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(1261 to 1280) of 1321 Results
TitleAuthorDescriptionCategoryPlatform AscendingGameOSVerDate
Screenshot Koei Decompressdarkmoon2321This program is used to compress and decompress graphics/data/some text from several Koei games for the SNES. This program has been confirmed to work with Romance of the Three Kingdoms III and IV, Gemfire, and Genghis Khan II. It should work with an….Compression / DecompressionSNESN/AWin1.103 Nov 2014
Final Fight 3 SNES CompressorProtonThis utility can compress image data from Final Fight 3 for the Super Nintendo.Compression / DecompressionSNESFinal Fight 3Winalpha03 Nov 2014
Screenshot FF6 Beyond Chaos RandomizerAbyssonymBeyond Chaos is a randomizer, a program that remixes game content randomly, for FF6. Every time you run Beyond Chaos, it will generate a completely unique, brand-new mod of FF6 for you to challenge and explore. There are over 10 billion different pos….Game SpecificSNESFinal Fantasy IIIWin5829 Aug 2015
Screenshot Bszelda 3 AST Dungeon EditorEuclidAvailable here is Euclid’s editor that allowed the repairing of BS Zelda - Inishie no Sekiban, making it playable. Feel free to use it to customize your game as much as it allows (which may not be as much as you’d like seeing as it was conc….Game SpecificSNESBS Zelda: Inishie no SekibanWin0.9a10 Nov 2006
Screenshot CoilSnakeMr. TendaCoilSnake is the most powerful mod making tool for the game EarthBound. CoilSnake has been used to create several original games in the EarthBound engine, as well as to translate EarthBound. More information and tutorials can be found on the autho….Game SpecificSNESEarthBoundWin3.014 Jun 2017
Screenshot 7th Saga Rom EditorzantoUse this on a headerless English rom of 7th Saga. Its size should be 1.572.864 bytes. If you try opening a different rom in the editor, all sorts of weird things may happen, as it does not do any kind of verification. I’m not responsible for a….Game SpecificSNESThe 7th SagaWin0.9.123 Sep 2015
Screenshot Hyrule Magic - Unofficial UpdateSunGodPortalThis us an unofficial update of Hyrule Magic by SunGodPortal. It features improvements to the sprite/item menu. It fixes the sprite/item names that were either unlabeled, mislabeled, poorly organize….Game SpecificSNESThe Legend of Zelda: A Link to the PastWin1.001 Feb 2016
Screenshot Breath of Fire 2: Painsong RandomizerAbyssonymThis is Abyssonym’s third randomizer after FF6 Beyond Chaos and FFT Rumble Chaos Crashdown. Like those randomizers, you can customize what gets randomized, and there is also a difficulty setting. Things you can randomize include: fusions, treasu….Game SpecificSNESBreath of Fire IIWin2.607 Jan 2016
Screenshot Lufia 2 Ancient Cave DerandomizerMoppyFirst draft of a utility to force Ancient Cave to be “randomized” the same way every time through based on a user-entered seed. Also allows gift mode to be selected even if you don’t have a save game. Hasn’t been tested thor….MiscellaneousSNESLufia II: Rise of the SinistralsWin1.403 Jun 2016
Screenshot Final Fantasy VI C2FF6D (de)compressorabwImplements the decompression routine (a variant on LZ77 using a 0×800 byte sliding window, distinguishing length-distance pairs from literals by prefixing every group of 8 pairs/literals with a single byte, each bit of which controls whether the next….Compression / DecompressionSNESFinal Fantasy IIIIndep1.013 Feb 2016
Screenshot ZAMN Level EditorPiranhaplantAn in-progress level editor for ‘Zombies Ate My Neighbors’, created with Microsoft Visual Basic 2010. Currently edits the following features:
  • Level background
  • Victims
  • Monsters (respawning, non-respawning and boss)
  • Items
  • Ge….
Level EditorsSNESZombies Ate My NeighborsWin0.9.510 Mar 2018
Screenshot Breath of Fire II Monster EditorzantoA simple monster editor for Breath of Fire 2. I made this because I really wanted to play the retranslation for this game, but didn’t want to spend a whole lot time grinding… I thought to myself “it’d be great if monsters gave twice ….Game SpecificSNESBreath of Fire IIWin1.023 Feb 2016
Screenshot bsnes-plusRevenantbsnes-plus (or bsnes+) is a fork of bsnes (based on bsnes-classic) intended to introduce some new features and improvements, mostly aimed at debugging. Compared to the original bsnes GUI, bsnes-plus features several improvements to the debugging a….Debuggers / Special EmulatorsSNESN/AWinv0423 Jun 2018
Screenshot ASMPATCHJon KirwanASMPATCH is an assembler tool for patching SNES ROMs. It is a self-contained assembler, linker, and patcher all rolled into a single Windows ‘Command Line’ executable. There are no additional files required. What sets it apart is that it….Assembly ToolsSNESN/AWin2.016 May 2016
Mega Man VII Compression / Decompression ToolsdenimHere are tools for compressing and decompressing data from the Mega Man VII SNES ROM. The instructions included are in Portuguese but should be pretty straight forward for English users.Compression / DecompressionSNESMega Man 7Win1.301 May 2013
Screenshot ISS Deluxe Scenario EditorSalvadorC17This basic editor allow to edit in-game scenarios, custom matches precreated with some configurations and configure teams, score for the match, stadium and other.Level EditorsSNESInternational Superstar Soccer DeluxeWin1.028 Aug 2016
png2snesLunarFireThis UNIX program converts Color-Indexed PNG files to the graphics format used by the SNES. It can generate binary files or text files that can be linked with WLA-DX.Graphics EditorsSNESN/AUnix1.012 Jan 2017
Screenshot DKC 1 EditorSalvadorC17A simple level editor that allow to config levels settings, and move sprites positions, change values of enemies and other.Level EditorsSNESDonkey Kong CountryWin1.003 Oct 2016
Screenshot Zone Doctor CEMadsiurModified build of Zone Doctor 3.18.4 that can expand various map related data:
  • Location number (from 415 to 511)
  • Tilemap number (from 351 to 511)
  • Tilemap Data max ROM space used (from ~$43000 bytes to $50000-$70000 ….
Level EditorsSNESFinal Fantasy IIIWin0.2.216 Oct 2016
Screenshot FF6LE Rogue CEMadsiurModified build of FF6LE Rogue that can expand various map related data:
  • Location number (from 415 to 511)
  • Tilemap number (from 351 to 511)
  • Tilemap Data max ROM space used (from ~$43000 bytes to $50000-$70000 bytes)[….
Level EditorsSNESFinal Fantasy IIIWin0.806 Oct 2016
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