| Agave||master higgins||This is an editor for levels of Adventure Island 3. Currently edits enemy data (position and appearance), scene data (change one screen to another) and Higgins (the hero) initial vertical position. Has support for bank changing to choose enemies and ….||Level Editors||NES||Adventure Island III||Java||1.21||Int||None|
| reVamp||+daniel+||Comprehensive level editor for the game Castlevania III: Dracula’s Curse.||Level Editors||NES||Castlevania III: Dracula’s Curse||Win||1.1||Int||None|
| Yabause||Yabause team||A multi-platform Saturn emulator with advanced debugging abilities such as code/memory breakpoints and a hex editor: perfect for game hacking.
Yabause is available for Windows, Mac and Linux.||Debuggers / Special Emulators||SAT||N/A||Indep||0.9.11.1||Int||02 Dec 2011|
|grit||Coranac||Grit and its GUI version Wingrit are main image converters for the GBA (and NDS I guess). They can do most of the simple things like reading an image (pretty much any type of bitmap thanks to FreeImage) and converting it to binary data of various bit….||Miscellaneous Graphics Tools||GBA||N/A||Win||0.7.1||Int||None|
| LZ77 Restructor||Virtual_Killer||A program for the compression and decompression of LZ77 data. It’s primarily for graphics, but may work with other types of data.||Miscellaneous||Multiple||N/A||Win||1.0||Int||None|
| AppleJuice||Mega-Dog||A G.I. Joe Level Editor.
- Version 0.4.1 fixes the capability to edit stages 2 and above.
|Level Editors||NES||G.I. Joe||Win||0.4.1||Int||29 Jul 2013|
| NL's Compressor||Nintenlord||Formerly GBA LZ77 decompressor, NL’s compressor has extensible support for several (at the moment only 2) compressions. Download includes Visual Studio Project template, which you can use to create custom compressions. Further instructions in th….||Miscellaneous||NA||N/A||Indep||4.2||Int||None|
| Monkey-Moore||Darkl0rd||A simple and fast relative-search tool based on the Boyer-Moore search algorithm. Supports Unicode and allows the use of custom character sets. Value scan relative is supported as well.
Wanna search a Japanese ROM? Monkey-Moore is the way to go.||Searching||NA||N/A||Win||0.5||Int||None|
| WinX68K Tracer||Guest||This a tracer by Guest for the Sharp X68000. It is used with the Keropi emulator.||Debuggers / Special Emulators||X68K||N/A||Win||1.0||Int||None|
| ISD SMB Util||insectduel||ISD SMB Util (Insectduel’s SMB Utility) is a SMB1 level editor that is based on the English SMB Utility version 1.00 BETA 3 created by M.K.S which has SMB2 Japanese Item names along with corrections. SMB2 Japanese items are based on the Japanese….||Level Editors||NES||Super Mario Bros.||Win||1.00||Int||None|
| Eisfrei||Hugues Johnson||Eisfrei is a ROM editor for Herzog Zwei. It has a mostly-friendly interface that makes editing incredibly easy. No messing with hex editors, decoding values, or any of that. If you can click and type then you can hack away to your heart’s conten….||Game Specific||GEN||Herzog Zwei||Win||1.1||Int||None|
| Final Fantasy V Editor||samurai goroh||This is an editor for Final Fantasy V for the SNES. It was made using Visual Basic, so you might need a few files to be able to run the program.
The program opens a .smc file & is able to edit lots of stuff (as the image suggests). You can edi….||Game Specific||SNES||Final Fantasy V||Win||1.1.73||Int||None|
| HeadSplitter||DigitalZero Domain||Command line-driven custom script dumper for the game’s .msg text files.
Automatically adds commands for the Atlas inserter into the dump to make reinsertion easier.
Written using Dev-C++; includes source code.||Script Extraction / Insertion||NDS||Naruto Shippuuden: Dairansen! Kage Bunshin Emaki||Win||Build 734||Int||None|
| DizzyEdit||Grimm||Easy to use map, items and enemy editor for The Fantastic Adventures of Dizzy. Unfortunately missing tables with rats, fishes, key items, stars and mini games maps (boubbles, trolley, river).
Archive is a repack of original release. Contain compil….||Level Editors||NES||The Fantastic Adventures of Dizzy||Win||alpha||Int||None|
| map2gl||gomtuu||Allows viewing of Final Fantasy Tactics map files (found in MAP directory on CD.) This version is Python source and requires Python and some libraries to work. See enclosed README file or try the binary version.||Graphics Viewers||PSX||Final Fantasy Tactics||Indep||0.17||Int||None|
| Zelda Labyrinth Randomizer||DQ5r||This package of utilities lets you randomize the monsters in each Labyrinth. You can edit the 3 included text files to increase or decrease the likelihood of a certain monster group appearing, or protect certain monsters/rooms from being affected.
….||Game Specific||NES||The Legend of Zelda||Win||1.1||Int||None|
| Advance Palette Editor [APE]||HackMew||A program to edit palettes in GBA ROMs. Handle LZ77 compressed palettes. Allows you to both enter manual address and search for palette as well.||Palettes||GBA||N/A||Win||1.3.3||Int||None|
| NES2NSF||YY||NES2NSF is a NSF compilation tool for use on a NES ROM file in it’s iNES form. the ini file has settings that you the user can configure to define search patterns and what type of output. This program appears to have problems on some multiple 32….||Sound||NES||N/A||Win||0.9||Int||None|
| GraphiX 3||ElixirNova||This program expands the MegaMan X3 ROM in a not so efficient manner and allows you to easily import/export compressed graphics and it takes care of the rest! So now all the graphics in MegaMan X 3 can be edited! This specific program will probably b….||Miscellaneous Graphics Tools||SNES||Mega Man X3||Win||0.8||Int||None|
|Plug-Timp||RodolfoRG||Plug-timp is a plug-in to the painting program GIMP capable of creating and editing TIM images, a format conceived by SONY to its Playstation system. Supported types: 4, 8, 16 or 24bpp; semi-transparency is also supported.
Now, you just open any T….||Miscellaneous Graphics Tools||PSX||N/A||Win||0.2b||Int||None|