|Pokemon Gold & Silver Compression Documentation and Decompresser||necrosaro||Documentation on the compression used in the Pokemon Gold and Silver games as well as a working decompresser.||Game Specific||GB||Multiple Games||DOS||1.0||13 Jan 2001|
|Chrono Cross Hacking Utilities||Yazoo||Text hacking tools for Chrono Cross.||Game Specific||PSX||Chrono Cross||DOS||1.0||None|
| FCEUXD||bbitmaster||FCEUXD by BBitmaster and Parasyte has a Trace Logger, a built-in Hex Editor, a Name Table Viewer, Code/Data Logger, Inline Assembler, and Game Genie Decoder/Encoder in addition to the Debugger and PPU Viewer from FCEUD.
Note: this version has been….||Debuggers / Special Emulators||NES||N/A||Win||1.0a||25 Dec 2004|
| FCEUXD SP||sp||This emulator builds upon features from FCEUXD and adds conditional breakpoints and symbolic debugging, as well as expanding the debugging window.
Note: this version has been superseeded by FCEUX….||Debuggers / Special Emulators||NES||N/A||Win||1.07||01 Feb 2007|
| Peer SPC Mixer||Geiger||.NET Helper utility for changing SPC indexes and instrument tables||Sound||SNES||N/A||Win||1.0||03 Jun 2003|
| R-Type 2 Compression Tools||evo||Tools for working with R-Type II’s compressed data. Includes source code.||Game Specific||GB||R-Type II||DOS||2005||08 May 2005|
| PCSX 1.5 with Debugger||zHAOsILi||A debugger written on top of the PCSX source code. Allows read/write breakpoint setting for registers and memory as well as display/browsing of registers, instructions, and memory.
- Breakpoint: only if read data from ram.
- Breakpoint: ….
|Debuggers / Special Emulators||PSX||N/A||Win||1.5ver2||19 May 2008|
| spAsm||Silpheed||One of the only psx assemblers out there. It builds psx exe files using assembly code.||Assembly Tools||PSX||N/A||DOS||0.34||25 Jul 1999|
| VBA-SDL-H||Labmaster||This is a modified SDL version of VBA to support advanced hacking features such as tracing, breakpoints and more.
Note: This is completely command-line driven. Be sure to refer to the readme for instructions.||Debuggers / Special Emulators||GBA||N/A||Win||070904a||04 Sep 2007|
| FDS Builder, ID version||KingMike's Translations||It can break down an FDS (Famicom Disk System) disk image, and can merge the files back together when you’re done.
This version will name the extracted files according to the file ID number in the internal header.||Miscellaneous||FDS||N/A||DOS||2.0||29 Sep 2010|
| pSX||pSXAuthor||A full featured Playstation emulator with built in debugger.||Debuggers / Special Emulators||PSX||N/A||Win||1.13||None|
| Lunar Compress||FuSoYa’s Niche||Lunar Compress is a decompression and recompression DLL written in C for a few compression formats that have been known to show up in certain SNES/GB games. It’s intended primarily as a programmer’s resource, so it even includes a few commo….||Assembly Tools||NA||N/A||Win||1.80||09 Feb 2015|
| goldroad ARM Assembler||foolsgold||ARM/THUMB assembler for ARM7 (ARM7, ARM7DTMI) series processors.||Assembly Tools||GBA||N/A||Win||1.7||07 Jul 2002|
|pSX Logger||pSXAuthor||A special build of pSX with hardware logging enabled.||Debuggers / Special Emulators||PSX||N/A||Win||1.13||None|
| Trapper||Kammedo||This is a nice utility to use in conjunction with trace logs. It enables you to map addresses, define offset labels, scopes and variables.||Assembly Tools||SNES||N/A||Win||1.0 Beta||None|
| ASM2Hex||LordTech||An outdated alternative to xkas. A couple of examples provided.||Assembly Tools||SNES||N/A||DOS||1.0||None|
| Map Image||Djinn||This program converts Map, Tiles and Palette to BMP file and vice versa.
Supports NES, GBA and Genesis maps and tile formats.||Miscellaneous Graphics Tools||Multiple||N/A||Win||220.127.116.11||19 Apr 2008|
| Nflate||KingMike's Translations||This is a simple program that will add space to a NES rom, i.e. expand it. This program only adds space to a NES ROM. You will still need the knowledge of mappers and assembly necessary to take advantage of this space.
Works on many mappers, but s….||Miscellaneous||NES||N/A||DOS||1.01||None|
| Super Mario 64 Object Editor||Doogie||A program created with Game Maker 5.3a, edit’s Object Positions, Object Id’s, Rotation Values and Behaviour code, based off VL-Tone’s guide.||Game Specific||N64||Super Mario 64||Win||2.0||14 Jun 2007|
| spAsm (revision)||Silpheed||One of the only psx assemblers out there. It builds psx exe files and raw binaries using assembly code.
This is an unofficial build by Gemini which should fix the “Load error: no DOS memory” error once and for all.||Assembly Tools||PSX||N/A||DOS||0.34a||None|