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(81 to 100) of 1279 Results
TitleAuthorDescriptionCategoryPlatformGameOS AscendingVerDate
Screenshot PatchROMNoPrgressA great script dumper/inserter with plenty of features and language packs. Language packs are included for PatchROM:
  • English
  • French
  • German
  • Spanish
  • Portugese
Script Extraction / InsertionNAN/ADOS0.8020 Dec 2000
Screenshot RomjuicePrezA versatile text dumper which supports multibyte table definitions, customizable hex output, multiple table files, and many other useful features.Script Extraction / InsertionNAN/ADOS2.230 May 2001
Screenshot TIMmayKlarthTIM file format PSX graphic ripper and reinserter. (Source included)Graphics EditorsPSXN/ADOS0.330 Sep 2003
Screenshot IPSPMike ChambersThis IPS patching utility allows optional saving to a NEW file instead of just overwriting your original ROM. Written in Qbasic with source code included.PatchingNAN/ADOS1.0a23 Nov 2005
Screenshot Neo-Geo Graphic Tool SuiteevoA set of graphic tools for dumping graphic data from a Neo-Geo game into a viewable format.Graphics ViewersARCN/ADOSInitial10 Dec 2005
Screenshot R-Type 2 Compression ToolsevoTools for working with R-Type II’s compressed data. Includes source code.Game SpecificGBR-Type IIDOS200508 May 2005
Screenshot inSNEStRiGaMoRTiS PRoDuCTioNZA multifaceted tool for SNES rom manipulation made primarily as an aid to copier owners, but also very useful for ROM hackers with features such as header editing and expansion.MiscellaneousSNESN/ADOS1.028 Nov 1999
Screenshot spcasbyuuAn SPC-700 APU cross assembler by the maker of xkas. You best be using this if you’re doing any SPC-700 hacking or homebrew programming!Assembly ToolsSNESN/ADOS.0101 Aug 2004
Screenshot spcdasbyuuAn SPC700 disassembler. You will want to use this to help reverse engineer SPC700 code.Assembly ToolsSNESN/ADOS.0101 Aug 2004
logparserbyuuThis parses trace log output from ZSNES or BSNES to get rid of duplicate instructions.Assembly ToolsSNESN/ADOS.0126 Jun 2005
Screenshot DSPCUnknownA SPC700 Disassembler.Assembly ToolsSNESN/ADOS1.030 Mar 1994
Screenshot spAsmSilpheedOne of the only psx assemblers out there. It builds psx exe files using assembly code.Assembly ToolsPSXN/ADOS0.3425 Jul 1999
Screenshot Digisalt's SNES PaletteToolsDigisaltAn SNES palette editor. The package currently contains three executables which help you finding you palette within the rom, extract it so you’re able to change it within tile layer pro and finally reinsert it into the rom.PalettesSNESMultiple GamesDOS1.018 Jun 2005
Screenshot FDS Builder, ID versionKingMike's TranslationsIt can break down an FDS (Famicom Disk System) disk image, and can merge the files back together when you’re done. This version will name the extracted files according to the file ID number in the internal header.MiscellaneousFDSN/ADOS2.029 Sep 2010
Screenshot Light ScriptKingMike's TranslationsA generic text dumper, except this one supports an additional *.TBL command for substring dumping. Currently supports fixed-length substrings, as well as swapping tables. C++ Source code included for your source customization!Script Extraction / InsertionMultipleMultiple GamesDOS0.0301 Jun 2006
Screenshot Fixed Length DumperKingMike's TranslationsDumps fixed length text in games. Source code included in archive.Script Extraction / InsertionMultipleMultiple GamesDOS108 Feb 2004
Screenshot DTE-OptKingMike's TranslationsReads an ASCII text file, and generates a listing of the best DTE values (only A-Z and a-z).Script Extraction / InsertionMultipleMultiple GamesDOS1.030 May 2003
Screenshot Dungeon Kid (FC) Decomp/RecompKingMike's TranslationsDecompressess and recompresses the graphics blocks in Dungeon Kid. Source code included in archive.Miscellaneous Graphics ToolsNESDungeon KidDOS122 Mar 2004
WidthtablerevoA VWF automatic width table creation tool. This currently works on 1 and 2 bit plane fonts(gb/snes). It can also work though on 3 4 5 etc. bitplanes if they are consecutive.Assembly ToolsMultipleN/ADOS1.007 Jun 2006
Screenshot PointerGrabberDQ TranslationsDaMarsMan coded this to search for 24bit pointers from a block of text in a game. It scans through and outputs to a file. Can use lorom00, lorom80, hiromC0, or regular PC as formats. Very useful for games without standard pointer tables.PointersMultipleN/ADOS1.009 Aug 2009
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