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(1 to 20) of 572 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevel
(6502) Assembly in One StepLeo ScanlonA resource guide to 6502 assembly. A good reference tool.AssemblyNESN/A1.0Intermediate
20 Levels of NSF rippingGil GaladA very large and inclusive NSF ripping document translated and re-worked. It includes 20 steps, seven of which have yet to be completed.AssemblyNESN/A0.8Advanced
4BPP DemoTFGA Visual Basic program that reads/displays graphics in 4BPP (SNES format) graphics with a simple palette animation.Source CodeSNESN/A1.0Intermediate
6502 ASM CodesStealth TranslationsA nice reference list of opcodes and mnemonics for the 6502 processor.AssemblyNESN/A1.0Beginner
6502 Instruction SummaryCricketNEComplete and detailed list of opcodes and mnemonics for the 6502 processor.AssemblyNESN/A1.0Beginner
65816 PrimerBrett TabkeAn in depth look at the 65816 processor.AssemblySNESN/A1.0Intermediate
65xx Processor DataMeMSOThis document describes in (almost) full detail exactly how the 65xx processors work. The document contains information for the following CPUs: 6502 (6507, 6510, etc), 65c02, Rockwell 65c02, 65cs02, 65ce02 (4510), HuC6280 and 65c816.AssemblyMultipleN/A2Beginner
A Beginner's Guide to NES ROM HackingSliver XAn easy to follow guide to NES text replacement.Text HackingNESN/A2.1Beginner
Addendum to ZSNES Savestate FormatcreaothceannThis addendum contains information on variables added to the ZSNES savestate format since the time the original format document was written by ZsKnight.Save State HackingSNESN/A1.0Beginner
Adding an SNES Intro (with a few clicks)DQ TranslationsThis document explains a quick way to go about the process of adding an intro to a game.AssemblySNESN/A1.0Beginner
addremKilla BA portable C library for adding and removing SNES headers.Source CodeSNESN/A1.0.0Beginner
Adventure DisassemblyJoel ParkUnknown which disassembler was used and which assembler to compile.Source Code2600Adventure1.0Advanced
Air Fortress Embedded Source CodeUnknownSource code chunks and other assembler information was found in the Japanese version of Air Fortress and documented in this text file.Source CodeNESAir Fortress1.0Intermediate
Air Sea BattleDennis DebroPossibly compiled using vcs.h in DASM.Source Code2600Air Sea Battle1.0Advanced
Alien 3 Music Source CodeJeroen TelThis is the music source code donated by Jeroen Tel, the musician and audio programmer of the game. The source code is for the PAL version of the game. Also, the assembler was lost long ago and so it requires a conversion to another public domain ass….AssemblyNESAlien 31.0Advanced
Alter Ego C Source CodeShiruThis game is written in C, with cc65 compiler. It is an updated port of a ZX Spectrum homebrew game by Denis Grachev. For more information peruse the notes.txt document that is available in the zip file that contains the ROM.Source CodeNESAlter Ego1.0Advanced
Altering Objects in SM64JensthecomposerThis document will explain how to move or change objects in Super Mario 64 Levels with a hex editor.Game SpecificN64Super Mario 641Beginner
American Gladiators Music Source CodeBarry LeitchThis source code was donated by Barry Leitch, the musician and audio programmer for the game. There are a number of missing development files in this package including the SNES Nintendo assembler. This source code may need a conversion to modern publ….Source CodeSNESAmerican Gladiators1.0Advanced
An Introduction to Understanding/Hacking 8 Bit GraphicsPrezA guide to working with graphics using only a hex editor.Graphics HackingMultipleN/A1.0Intermediate
An Introductory Guide to Hacking Nintendo World CupDacicusThis PDF document presents offsets and descriptions for much of the data needed to hack Nintendo World Cup, including team statistics, graphics, palettes, and passwords. It also contains information about RAM addresses that may be useful to hackers, ….Game SpecificNESNintendo World Cup1.00Beginner
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