| 7th Saga Rom Editor||zanto||Use this on a headerless English rom of 7th Saga. Its size should be 1.572.864 bytes.
If you try opening a different rom in the editor, all sorts of weird things may happen, as it does not do any kind of verification.
I’m not responsible for a….||Game Specific||SNES||The 7th Saga||Win||0.9.1||Beg||23 Sep 2015|
| InsmEdit||HorvatM||InsmEdit is a Windows editor for the Virtual Boy game Insmouse No Yakata that can edit many things in the game including level layouts, passwords, and player starting positions.
The editor is point-n-click, and self explanatory. Open the included ….||Level Editors||VB||Innsmouth no Yakata||Win||1.2||Beg||19 May 2013|
| MApRX - KSSU Level Editor||wwylele||This is a level editor for Kirby Super Star Ultra (KSSU).
How to use:
run the editor (MApRX_Qt.exe), click [File]-[Extract map from ROM], select an KSSU ROM (of any version, hopefully), and choose where to save the file containing the level data…..||Level Editors||NDS||Kirby Super Star Ultra||Win||1.1||Beg||13 Nov 2015|
| Wario Land 1 editor||tigrou||A level editor for the game Super Mario Land 3 / Wario Land 1.
- edit level blocks.
- edit object data.
- rom expansion (level blocks only)
- view sectors/warps
- view scroll boundaries
- view wario start position
- switch [!] bl….
|Level Editors||GB||Wario Land: Super Mario Land 3||Win||0.3||Beg||27 Nov 2015|
| YADP||Nhoya||YADP is a Front End utility coded in bash for xdelta3 on Linux
At this status everyone is able to patch every iso with xdelta files.
Yad, awk, xdelta3
YAPD is free Software, ….||Patching||NA||N/A||Unix||1.0||Beg||20 Nov 2015|
| BBHack||Uyuyuy99||This tool is for use with EBB/Z NES map and chunk editing.
- Map Editor – Change sector properties like palette and tilesets, as well as the map itself
- 64×64 Tile Editor – A.K.A. chunk editor. Use this to edit the composition of ….
|Graphics Editors||NES||Mother||Java||1.0||Beg||07 Sep 2012|
|TextScan||malias||Like SJIS Dump, TextScan is a utility that will search for and write to file all strings greater than a specified length. Unlike the aforementioned utility, this one can search for strings of any e….||Script Extraction / Insertion||Multiple||N/A||Win||1.0||Beg||07 Dec 2015|
| Breath of Fire 2: Painsong Randomizer||Abyssonym||This is Abyssonym’s third randomizer after FF6 Beyond Chaos and FFT Rumble Chaos Crashdown. Like those randomizers, you can customize what gets randomized, and there is also a difficulty setting. Things you can randomize include: fusions, treasu….||Game Specific||SNES||Breath of Fire II||Win||2.6||Beg||07 Jan 2016|
| GameCube ISO Analyzer||sleepy||GameCube ISO Analyzer Version 220.127.116.11103 + Source
Coded by: Shawn M. Crawford [sleepy9090]
January 12, 2015
Requires .NET Framework
Source can be opened/built with Visual Studio 2013
Open a GameCube ISO/GCM and the following information is ….||Data Extraction / Insertion||GC||N/A||Win||18.104.22.16851||Beg||12 Jan 2015|
| Duck Tales 2 Level Editor||ALEXR||This is a level editor for the NES title, Duck Tales 2.||Level Editors||NES||DuckTales 2||Win||1.1||Beg||27 Nov 2015|
| Lufia 2 Ancient Cave Derandomizer||Moppy||First draft of a utility to force Ancient Cave to be “randomized” the same way every time through based on a user-entered seed.
Also allows gift mode to be selected even if you don’t have a save game.
Hasn’t been tested thor….||Miscellaneous||SNES||Lufia II: Rise of the Sinistrals||Win||1.3.1||Beg||06 Mar 2016|
| Mario Mache||Skelux Core||It is currently capable of editing text and monster formations.
Changes in Version 0.1.1:
- Renamed tool [from Origami64 to Kirigami64] to prevent confusion with forum name
- Added dropdown list of text functions
- Added labels for unknown paramet….
|Game Specific||N64||Paper Mario||Win||0.1.1||Beg||22 Apr 2014|
| DifFiles||paul_met||This tool can create simple patches (on the basis of the original and modified files) and apply such patches to the original files.
Changes in v1.1:
- Corrected interface position after scaling window.
|Patching||Multiple||N/A||Win||1.1||Beg||04 Feb 2016|
| NGFX||blastar||NGFX is a program that lets you view and edit various Neo-Geo graphics, including sprites and fix layer data.||Graphics Editors||Multiple||N/A||Win||1.160206||Beg||06 Feb 2016|
| Final Fantasy VI C2FF6D (de)compressor||abw||Implements the decompression routine (a variant on LZ77 using a 0×800 byte sliding window, distinguishing length-distance pairs from literals by prefixing every group of 8 pairs/literals with a single byte, each bit of which controls whether the next….||Compression / Decompression||SNES||Final Fantasy III||Indep||1.0||Beg||13 Feb 2016|
| ECM Decompressor||Mr2||ECM files decompressor.
ECM - uses for CD image compression.
Command line arguments.
Drag & drop system.||Compression / Decompression||PSX||N/A||Win||0.1||Beg||16 Feb 2016|
| ZAMN Level Editor||Piranhaplant||An in-progress level editor for ‘Zombies Ate My Neighbors’, created with Microsoft Visual Basic 2010.
Currently edits the following features:
- Level background
- Monsters (respawning, non-respawning and boss)
|Level Editors||SNES||Zombies Ate My Neighbors||Win||0.9||Beg||24 Sep 2011|
|Gir2Gmv||Lab 313||Gens+ GIR to GensRR GMV replay movie converter.
Usage: girgmv.exe name.gir
It will drop output.gmv (and) output.gst (and) output.srm
Sources: https://github.com/lab313ru/g….||Miscellaneous||GEN||N/A||Win||0.1||Beg||22 Jan 2016|
| Breath of Fire II Monster Editor||zanto||A simple monster editor for Breath of Fire 2. I made this because I really wanted to play the retranslation for this game, but didn’t want to spend a whole lot time grinding… I thought to myself “it’d be great if monsters gave twice ….||Game Specific||SNES||Breath of Fire II||Win||1.0||Beg||23 Feb 2016|
| HivePal||Hivebrain||HivePal is a Mega Drive palette editor written by Hivebrain in Delphi. It can edit both ROMs and separate palette files (such as those found in disassemblies) with an easy-to-use color menu. HivePal also includes a palette browser, which can be used ….||Palettes||GEN||N/A||Win||0.2||Beg||26 Feb 2016|