Newest Hacks

F-Zero Parallel Dimension Tina's Adventure Island II Castlevania 3 - Linear Version Tetris DX: Skip Celebrations

Newest Translations

Fortress of Fear: Wizards & Warriors X Vectorman 2 U-four-ia: The Saga TwinBee 3: Poko Poko Dai Maou

Newest Utilities

Yabause - Mednafen Save Converter Simple Tools Zapper 2020 DKC Stage Name Editor

Newest Reviews

Shining Force 2 War of the Gods Ghostbusters Remastered (The Real) Link's Awakening Redux beat

Newest Homebrew

Circle Boy Nova the Squirrel Death Planet Bad Apple!! PV-FC 2.5

Featured Hack Images

Rockman Gaiden Super Mario Bros. - By Tyappy Kiddy Bonus COLOR Fix Megaman Bass

Featured Translation Images

Honoo no Doukyuuji: Dodge Danpei Adventures of Lolo 3 Dr. Jekyll and Mr. Hyde Little Master: Nijiiro no Maseki

Recent Updates

mrcity

English

Description:

I don’t really spend a lot of time playing games, but I am a full-stack programmer of things from assembly (mostly 6502) on up to JavaScript, including compiled binaries, scripts, and Web development as well, for systems ranging from Arduinos on up to multi-million-dollar HP Itanium & x86-64 server machines.

I collect retro consoles and computers, and have a few old arcade machines on top of my ever-growing pinball game collection. From time to time, it’s fun to take on a reverse-engineering challenge, modifying code for the sake of changing graphics or rule sets, or just to understand the platform, especially if electronic schematics are handy too.

I have been (slowly :-P) developing new hardware and software for these old systems (such as games, rule adjustments, I/O interfaces, visual mods, and memory controllers) to someday possibly push the limits of what these systems can do.

Links:

Releases:

1 Document
TitlePlatformGame
Graphics Hacks For the Tapper Arcade Game And OthersARCMultiple Games

Contributions: