port of a ZX Spectrum homebrew game by Denis Grachev. For more information peruse the notes.txt document that is available in the zip file that contains the ROM.Source CodeNESAlter Ego1.0AdvNone
Altering Objects in SM64JensthecomposerThis document will explain how to move or change objects in Super Mario 64 Levels with a hex editor.Game SpecificN64Super Mario 641BegNone
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