Newest Translations

Shatterhand The Firemen Wonder Boy: The Dragon's Trap Rod Land

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Cmos 6502 ver 0.5 NESRevPlus GBA Explorer FE9 Message Tool

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Documents

Newest Reviews

Mega Man 2: No Slide The Legend of Zelda - Font Mod (+ Retranslation) Batadvantage mod The Last Promise

Newest Homebrew

Famicom Disk Writer Anguna DS Anguna Block Dude

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Sonic 2 Early Prototype Green Hill Zone Fix Shining Force 2, Challenge Mode AST Week 1 fix Oh No! More Zombies Ate My Neighbors!

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Portopia Renzoku Satsujin Jiken Disney's Chip 'n Dale: Rescue Rangers Renegade Space Squash

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mrcity

English

Description:

I don’t really spend a lot of time playing games, but I am a full-stack programmer of things from assembly (mostly 6502) on up to JavaScript, including compiled binaries, scripts, and Web development as well, for systems ranging from Arduinos on up to multi-million-dollar HP Itanium & x86-64 server machines.

I collect retro consoles and computers, and have a few old arcade machines on top of my ever-growing pinball game collection. From time to time, it’s fun to take on a reverse-engineering challenge, modifying code for the sake of changing graphics or rule sets, or just to understand the platform, especially if electronic schematics are handy too.

I have been (slowly :-P) developing new hardware and software for these old systems (such as games, rule adjustments, I/O interfaces, visual mods, and memory controllers) to someday possibly push the limits of what these systems can do.

Links:

Releases:

1 Document
TitlePlatformGame
Graphics Hacks For the Tapper Arcade Game And OthersARCMultiple Games

Contributions: