| armips||Kingcom||A ROM hacking friendly PSX, GBA and NDS assembler with support for overlays and several other neat features. The full MIPS R3000 and ARM7/ARM9 instruction sets are implemented. Unlike other available assemblers, it doesn’t erase existing files.
….||Assembly Tools||Multiple||N/A||Win||v0.11.0||10 May 2020|
| mml2m64: Mario 64 / Zelda 64 Music Macro Language Importer||Messiaen||mml2m64 is an experimental .mml importer that produces custom music in the Mario 64 and Zelda 64 sequence format. The main importer module is built from Addmusic’s (revX) MML parser, so big thanks to whoever wrote that code.
The importer is t….||Game Specific||N64||Super Mario 64||Win||v0.1b||05 Jan 2009|
| Koopa-the-Quick Trajectory Modifier v0.2||Messiaen||This simple program helps you creating a custom Koopa-The-Quick race in Bob-Omb’s Battlefield using Toad’s Tool 64 v0.5.98b interface. It can also apply a speed modifier (double or triple speed) to Koopa’s behavior.||Game Specific||N64||Super Mario 64||Win||v0.2||26 Aug 2008|
|DecEboot||NoOneee||A small utility to decrypt PSP executable EBOOTs to ELF files.
Based on PPSSPP v1.2.2. Thank you all!
Usage: deceboot input_file [output_file]
input_file is the encrypted EBOOT you want to decrypt.
output_file is the filename for the ….||Data Extraction / Insertion||PSP||N/A||Win||v0.3||27 Sep 2016|
| SPCTool||Alpha-II Productions||SPCTool is an editor, debugger, recorder, and BRR sample exporter (BRR and WAV formats) for SPC format SNES music. This is a Windows version of the older DOS program from Alpha-II Productions.||Sound||SNES||N/A||Win||v0.7 WIP||21 Oct 2004|
| KALE (Kirby's Adventure Level Editor)||Revenant||KALE is a level editor for Kirby’s Adventure.
KALE supports editing almost every part of the game’s level data, including sprite and exit locations, tilesets, palettes, and overworld progression. The editor supports all US, European, and J….||Level Editors||NES||Kirby's Adventure||Win||v0.92||31 Dec 2014|
|header-magic||byuu||header-magic is a Windows DLL injector + API hooker that is used to extend some Windows SNES ROM hacking tools to support headerless ROMs.
Unlike a trivial batch script that simply adds a header, runs a tool, and then removes a header; header-mag….||Miscellaneous||SNES||N/A||Win||v01||11 Jul 2011|
| beat||byuu||beat is a full fledged patching program developed for the new BPS patch format. The BPS format was developed to resolve many of the issues encountered by ROM hackers with the UPS and IPS patching formats. The program is open source with a GPLv3 licen….||Patching||N/A||N/A||Indep||v01||08 Aug 2012|
| bsnes-plus||Revenant||bsnes-plus (or bsnes+) is a fork of bsnes (based on bsnes-classic) intended to introduce some new features and improvements, mostly aimed at debugging.
Compared to the original bsnes GUI, bsnes-plus features several improvements to the debugging a….||Debuggers / Special Emulators||SNES||N/A||Win||v05||18 Aug 2019|
| Python SMB Text Editor||ethanwhite||This is an easy to use text editor for Super Mario Bros. on the NES. You just open the ROM, and all of the game’s text is shown in the window. It all can be edited and saved.
It is a Python 2 program, and as such will run on any operating sys….||Game Specific||NES||Super Mario Bros.||Indep||v1.0||10 Oct 2016|
| SceneNavi||DigitalZero Domain||SceneNavi is a level editor for The Legend of Zelda: Ocarina of Time for the N64 written in C#, using .NET 4 and OpenTK. It is compatible with any uncompressed ROM of the game, ex. the Master Quest Debug ROM; other versions need to be decompressed to….||Level Editors||N64||The Legend of Zelda: Ocarina of Time||Win||v1.0 Beta ||07 Apr 2014|
| PsxIda IDA PS1 Debugger||Lab 313||What is it: this is a debugger plugin for IDA, that allows you to debug your most loved games for PS1.
Based on PCSXR emulator. No plugins or BIOS were included.
Releases here: [url]https://github.com/lab….||Debuggers / Special Emulators||PSX||N/A||Win||v1.0.0||29 Dec 2015|
| X816 Assembler||minus||X816 is an assembler that generates machine code for the
Super NES, or more specifically the 65816. X816 is based
mainly on the assemblers seen on the C64/128 but with a few
additions to bring it up to speed for the SNES.
X816 supports the com….||Assembly Tools||Multiple||N/A||DOS||v1.12f.199||08 Mar 1997|
| Gensida Debugger||Lab 313||Gensida - a debugger plugin for IDA based on Gens r57shell mod that allows you to debug Sega Genesis/Megadrive ROMs.
GitHub source code: https://github.com/lab313ru/Gensida
GitHub releases: https://github….||Debuggers / Special Emulators||GEN||N/A||Win||v1.4 PGO||23 May 2016|
| Bitmap Font Builder||Thom Wetzel, Jr.||This allows you to create a bitmap of any windows font. Supports smooth or regular fonts with width table exporting as well. Very useful.||Miscellaneous Graphics Tools||N/A||N/A||Win||v1.9.9||22 Jun 2012|
| bass||byuu||bass is a cross assembler for 68516 and SPC700. Apparently more architectures could be supported in the future. Documentation is available but somewhat limited. bass has some neat features like multiple instructions on a single line, macros, namespac….||Assembly Tools||Multiple||N/A||Indep||v14||14 Feb 2014|
| Mario 64 Level Importer||Messiaen||This tool replaces Super Mario 64 levels with external Wavefront .OBJ 3D models and also lets you control many aspects of the game. It works with the “Super Mario 64 (U)” ROM, and coupled with Toad’s Tool 64 should enable you to create….||Level Editors||N64||Super Mario 64||Win||v16||18 Sep 2011|
| NINJA Patcher||D||Flexible patching format with file validation that makes ROM format problems a thing of the past. Supports NINJA 2.0, IPS, PPF 1.0/2.0/3.0, FFP, PAT, and GDIFF patches
This program was written by Derrick Sobodash and is the latest/last version tha….||Patching||Multiple||N/A||Win||v2.0 - Jul||26 Jul 2006|
| PSX-MODE2||CUE||PSX-MODE2 version 2011-09-10
Simple command-line tool to replace files in a PSX CD image:
- update the file
- update the file folder
- update the path tables
- update all file/folder LBAs
|Miscellaneous||PSX||N/A||Win||v20110910||10 Sep 2011|
| Contra Director||SalHe||Contra Director is a nearly complete level editor. It can display level’s layout and enemy’s position, but can’t edit the enemy’s locations at the moment.
Now Contra Director can adapt the US version perfectly but may have issu….||Level Editors||NES||Contra||Win||V20160507||07 May 2016|