| Atari 2600 Music Kit||Paul Slocum||The Atari 2600 Music Kit allows you to write music for the Atari 2600. It’s a 2600 music driver and by writing your own data file for it, you can assemble a ROM file for the 2600 that will play your music. The ROM can be used on an emulator or….||Sound||2600||N/A||Win||2.20.03||20 Feb 2003|
| Tecmo Roster Extractor||Partyman66||Here is a utility for extracting the roster for editing from the NES ROM Super Tecmo Bowl.||Game Specific||NES||Tecmo Super Bowl||Win||3.0||24 Feb 2003|
| Table Auto-Generator||InVerse||Unlike most table makers which gives you a hex value and you input a font symbol, TAG provides the symbols and you insert the hex values.||Table Generators||Multiple||N/A||Win||2.b||28 Feb 2003|
| Spartan X 2 Tools||Parasyte||Utilities to decompress/recompress the bitstrings in Spartan X 2 (aka Kung Fu 2).||Game Specific||NES||Spartan X 2||DOS||1.0||07 Mar 2003|
| Shampoo||Jathys||Shampoo edits all 100 levels of Bust-A-Move for SNES, including credits and how many hits a boss can withstand.||Level Editors||SNES||Bust-A-Move||Win||1.1||08 Mar 2003|
| BgMapper||Piken||This utility helps in making maps of the levels in all those classic games. Eventually, it will be the digital equivalent of a player’s guide with all the secrets revealed. For now though, it displays the frozen scene of a ZSNES savestate, expor….||Miscellaneous Graphics Tools||SNES||N/A||DOS||1.7.7||10 Mar 2003|
| SpriteView||Piken||SpriteView is a small, speedy graphics viewer (not editor) that supports several formats of console systems (including all of those used by the SNES). For those interested, the readme documents the formats for the various modes it supports. Although ….||Graphics Viewers||Multiple||N/A||DOS||1.6.6||10 Mar 2003|
| GB Font Maker||UtilMike||Allows you to draw a tile and then tells you the hex as it would apear in a rom. Useful for development work and what not.||Miscellaneous Graphics Tools||GB||N/A||Win||1.0||11 Mar 2003|
| Tblater||Vanguard||A windows table maker.||Table Generators||Multiple||N/A||Win||1.0||15 Mar 2003|
| NSF Tool (Optimizer)||TNSe||NSF Optimizer tool is written in Delphi, used to optimize NSFs and other debugging features. When a NSF is optimized, commonly all of the data that is not considered sound code or data is removed from the NSF file. The optimizing feature will not wor….||Sound||NES||N/A||Win||1.0||31 Mar 2003|
| Kirby's Balls||vbVanguard||This is a level editor for Kirby’s Block Ball for the gameboy. It edits all basic levels. However, it cannot change boss and bonus levels.
Staff Note: that there is no pinball game category so you should create one then edit this page….||Level Editors||GB||Kirby's Block Ball||Win||1.0||08 Apr 2003|
| Stella-Graph||Christopher James Pepin||Stella-Graph is a program that will help you to create playfield graphics for the Atari 2600. Just create your graphics by clicking on the check boxes and then hit the create code button when you are ready. The program will generate the appropriate ….||Miscellaneous Graphics Tools||2600||N/A||Win||1.3||13 Apr 2003|
| Carrot||Drag||Carrot is an editor for Bugs Bunny Crazy Castle, and supports levels, enemies, and level headers. Color is not yet displayed, and there is no TSA or Attribute hacking support.||Level Editors||NES||The Bugs Bunny Crazy Castle||Win||1.0||21 Apr 2003|
| Crumb||Abstract Crouton Productions||A customizable and flexible utility for working with pointer tables and scripts. Basically, it inserts scripts and calculates pointer tables based on script files, Thingy-style table files, and other info you provide. You can save and load config fil….||Pointers||N/A||N/A||Win||1.0||26 Apr 2003|
| Rockman2 / Megaman2 Editor||Kuwata||A level editor for Rockman 2 and Mega Man 2.
If the editor won’t run, please do the following.
Move the ROM image to a location where the path is very short (such as right after C:). If it still doesn’t run, move the editor’s folde….||Level Editors||NES||Mega Man 2||Win||1.01||12 May 2003|
| BPFormat||KingMike's Translations||Command line application. Compress an ASCII script file to use MTE table for insertion into Banana Prince (NES). Could probably be slightly re-worked to be used with other games, but I haven’t tried to.||Script Extraction / Insertion||NES||Banana Prince||Win||1.0||16 May 2003|
| TURACO CL||Scott Lawrence||TURACO CL allows the graphics stored inside certain arcade games to be extracted, and rebuilt allowing you to modify or add completely new graphics to the game using external paint tools. Driver package 1.1 is included.||Miscellaneous Graphics Tools||ARC||N/A||DOS||0.8||30 May 2003|
| DTE-Opt||KingMike's Translations||Reads an ASCII text file, and generates a listing of the best DTE values (only A-Z and a-z).||Script Extraction / Insertion||Multiple||Multiple Games||DOS||1.0||30 May 2003|
| Peer SPC Mixer||Geiger||.NET Helper utility for changing SPC indexes and instrument tables||Sound||SNES||N/A||Win||1.0||03 Jun 2003|
| JNesG||Matt Greer||JNesG is an NES specific tile editor. While currently in the early stages, it is intended to eventually have many advanced features, such as automation/simplification of tedious tasks.||Graphics Editors||NES||N/A||Java||0.3||07 Jun 2003|