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Final Fantasy 1 Angel Ring as a Drop Improved Equipment Stat Viewing X-Men 2 SRAM PC Style Sprites

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Super Mario RPG: Legend of the Seven Stars Teenage Mutant Ninja Turtles Super Metroid Dragon Warrior

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Imp 1.0 Castlevania PoR Saturn Richter Phantasy Star Generation: 4 - A Relocalization Final Fantasy Tactics - War of the Lions Tweak

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Castlevania - Legends: Speed Hack Sonic 2 Time Attack Break Man III Goldeneye 007 - Solo Lvl - Sahara Prison

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Wonder Project J2: Koruro no Mori no Josette Ready 2 Rumble Boxing Saint Seiya: Ougon Densetsu Dragon Ball Z: Hyper Dimension

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mrcity

English

Description:

I don’t really spend a lot of time playing games, but I am a full-stack programmer of things from assembly (mostly 6502) on up to JavaScript, including compiled binaries, scripts, and Web development as well, for systems ranging from Arduinos on up to multi-million-dollar HP Itanium & x86-64 server machines.

I collect retro consoles and computers, and have a few old arcade machines on top of my ever-growing pinball game collection. From time to time, it’s fun to take on a reverse-engineering challenge, modifying code for the sake of changing graphics or rule sets, or just to understand the platform, especially if electronic schematics are handy too.

I have been (slowly :-P) developing new hardware and software for these old systems (such as games, rule adjustments, I/O interfaces, visual mods, and memory controllers) to someday possibly push the limits of what these systems can do.

Links:

Releases:

1 Document
TitlePlatformCategoryDate
Graphics Hacks For the Tapper Arcade Game And OthersARCGraphics Hacking04 Dec 2016

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