Title ![]() | Author | Description | Category | Platform | Game | OS | Ver | Date |
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![]() | Spinout | Converts wavefront obj into display lists, and inserts those display lists and respective collision in to Zelda maps and scenes, which then go into a Zelda 64 ROM. It can also be used to have raw F3DEX2 output, which can be used with any N64 game…. | Miscellaneous Graphics Tools | N64 | The Legend of Zelda: Ocarina of Time | Indep | 12 | None |
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