| Lightweight Checksum Calculator||Cthulhu88||This simple, lightweight and fast CLI (Command-Line Interface) checksum calculator will calculate and apply checksums for the various types of ROMs supported by the SNES.
This was developed mainly for use in scripts, but is easy enough to use that….||Miscellaneous||SNES||N/A||Win||1.1.0||30 Oct 2019|
| Digisalt's SNES PaletteTools||Digisalt||An SNES palette editor. The package currently contains three executables which help you finding you palette within the rom, extract it so you’re able to change it within tile layer pro and finally reinsert it into the rom.
The extended manual….||Palettes||SNES||Multiple Games||Win||1.0||18 Jun 2005|
| ZSNES||zsnes team||ZSNES is a SNES games emulator for PC (also known as the Super Nintendo emulator or Super Nintendo Entertainment System). It is a free software that helps you to play classic games that were running on the old Super Nintendo (SNES) game console (a 16….||Debuggers / Special Emulators||SNES||Multiple Games||Win||1.51||24 Jan 2007|
| SPC Sample Index Editor||JCE3000GT||This program allows the user to edit the instrument sample indexs of some Squaresoft RPGs. If you’ve imported custom music or want to just remix existing music this program is designed to aid with changing what instruments are used.
NOTE: ….||Sound||SNES||Multiple Games||Win||0.99||01 Dec 2007|
| MegaMan FX-3||Elixernova||A Mega Man X3 editor.
It is not complete. The source was lost so no more progress will be made on this editor.||Level Editors||SNES||Mega Man X3||Win||0.1||10 Nov 2004|
| GraphiX 3||ElixirNova||This program expands the MegaMan X3 ROM in a not so efficient manner and allows you to easily import/export compressed graphics and it takes care of the rest! So now all the graphics in MegaMan X 3 can be edited! This specific program will probably b….||Miscellaneous Graphics Tools||SNES||Mega Man X3||Win||0.8||20 Jul 2008|
|Mega Man X2 Compression / Decompression Tools||denim||Here are tools for compressing and decompressing data from the Mega Man X2 SNES ROM. The instructions included are in Portuguese but should be pretty straight forward for English users.||Compression / Decompression||SNES||Mega Man X2||Win||1.0||08 Jun 2013|
| MegaEd X||Xeeynamo||MegaED X is a level editor for SNES game Megaman X. It has features such as a GFX editor, collision editor, level viewer with dynamic palettes, and other stuff.
- Megaman X1 (U) v1.0 = Work!
- Megaman X1 (U) v1.1 = Work!
|Game Specific||SNES||Mega Man X||Win||1.0||31 Oct 2010|
|Mega Man X Compression / Decompression Tools||denim||Here are tools for compressing and decompressing data from the Mega Man X V1.1 SNES ROM.||Compression / Decompression||SNES||Mega Man X||Win||1.0||05 Jun 2013|
|Mega Man VII Compression / Decompression Tools||denim||Here are tools for compressing and decompressing data from the Mega Man VII SNES ROM. The instructions included are in Portuguese but should be pretty straight forward for English users.||Compression / Decompression||SNES||Mega Man 7||Win||1.3||01 May 2013|
| Lufia 2 Editor||zanto||This editor should only work with US version of the HEADERED Lufia 2 rom.
There’s not much to be said about this application. I made it a while ago because I wanted to learn a little of C#. Also, I love Lufia 2 and always wanted to mess aroun….||Game Specific||SNES||Lufia II: Rise of the Sinistrals||Win||1.0||19 Jun 2014|
| Lufia 2 Ancient Cave Derandomizer||Moppy||First draft of a utility to force Ancient Cave to be “randomized” the same way every time through based on a user-entered seed.
Also allows gift mode to be selected even if you don’t have a save game.
Hasn’t been tested thor….||Miscellaneous||SNES||Lufia II: Rise of the Sinistrals||Win||1.4||03 Jun 2016|
| Lufia development tools||Digisalt||This archive contains the tools created to translate Lufia1. Also contained is the source-code for almost all of them so you can go ahead and adapt them as you please. Finally, there’s a PDF in the archive describing what to do with the tools an….||Game Specific||SNES||Lufia & the Fortress of Doom||DOS||1.4||22 May 2006|
| Lufia and the Fortress of Doom Multi Editor||JCE3000GT||This is a small utility that will edit a few things for North American ROM “Lufia and the Fortress of Doom”. You can edit items, characters, monsters, magic, some assembly routines, and shops.
- Edits the character stats and e….
|Game Specific||SNES||Lufia & the Fortress of Doom||Win||1.2||02 Apr 2014|
| Vice Campbell||DackR||Vice Campbell-
Script/Font Editor for Little Master Niji Iro No Maseki. Included is the source code. Written in VB.Net/VB6… and some stuff in C#.
The prerequisites folder contains exactly what you need to get the tile editor running. (Window….||Script Extraction / Insertion||SNES||Little Master: Nijiiro no Maseki||Win||1.0||07 Jul 2012|
| Kirby's Dream Course Editor||Revenant||Kirby’s Dream Course Editor (yes, still untitled) is a level editor for Kirby’s Dream Course and its Japanese counterpart, Kirby Bowl.
The editor supports full editing of all of the game’s courses, including demo courses and unused te….||Level Editors||SNES||Kirby's Dream Course||Win||1.13c||10 Jun 2015|
| ISS Deluxe Scenario Editor||SalvadorC17||This basic editor allow to edit in-game scenarios, custom matches precreated with some configurations and configure teams, score for the match, stadium and other.||Level Editors||SNES||International Superstar Soccer Deluxe||Win||1.0||28 Aug 2016|
| Inindo_edit||Naruse||A tool for the US version of the SNES title “Inindo: Way of the Ninja”. It is contains various functions to load/save/read data from the ROM as well as read and edit the SRAM.
This is a work-in-progress version of the tool and many plann….||Game Specific||SNES||Inindo: Way of the Ninja||Win||r3||24 Sep 2018|
| HME (Harvest Moon Editor)||Jathys||Harvest Moon Editor. Handles most levels, text, palettes, statistics, and can export/import compressed graphics to be edited in an external tile editor.||Level Editors||SNES||Harvest Moon||Win||4.01||13 Nov 2008|
| Final Fight 3 SNES Decompressor||Proton||This utility can decompress image data from Final Fight 3 for the Super Nintendo (ROM should be without header).||Compression / Decompression||SNES||Final Fight 3||Win||alpha||03 Nov 2014|