| 'Moon: Remix RPG Adventure' packer||CUE||File packer for ‘Moon: Remix RPG Adventure’
MOON -e «— to extract all files from ‘MOON.DAT/SLPS_010.31′ into ‘MOON’
MOON -i «— to insert all files from ‘MOON’ into ‘MOON.DAT.new/S….||Game Specific||PSX||Moon: Remix RPG Adventure||Win||1.0||Beg||12 Sep 2011|
| (LZKN) Konami LZ Compression Tools||Lab 313||This is the package of Konami’s LZ77 compression tools for Sega Genesis / Mega Drive.
Source code: https://github.com/lab313ru/lzkn
Compression algorithms a….||Miscellaneous||GEN||Multiple Games||Win||1.2||Int||23 Dec 2015|
| 1942 Level Editor||Guyver (X.B.M.)||This is a level editor for the 1942_(JU)_[!] ROM on the NES.
- Edit all 32 levels in the game.
- Edit the amount of rolls.
- Edit the amount of lives.
- Edit the palette.
|Level Editors||NES||1942||Win||1.0||Beg||30 Jan 2011|
| 1964 Tracer||g8z et al||A custom build of the emulator 1964 featuring a tracer, a memory logger, and the ability to dump RDRAM and SPRAM. This uses a “hook” system which is similar to a breakpoint, except it logs where the hook occurs to a text file instead of sna….||Debuggers / Special Emulators||N64||N/A||Win||0.8.3||Int||None|
| 24=15||FinS||This converts colors between 24 bit RGB format and 15 bit BGR format. This is for use with SNES palettes but could probably be used for other systems.
The original software which was intended to convert between RGB and CMYK can be found here: http….||Miscellaneous Graphics Tools||SNES||N/A||Win||1.0||Beg||None|
| 2500AD 6502 Assembler||OEM||2500AD is a 6502 assembler used by some Chinese programmers to program pirate Famicom games. This assembler and linker can also be used with some source code on this site.
Boogerman, Pocahontas, Subor music code and Super Shinobi music code to nam….||Assembly Tools||NES||N/A||DOS||5.03||Adv||None|
| 4BPP SMS/GG/WSC to Neo-Geo Sprite Converter||freem||4BPP SMS/GG/WSC to Neo-Geo Sprite Converter is a tool that converts 4BPP SMS/GG/WSC tile format to the tile format expected by Neo-Geo sprites.
Depending on what system type you’re targeting (cart vs. CD), the steps you need to take to make t….||Miscellaneous Graphics Tools||Multiple||N/A||Indep||1.0||Int||03 Jun 2015|
|7th Dragon Translation Kit||Pokeytax||As promised, I’m uploading the translation tools I developed for this game.
You will need to extract files from the game using Crystal Tile 2 or similar, place them into a root directory, run the “Create” macro in each spreadsheet, which bui….||Script Extraction / Insertion||NDS||7th Dragon||Win||1.00||Int||08 Apr 2014|
| 7th Saga Rom Editor||zanto||Use this on a headerless English rom of 7th Saga. Its size should be 1.572.864 bytes.
If you try opening a different rom in the editor, all sorts of weird things may happen, as it does not do any kind of verification.
I’m not responsible for a….||Game Specific||SNES||The 7th Saga||Win||0.9.1||Beg||23 Sep 2015|
| 8NAME||Damian Yerrick||This is a NES nametable viewer and editor. This is a command-line application. You must supply the proper files in order for this application to function. More details for help on the command-line name –help .||Miscellaneous Graphics Tools||NES||N/A||Win||1.0||Beg||None|
| 8TED||Damian Yerrick||8TED is another graphic tile editor that supports many different formats such as;
SNES Mode 0,1,7,3 bit,,
Neo-Geo Pocket Color.
The source code is available for this graphic ….||Graphics Editors||Multiple||N/A||Win||1.0||Beg||None|
| A Simple Pointer Table Recalculator||Prez||Just as the name of the program would indicate, this is a simple pointer table recalculator. No fuss, no muss.||Pointers||Multiple||N/A||DOS||1.0||Beg||None|
| A.G.E. Arcade Games Editor||Ivan Mackintosh||AGE allows the graphics inside certain arcade games to be edited, allowing you to modify or add completely new graphics to the game. There is support for editing text strings, maps, and attributes of some games as well. This editor supports over 200+….||Graphics Editors||ARC||N/A||DOS||0.7b||Beg||None|
| A22I||Martin Korth||The assembler included in no$gmb. This is compatible with both the Z80 instruction set as well as the Gameboy specific instructions.||Assembly Tools||GB||N/A||DOS||1.0||Int||None|
| AcidPhire NES Header Checker||AcidPhire||A simple program that is able to edit iNES headers. If your ROM is not creating SRAM for some mysterious reason it could be that it’s header isn’t set for SRAM. This program can fix that.||Miscellaneous||NES||N/A||Win||1.0||Beg||None|
| Addams's Family Pugsley Scavenger Hunt Password Generator||sleepy||This program encodes the passwords for the NES game The Addams Family - Pugsley’s Scavenger Hunt.
Requires .Net Framework||Game Specific||NES||The Addams Family - Pugsley's Scavenger Hunt||Win||1.0||Beg||27 Apr 2009|
| AddIntroGen||Guyver (X.B.M.)||AddIntroGen - program adds in Rom Sega Mega Drive your own intro.
In one Rom possible to insert several intros! For each intro can edit palette. Each image can be 16 (1 transparent + 15) colors. Button Start - switching intro.
How it works:
….||Miscellaneous Graphics Tools||GEN||N/A||Win||1.01||Beg||30 Mar 2014|
| Advance Palette Editor [APE]||HackMew||A program to edit palettes in GBA ROMs. Handle LZ77 compressed palettes. Allows you to both enter manual address and search for palette as well.||Palettes||GBA||N/A||Win||1.3.3||Int||None|
| Advance Wars - Campaign Editor||SalvadorC17||The Advance Wars campaign editor allow to edit units and Commanders from each campaign scenario, to create new difficulties and strategies, no extra map data can be changed.||Level Editors||GBA||Advance Wars||Win||1.0||Int||02 Feb 2017|
| Advance Wars: Dark Conflict – CO Editor||RadioShadow||This tool allows you to edit the stats for the twelve playable Commanding officers in the Nintendo NDS game “Advance Wars: Dark Conflict”.||Game Specific||NDS||Advance Wars: Days of Ruin||Win||1.0||Beg||None|