(1 to 5) of 5 Results
Breath of Fire 2 Retranslation Patch Released!
30 April 2009 4:16PM EST - Update by Ryusui
After two-and-a-half years in the making, more if you count the original German version’s development time, the Breath of Fire 2 Retranslation Patch (v1.0) is finally done.
The English patch includes numerous bugfixes and improvements, restoring features and interface elements missing from the German version: you can buy stacks of items again, and the handy AP cost window in the battle menu has been restored. Also, the “disappearing cursor” has been rectified; special thanks to the beta testers for getting on my case about that.
The patch download includes translator’s notes (warning: heavy spoilers!) and some bonus goodies: a pair of alternate intro patches, one for those who’d like to see how the intro looks with a different song, and another for those who’d like the original title screen music back.
Sylvanian Families - The Fairyland Pendant v1.1 released!
13 February 2007 12:00PM EST - Update by Ryusui
Some nasty bugs managed to slip into the original 1.0 release. This fixes everything Shadowsithe found, as well as a script jump that hadn’t been properly aligned.
Staff - You can get the updated patch here.
Sylvanian Families - The Fairyland Pendant English Translation Patch Released!
13 December 2006 7:50AM EST - Update by Ryusui
After almost a full year of work, the Sylvanian Families - The Fairyland Pendant translation is finished.
TheCheat v1.4 released!
07 October 2006 11:37PM EST - Update by Ryusui
After nearly a month of silence, TheCheat has finally been updated to version 1.4, complete with table support, Shift-JIS and EUC support and (limited) support for script formatting tags.
Sorry for the wait, people…I’ve been working on a mishmash of different projects, and TheCheat kinda got pushed to the back burner. Questions or comments? Send me a PM!
VWF Implemented in Sylvanian Families for GBC
11 March 2006 8:49PM EST - Update by Ryusui
The good news: I’ve heard of only one other case where a VWF has been implemented in a Game Boy title.
The weird news: The game is Sylvanian Families, a fairly oddball kids’ title based on the furry figurines that have been around since the 80’s. If you live in America, you’ve probably seen them under the “Calico Critters” name.
Why I’m working on a game whose target audience is probably mutually exclusive from the entire emulation community is a long, strange story best left for another time, but note that I’ve probably gotten five games’ worth of romhacking experience out of this one game. Don’t be fooled by appearances: the game’s script is a mess of bytecode, complete with jumps and a sea of opcodes. Even Klarth’s Atlas required some tweaks to make this game translatable.
In brief: the VWF is in, it appears to be bug-free (any glitches at this point are the fault of assumptions made by the game’s script), and I need to go back over everything I’ve done so far to make it takes advantage of the massive amounts of screen space that are now available. A full translation patch is still a ways off, but the end result will sure look nice…