| (LZKN) Konami LZ Compression Tools||Lab 313||This is the package of Konami’s LZ77 compression tools for Sega Genesis / Mega Drive.
Source code: https://github.com/lab313ru/lzkn
Compression algorithms a….||Miscellaneous||GEN||Multiple Games||Win||1.2||23 Dec 2015|
| 1964 Tracer||g8z et al||A custom build of the emulator 1964 featuring a tracer, a memory logger, and the ability to dump RDRAM and SPRAM. This uses a “hook” system which is similar to a breakpoint, except it logs where the hook occurs to a text file instead of sna….||Debuggers / Special Emulators||N64||N/A||Win||0.8.3||16 May 2006|
| 4BPP SMS/GG/WSC to Neo-Geo Sprite Converter||freem||4BPP SMS/GG/WSC to Neo-Geo Sprite Converter is a tool that converts 4BPP SMS/GG/WSC tile format to the tile format expected by Neo-Geo sprites.
Depending on what system type you’re targeting (cart vs. CD), the steps you need to take to make t….||Miscellaneous Graphics Tools||Multiple||N/A||Indep||1.0||03 Jun 2015|
|7th Dragon Translation Kit||Pokeytax||As promised, I’m uploading the translation tools I developed for this game.
You will need to extract files from the game using Crystal Tile 2 or similar, place them into a root directory, run the “Create” macro in each spreadsheet, which bui….||Script Extraction / Insertion||NDS||7th Dragon||Win||1.00||08 Apr 2014|
| A22I||Martin Korth||The assembler included in no$gmb. This is compatible with both the Z80 instruction set as well as the Gameboy specific instructions.||Assembly Tools||GB||N/A||DOS||1.0||21 Mar 2001|
| Advance Palette Editor [APE]||HackMew||A program to edit palettes in GBA ROMs. Handle LZ77 compressed palettes. Allows you to both enter manual address and search for palette as well.||Palettes||GBA||N/A||Win||1.3.3||29 Sep 2007|
| Advance Wars - Campaign Editor||SalvadorC17||The Advance Wars campaign editor allow to edit units and Commanders from each campaign scenario, to create new difficulties and strategies, no extra map data can be changed.||Level Editors||GBA||Advance Wars||Win||1.0||02 Feb 2017|
| AdvanceMap||LU-HO Poké||This is an editor for all Pokémon games for the Gameboy Advance. It can make new maps and more. The program is compatible with all language releases and the program itself can use any language.
More info and old revisions can be found [url=http:/….||Level Editors||GBA||Multiple Games||Win||1.95||20 Mar 2011|
| Advent - Integrated SNES Debugger Plugin||MathOnNapkins||Imporant: While it could be used by a novice SNES 65c816 hacker, this set of tools is primarily aimed at experienced users that are jaded with the SNES debugging status quo
Advent is a plugin for Notepad++ that bridges the gap between the textual ….||Debuggers / Special Emulators||SNES||N/A||Win||0.10||06 Oct 2010|
| Adventures of Lolo: Password generator||TFG||Password generator for the game: Adventures of Lolo. Coded in C (source included). Includes documentation for the 6502 code that validates the passwords in the game.||Game Specific||NES||Adventures of Lolo||Indep||1.0||01 Dec 2008|
| AFS Packer||PacoChan||AFS Packer can extract the files of an AFS archive to a folder, or generate a new AFS archive with the files inside a folder. The AFS format is used in many games. Many of them from Sega.
The program requires the .NET Framework 3.5.
….||Miscellaneous||NA||N/A||Win||1.1||18 Jun 2012|
| Agave||master higgins||This is an editor for levels of Adventure Island 3. Currently edits enemy data (position and appearance), scene data (change one screen to another) and Higgins (the hero) initial vertical position. Has support for bank changing to choose enemies and ….||Level Editors||NES||Adventure Island III||Java||1.21||16 Apr 2008|
| Agentgeo's Pointer Calculator||AgentGeo||Here is a tool for you all. The Pointer Calculator, a nifty little multi-game tool that calculates pointers. Currently it is written in C# (.NET), but I am working on re-writing it in Pascal/Lazarus or Java.
Calculate pointers for:
….||Pointers||Multiple||N/A||Win||1.0||26 Aug 2011|
| Apache3||Player98198||Apache3 is a disc image editor which allows you to extract files from an image and reinsert them without rebuilding the image. Apache3 is a multi-format supporting program that can handle image files in the following formats:
||Miscellaneous||Multiple||N/A||Win||3.10.6b||03 Sep 2013|
| AppleJuice||Mega-Dog||A G.I. Joe Level Editor.
- Version 0.4.1 fixes the capability to edit stages 2 and above.
|Level Editors||NES||G.I. Joe||Win||0.4.1||29 Jul 2013|
| ARCTool||FluffyQuack||Arctool lets you unpack and repack all the ARC files in the game (these are container files containing all the game assets). And it can also convert some specific file formats used by the game such as TEX (textures), XFS (used for defining various ga….||Data Extraction / Insertion||PC||N/A||Win||0.9.43||17 Apr 2016|
| armips||Kingcom||A Rom Hacking friendly PSX, GBA and NDS assembler with support for overlays and several other neat features. The full MIPS R3000 and ARM7/ARM9 instruction sets are implemented. Unlike other available assemblers, it doesn’t erase existing files.
….||Assembly Tools||Multiple||N/A||Win||0.7d||01 Apr 2013|
| Asar||Alcaro||Asar is an assembler, intended to replace xkas. It has fixed all known bugs with xkas and added many new additional commands and improvements. It maintains a compatibility mode to assemble legacy xk….||Assembly Tools||SNES||N/A||Win||1.35||13 Dec 2012|
| ASM6||loopy||ASM6 is a command line assembler targeting 6502 processors. It was written for NES development, but is not geared to any system in particular and should be compatible with anything that uses a 6502. The assembler has a flexible syntax, supports local….||Assembly Tools||Multiple||N/A||Win||1.6||12 Dec 2012|
| Asm6#||snarfblam||Asm6# is a conversion of ASM6 from C to C#. In theory, the program should behave exactly the same. However, since the code is in C#, it should be simple integrate the assembler into a C# or VB program and even hook into the assembler’s internals….||Assembly Tools||Multiple||N/A||Indep||0.1||04 Dec 2011|