Newest Hacks

SMB feat. Piranha Plant Bad Dudes Facelift Assault Suit Leynos - Reloaded Pooyan (Enhanced)

Newest Translations

Majuu Ou Metal Warriors Christ ~Ai no Tabitachi~ Final Fight 2

Newest Utilities

Dino archiver DKC Randomizer Metrandomizer FE12 Guide Name Tool

Newest Documents

Documents

Newest Reviews

The Legend of Zelda: Goddess of Wisdom OutRun Arcade Colors Final Fantasy V Editor SOR2 - ULTRA 2018

Newest Homebrew

Block Dude Into the Blue RI Probe Star Evil

Featured Hack Images

Challenging Lolo Hellfire Super Mario Kart - Shelfall Series 3 MKDS - Mario Kart 0

Featured Translation Images

Bishoujo Sexy Derby Stinger Shin Bokura no Taiyou: Gyakushuu no Sabata Tales of the World: Narikiri Dungeon 3

Recent Updates

mrcity

English

Description:

I don’t really spend a lot of time playing games, but I am a full-stack programmer of things from assembly (mostly 6502) on up to JavaScript, including compiled binaries, scripts, and Web development as well, for systems ranging from Arduinos on up to multi-million-dollar HP Itanium & x86-64 server machines.

I collect retro consoles and computers, and have a few old arcade machines on top of my ever-growing pinball game collection. From time to time, it’s fun to take on a reverse-engineering challenge, modifying code for the sake of changing graphics or rule sets, or just to understand the platform, especially if electronic schematics are handy too.

I have been (slowly :-P) developing new hardware and software for these old systems (such as games, rule adjustments, I/O interfaces, visual mods, and memory controllers) to someday possibly push the limits of what these systems can do.

Links:

Releases:

1 Document
TitlePlatformGame
Graphics Hacks For the Tapper Arcade Game And OthersARCMultiple Games

Contributions: