| pic2snes||Paul||Converts graphic files to SNES format graphics with tilemaps and palettes.
Includes gif2sopt and pcx2sopt.
This unfortunately may not work in a 64-bit environment…||Miscellaneous Graphics Tools||SNES||N/A||DOS||1.0||12 Jan 1996|
| pic2mode7||creaothceann||pic2mode7 is a freeware, open source program for converting *.bmp files to the binary Mode7 formats used by the SNES.||Miscellaneous Graphics Tools||SNES||N/A||Win||1.0||29 Jan 2010|
| Phoenix Wright Script Editor||deufeufeu||This is a script script extractor, decoder, encoder, injector. In other words, you can add your own cases. Source included.||Game Specific||NDS||Phoenix Wright: Ace Attorney||Win||0.2-1||25 Jan 2007|
| Phantasy Star 4 Editor||zanto||This is a simple editor for some data in Phantasy Star 4 for Genesis. For now, you can edit most of monster information and skills used both by players and enemies. In the future, I may add new features like editing characters, shops and stuff.
WA….||Game Specific||GEN||Phantasy Star IV: The End of the Millennium||Win||1.0||14 Mar 2016|
|PF Painter||Jason Rein||PF Painter (formerly known as ‘Stella Playfield Editor’) is a graphical tool for generating single color or 8-color (RGB blend) playfields. The image can then be saved as a DASM-formatted text file to be plugged into your Stella source code….||Miscellaneous Graphics Tools||2600||N/A||Mac OS||1.3||None|
| Permanent Game Genie||rdurbin||This program allows you to open an NES rom and type a game genie code. The change is PERMANENT, so be sure to make a backup before you start adding cheat codes. The program converts it to a hex address and puts a value into it. The codes become perma….||Corrupters||NES||N/A||Win||1.0||02 Mar 2002|
| PEiD||Jibz, Qwerton, snaker, xineohP||It’s not unusual to find the EXE we’re trying to hack is compressed/encrypted. This invalidates debugging for instance.
PEiD detects most common packers, cryptors and compilers for EXE (PE) files. It can currently detect more than 600 di….||Miscellaneous||PC||N/A||Win||0.95||03 Nov 2008|
| Peer Sprite Viewer||Geiger||.NET Sprite Viewing utility. Has support for a number of image formats. Also has a few special functions such as pointer table traversal and palette alignment.||Graphics Viewers||SNES||N/A||Win||1.35||18 Mar 2004|
| Peer SPC Mixer||Geiger||.NET Helper utility for changing SPC indexes and instrument tables||Sound||SNES||N/A||Win||1.0||03 Jun 2003|
| PD ROM Editor||SubDrag||Permanently modify 2,750+ textures in Perfect Dark’s ROM.||Game Specific||N64||Perfect Dark||Win||1.0||07 Jan 2005|
| PCXToSat||Charles Doty||PCXToSat will convert 8 bit PCX files to 8 bit bitmap scroll plane files for the Saturn. PCXToSat can output a binary or C file.||Miscellaneous Graphics Tools||SAT||N/A||DOS||0.1||13 May 2000|
| pcx2snes win||eKid||Takes PCX images and converts them into an INC file for inclusion in assembly source for compiling back into your hack.||Miscellaneous Graphics Tools||SNES||N/A||Win||1.0||27 Jun 2006|
| pcx2snes||Neviksti||This program eases the conversion process for creating graphics on the PC and inserting them into your SNES programs. Supports conversion to Mode 7 format.||Miscellaneous Graphics Tools||SNES||N/A||DOS||1.0||22 Sep 2001|
| PCX2GRP||Eckhard Stolberg||PCX2GRP is a simple program that I use for creating the data for the player graphics in my Atari VCS 2600 games. It takes PCX graphics files with a resolution of 320 by 200 pixels and 256 colours and converts them into assembler data tables that can ….||Miscellaneous Graphics Tools||2600||N/A||DOS||1.0||24 Jul 2000|
| PCSXTrace||Klarth||A PCSX-based code tracer that supports filtered, unfiltered, and mark-only type traces along with a multitude of options to hone in on the code you’re trying to decipher.||Debuggers / Special Emulators||PSX||N/A||Win||1.5b||05 Jul 2008|
| PCSX2 0.9.2 with better debugger||DQ5r||This is an upgraded version of pcsx2 0.9.2’s debugger. I used this version because it was the last version that the debugger worked properly for me. It really helped speed up DQ5r hacking. Here are some of the features I added:
Modifications:….||Debuggers / Special Emulators||PS2||N/A||Win||0.9.2||22 Mar 2009|
| PCSX2||PCSX2 Team||A full featured PlayStation 2 emulator and debugger.||Debuggers / Special Emulators||PS2||N/A||Win||1.4.0||01 Aug 2016|
| PCSX Agemo debugger||Agemo||A debugger written on top of the PCSX source code. Allows the usual debugging stuff, such as read/write breakpoints on memory, PC, register values, and DMA procedures. Furthermore, it adds an important feature to the emulation: memory alignment error….||Debuggers / Special Emulators||PSX||N/A||Win||1.39||04 Sep 2004|
| PCSX 1.5 with Debugger||zHAOsILi||A debugger written on top of the PCSX source code. Allows read/write breakpoint setting for registers and memory as well as display/browsing of registers, instructions, and memory.
- Breakpoint: only if read data from ram.
- Breakpoint: ….
|Debuggers / Special Emulators||PSX||N/A||Win||1.5ver2||19 May 2008|
| PCSX 1.5 with Code Marker||Mr2||An indispensable tool for modders, and researchers of hidden fitches.
Code marker is best used to search for unused functions, and various actions (opening doors, special moves, destruction of objects…) which are difficult to debug.
The marks….||Debuggers / Special Emulators||PSX||N/A||Win||0.2||28 Mar 2019|