Last Modified: 26 June 2007
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Explains PRG/CHR swapping in NES games, what mappers are and what they do, how to convert between CPU Addresses and ROM offsets, and lays out basic blueprints of the most common NES mappers.
Document Information:
| Author | Platform | Game | Version | Level |
|---|---|---|---|---|
| Disch | Nintendo Entertainment System | N/A | 1.0 | Int |
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