| PointerGrabber||DQ Translations||I coded this to search for 24bit pointers from a block of text in a game. It scans through and outputs to a file. Can use lorom00, lorom80, hiromC0, or regular PC as formats. Very useful for games without standard pointer tables.||Pointers||Multiple||N/A||DOS||1.0||Int||None|
| DRDHack||Matrixz||DRDHack takes use of DRDXML files. You can load a rom/file the DRDXML was designed for, and browse the treeview for editable items specified in the database. Each item will be displayed in proper interface, and data can be edited directly, then saved….||Miscellaneous||Multiple||Multiple Games||Win||1.4||Int||None|
| TheCheat v1.4||Ryusui||VWF Formatter inspired by Stefan Pettersson’s Bitmap Font Writer.
Imports BFW-formatted font images or straight font rips. View your font as it will look in-game, complete with text box and clipping!||Miscellaneous Graphics Tools||NA||N/A||Win||1.4||Int||None|
| Hu-Go Tracer||g8z et al||This is a tracing emulator based off of Hu-Go. This uses a “hook” system which is similar to a breakpoint, except it logs where the hook occurs to a text file instead of snapping a debugger. Layer toggling, memory logging and dumping includ….||Debuggers / Special Emulators||TG16||N/A||Win||2.12a||Int||None|
| MagicKit||David Michel||MagicKit is a fully functional assembler for the PC Engine and NES.||Assembly Tools||TG16||N/A||DOS||2.51||Int||None|
| Snes9x LT||LordTech||This is an outdated debugging version of Snes9x.||Debuggers / Special Emulators||SNES||N/A||Win||1.37||Int||04 Sep 2001|
| Bitmap Font Builder||Thom Wetzel, Jr.||This allows you to create a bitmap of any windows font. Supports smooth or regular fonts with width table exporting as well. Very useful.||Miscellaneous Graphics Tools||NA||N/A||Win||v1.9.9||Int||None|
| SNES Professional ASM Development Kit||Disnesquick||SNES Professional ASM Development Kit (SPASMDK) is a program that will aid ASM hackers in translating games and working with games ASM code. This program is mainly a ASM code editor that allows users to change the ASM code in a ROM without the use ….||Assembly Tools||SNES||N/A||Win||0.99||Int||None|
| DisPel||Pelrun||An SNES disassembler.
The options in the Readme are outdated, so run the program without parameters to see what they are.||Assembly Tools||SNES||N/A||DOS||0.99||Int||10 Jul 2001|
| FF3DS Program Edit Dialogue||kenghot||Pragram to edit dialogs , items , magic, monster’s names , etc.. for FF3 NDS Us version||Game Specific||NDS||Final Fantasy III||Win||1.0||Int||None|
| PSYQ Sega Genesis/CD Tools||OEM||This is a suite of PSYQ’s official development tools for the Genesis and Sega CD add-on. Documentation is sparse, however.||Assembly Tools||Multiple||N/A||DOS||1.0||Int||None|
| ScriptCrunch||Klarth||ScriptCrunch provides 5 script size optimization algorithms (like DTE) and many features to crunch your oversized script for insertion.||Script Extraction / Insertion||Multiple||N/A||DOS||1.0||Int||None|
| GByeBye 0.1||Odin||GBB or GByeBye is a program that allows you to decompress Gameboy Advance LZ77(for a moment). Specifically, data called from the GBA BIOS routines.
It comes configured to uncompress some graphical data from [GBA]Advance Wars 1.1 as an example.
….||Miscellaneous Graphics Tools||GBA||N/A||Indep||0.1||Int||None|
| GBA Multi DeCompressor||Mat||This program extracts/inserts data compressed with the Bios’ LZ77 compression. It can extract directly from an address or you can feed it a VBA SWI-log.||Miscellaneous||GBA||N/A||Win||0.3 Beta 2||Int||None|
| A22I||Martin Korth||The assembler included in no$gmb. This is compatible with both the Z80 instruction set as well as the Gameboy specific instructions.||Assembly Tools||GB||N/A||DOS||1.0||Int||None|
| GBADecmp||Parasyte||This program can extract LZ77,RLE and HUFFMAN and can insert LZ77 and RLE.||Miscellaneous Graphics Tools||GBA||N/A||Win||1.0||Int||None|
| CRAP!||Lupus Erectus||Automates assembly and insertion of code, and helps manage code changes.||Assembly Tools||Multiple||N/A||Win||1.2||Int||None|
| pcx2snes||Neviksti||This program eases the conversion process for creating graphics on the PC and inserting them into your SNES programs. Supports conversion to Mode 7 format.||Miscellaneous Graphics Tools||SNES||N/A||DOS||1.0||Int||None|
| Super Mario Bros. 3 TSA Editor||DahrkDaiz||This is a TSA object editor for SMB3. TSA (Tile Square Assembly) is a made up term by hackers for a block that is made up of smaller blocks, usually 8×8 tiles into 16×16 blocks.||Graphics Editors||NES||Super Mario Bros. 3||Win||1.0||Int||None|
| PC Engine Assembler lite bundle||Tomaitheous||This is a lite version of the PC Engine assembler PCEAS (MagicKit). This bundle includes all the docs for usage of the assembler and info on the PCE hardware.||Assembly Tools||TG16||N/A||Win||3.21||Int||None|