| spcas||byuu||An SPC-700 APU cross assembler by the maker of xkas. You best be using this if you’re doing any SPC-700 hacking or homebrew programming!||Assembly Tools||SNES||N/A||DOS||.01||01 Aug 2004|
| spcdas||byuu||An SPC700 disassembler. You will want to use this to help reverse engineer SPC700 code.||Assembly Tools||SNES||N/A||DOS||.01||01 Aug 2004|
|logparser||byuu||This parses trace log output from ZSNES or BSNES to get rid of duplicate instructions.||Assembly Tools||SNES||N/A||DOS||.01||26 Jun 2005|
| SonED||Stealth||SonED is A ROM/Save-State level editor for Sonic 1, Sonic 2, Sonic 2 “beta”, Sonic 3 and Knuckles, and Sonic CD for PC.
Although unsupported, this utility was widely recommended for beginners over its more stable and more-well-featured s….||Level Editors||GEN||Multiple Games||Win||.50B||18 Jul 2004|
|GESTLog||KingMike's Translations||UNOFFICIAL modification of the GB/GBC emulator GEST to include an option to log executed Z80 code to a file. This is a WIP beta. Still needs work.
Be sure to pick up the full original release at the [url=http://koti.mbnet.fi/gest_emu/]author’s ….||Debuggers / Special Emulators||GB||Multiple Games||Win||.85d||08 May 2005|
|FEIDIAN||D||FEIDIAN is an all-purpose, multi-platform, bitplane graphic dumper. It operates at absolutely any tile size, and supports any number of columns and rows. It also has a tile definition format to set up your own.
[url=/misc/utilextra/295tiles.rar]FE….||Miscellaneous Graphics Tools||Multiple||N/A||Indep||.90a||26 Aug 2004|
| BioHerb||MarkGrass||bioherb is a real-time modifier for RDT data, supporting the following games:
Collisions, scenario events and multitudes of other data can be modified in real-time, allowing for the user to create their own Room ….
- BioHazard 2 / Resident Evil 2
|Game Specific||Multiple||Multiple Games||Win||0.0.0.1||01 Mar 2014|
| BioHazard File Archive Tool||MarkGrass||biofat is a utility to handle multiple file types for multiple games, including:
All variations and ports are sup….
- BioHazard / Resident Evil
- BioHazard 1.5 / Resident Evil 1.5
- BioHazard 2 / Resident Evil 2
- BioHazard 3 / Resident Evil 3
|Game Specific||Multiple||Multiple Games||Win||0.0.0.9||08 Apr 2014|
| iNfoFR||LMTalk||It can edit “info files” for Luigi’s Mansion. Also works with “path files” (NOT .pth)
Some examples that this tool can do is move around furniture, create custom events, set ghost spawns, etc.||Miscellaneous||GC||Luigi's Mansion||Win||0.0.1.4||22 Feb 2016|
| ConsoleIDE||yellokrow||ConsoleIDE currently supports development of NES games. The IDE comes with a text, graphics, and palette editing abilities. Also after you’re done creating a game all that is left is to build the project within the IDE and launch your game in an….||Assembly Tools||NES||N/A||Mac OS X||0.0.1.a||28 Jul 2017|
| Golden Egg||Romi||Finally, an editor for Yoshi’s Island with graphics! You can edit a whole lot of stuff, like:
• Objects and sprites
• Screen exits
• Anything in the level header •
This is only a beta version, released for C3. It’ll only kee….||Level Editors||SNES||Super Mario World 2: Yoshi’s Island||Win||0.005||05 Dec 2010|
| DreamTool||Puresabe||Finally, a level editor for Kirby’s Adventure. It needs the Japanese version of the game (Hoshi no Kirby: Yume no Izumi no Monogatari).
This editor was created by NBorokobo (a.k.a. Puresabe), and translated to English by [url=http://www.romhack….||Level Editors||NES||Kirby's Adventure||Win||0.01||27 Feb 2011|
| Super Metroid FX Editor||Smibes1994||Here is an FX editor for Super Metroid. Don’t forget to run the language change program to use in English.||Game Specific||SNES||Super Metroid||Win||0.01||11 Aug 2012|
| Light Script||KingMike's Translations||A generic text dumper, except this one supports an additional *.TBL command for substring dumping. Currently supports fixed-length substrings, as well as swapping tables. C++ Source code included for your source customization!||Script Extraction / Insertion||Multiple||Multiple Games||DOS||0.03||01 Jun 2006|
| xkas||byuu||Simpler, Faster, Better. This is by far the simplest, most flexible SNES cross assembler there is. You can both hack ROMs and create new homebrew SNES ROMS with this tool. Take it from an SNES hacking veteran of 10 years, this tool is GOOD!
Newer….||Assembly Tools||SNES||N/A||Win||0.06||01 Aug 2004|
| bsnes||byuu||SNES emulator with debugging features. Included are DLLs and source code for Windows and Linux.||Debuggers / Special Emulators||SNES||N/A||Indep||0.065||27 Jun 2010|
| mdl2obj||blank||A tool to convert Luigi’s Mansion type 3D Model MDL files to OBJ files and associated texture files.||Miscellaneous Graphics Tools||GC||Luigi's Mansion||Indep||0.1||06 Nov 2012|
| Gameboy Assembly Editor||JigglyPuff||This program is a little buggy, but it can do some useful things. It let’s you write/replace asm instructions without disassembling and reassembling. It also offers various search features; byte, instruction, offset and supports no$gmb .sym file….||Assembly Tools||GB||N/A||Win||0.1||12 Nov 2001|
| SMBLV Version 0.1||Yoshimaster96||This is a gma model viewer for Super Monkey Ball (1/2). Note that not all models will render correctly. You will need this DLL. MAKE SURE TO READ THE README!!!!||Graphics Viewers||GC||Super Monkey Ball||Win||0.1||10 May 2014|
| Asm6#||snarfblam||Asm6# is a conversion of ASM6 from C to C#. In theory, the program should behave exactly the same. However, since the code is in C#, it should be simple integrate the assembler into a C# or VB program and even hook into the assembler’s internals….||Assembly Tools||Multiple||N/A||Indep||0.1||04 Dec 2011|