| GraveyardDuck||D||GraveyardDuck is a Python program which will decompress and extract, and compress and insert graphics from several 8-bit Konami games. All you need to do to use it is find where the compression starts. It has been confirmed to work on the RLE in Cast….||Miscellaneous Graphics Tools||N/A||N/A||Indep||1.3||17 Dec 2013|
| Textures Extractor/Reinserter||Vash||Textures Extractor/Reinserter is a simple command-line program that is able to scan any file for TIM2, TIM3, and GIM images then extract them. It can also reinsert them back into the game after you are done editing them with other programs.||Miscellaneous Graphics Tools||PS2||N/A||Win||1.0b6||28 Feb 2011|
| Tim2bmp Converter Tool||gnie||A simple program that is able to convert TIM2 images to BMP back and forth, however it does not support the semi-transparent alpha channel. (if your image has one)||Miscellaneous Graphics Tools||PS2||N/A||Win||1.0||17 May 2009|
| pic2mode7||creaothceann||pic2mode7 is a freeware, open source program for converting *.bmp files to the binary Mode7 formats used by the SNES.||Miscellaneous Graphics Tools||SNES||N/A||Win||1.0||29 Jan 2010|
| SSConv||Charles Doty||SSConv will convert 24 bit raw image files to 15 bit files for the Saturn as either binary files or C array text files. Source code is also included in the archive.||Miscellaneous Graphics Tools||SAT||N/A||DOS||0.25||14 May 2000|
| PCXToSat||Charles Doty||PCXToSat will convert 8 bit PCX files to 8 bit bitmap scroll plane files for the Saturn. PCXToSat can output a binary or C file.||Miscellaneous Graphics Tools||SAT||N/A||DOS||0.1||13 May 2000|
|PF Painter||Jason Rein||PF Painter (formerly known as ‘Stella Playfield Editor’) is a graphical tool for generating single color or 8-color (RGB blend) playfields. The image can then be saved as a DASM-formatted text file to be plugged into your Stella source code….||Miscellaneous Graphics Tools||2600||N/A||Mac OS||1.3||None|
| Edit/Show GFX||Bob Colbert||These programs allow you to extract graphics from Atari 2600 binary files into a text file, then turn the text file back into a binary.||Miscellaneous Graphics Tools||2600||N/A||DOS||1.0||None|
| Stella-Graph||Christopher James Pepin||Stella-Graph is a program that will help you to create playfield graphics for the Atari 2600. Just create your graphics by clicking on the check boxes and then hit the create code button when you are ready. The program will generate the appropriate ….||Miscellaneous Graphics Tools||2600||N/A||Win||1.3||13 Apr 2003|
| TIA Playfield Painter||Christian Bogey||I wrote this utility to draw Playfields for the Atari VCS 2600 and to save pictures as data code ready to be included into VCS 2600 programs.||Miscellaneous Graphics Tools||2600||N/A||DOS||1.03||05 May 2004|
| PCX2GRP||Eckhard Stolberg||PCX2GRP is a simple program that I use for creating the data for the player graphics in my Atari VCS 2600 games. It takes PCX graphics files with a resolution of 320 by 200 pixels and 256 colours and converts them into assembler data tables that can ….||Miscellaneous Graphics Tools||2600||N/A||DOS||1.0||24 Jul 2000|
| z64obj||Spinout||Converts wavefront obj into display lists, and inserts those display lists and respective
collision in to Zelda maps and scenes, which then go into a Zelda 64 ROM.
It can also be used to have raw F3DEX2 output, which can be used with any N64 game….||Miscellaneous Graphics Tools||N64||The Legend of Zelda: Ocarina of Time||Indep||12||None|
| 24=15||FinS||This converts colors between 24 bit RGB format and 15 bit BGR format. This is for use with SNES palettes but could probably be used for other systems.
The original software which was intended to convert between RGB and CMYK can be found here: http….||Miscellaneous Graphics Tools||SNES||N/A||Win||1.0||09 Apr 2011|
| BMP2NES||Damian Yerrick||This is a bitmap image converter to NES character ROM files. This is a command-line application.||Miscellaneous Graphics Tools||NES||N/A||Win||1.0||14 Jun 2008|
| CHR-OPT||Damian Yerrick||CHR-OPT is a tool to optimize and reduce the number of character ROM tiles, getting rid of any duplicate tiles. It’s a great tool when you have only a certain number of tiles and need to fit all the graphics in a character ROM bank.
CHR-OPT c….||Miscellaneous Graphics Tools||NES||N/A||Win||1.0||14 Jun 2008|
| Packbits||Damian Yerrick||Packbits is a RLE compression utility to pack nametables into a RLE compressed binary file. There is NES 6502 code to be used in your hack/demo that decompresses the data into VRAM.
The decompression code is specifically for any type of NES graphi….||Miscellaneous Graphics Tools||NES||N/A||Win||1.0||14 Jun 2008|
| NES Screen Tool||Shiru||NES Screen Tool is very useful utility for designing screens for NES/Famicom games. You load pre-designed character ROM banks of a certain size and use them to build a screen, palettes and attribute tables. You can also do edits to the character ROM ….||Miscellaneous Graphics Tools||NES||N/A||Win||2.4||16 Nov 2018|
| 8NAME||Damian Yerrick||This is a NES nametable viewer and editor. This is a command-line application. You must supply the proper files in order for this application to function. More details for help on the command-line name –help .||Miscellaneous Graphics Tools||NES||N/A||Win||1.0||14 Jun 2008|
| Lemmsprite||Lab 313||SPR to BMP converter for Lemmings and Oh No! More Lemmings games.||Miscellaneous Graphics Tools||PSX||Lemmings & Oh No! More Lemmings||Win||0.1 beta||12 Nov 2011|
| NFTR2BMP||CUE||NFTR2BMP - Copyright (C) CUE 2012
Generate an 8-bits BMP file from a Nintendo DS Nitro font.
- Usage: nftr2bmp fontname bmpname horizontal_tiles [tile_rotation]
- ‘fontname’ must be a valid NFTR….
|Miscellaneous Graphics Tools||NDS||N/A||Win||20120727||23 Jul 2012|