Last Modified: 21 January 2009
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This document presents how to do raster effects and how images are rendered on the NES on the programmer’s side, without going too much into technical details that are irrelevant when programming a game or tech-demo.
Also, it includes some practical tips to adjust your timing and to produce timed code.
Document Information:
| Author | Platform | Game | Version | Level |
|---|---|---|---|---|
| Bregalad | Nintendo Entertainment System | N/A | 1.0 | Int |
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