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(811 to 820) of 1240 Results

Final Fantasy II *is* Easy Type

06 July 2008 3:42PM EST - Update by Dragonsbrethren

ROM Hacks News

This is a simple hack that ports all of Final Fantasy IV Easy Type’s data changes into Final Fantasy II US. An extended description, from the readme:

I’m fairly certain anyone with even a mild interest in Final Fantasy IV knows that the Easy Type version, which was released in Japan at about the same time the US got its Final Fantasy II, has many interesting changes that aren’t present in any other version of the game. Nonetheless if you spend enough time on forums you will inevitably find people who use “Easy Type” and “Final Fantasy II” interchangeably, as if they were identical to one another, despite all the evidence to the contrary available via a quick search online.

However, this erroneous claim is what inspired me to make this hack. Every byte of data that was changed for Easy Type has been ported to the 1.1 revision of Final Fantasy II US, text changes have only been made for the two new swords and anything else that needed text, the rest of the game is left entirely intact. This is as close to what we would have gotten in 1991 had Final Fantasy II US been a localized version of Easy Type. I hope you enjoy playing through this under-appreciated version of Final Fantasy IV.

New Submitted Translations Added to the Database

02 July 2008 12:50PM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

Tales of Destiny 2 public pre-alpha released

29 June 2008 3:47AM EST - Update by Cless

Translations News

About a month ago, I resumed active work on the ToD2 project, which had been dormant for at least a year. However, the menu translation aspect is a mostly open community effort and a lot of contributors have vanished, no longer have the time, or have seemingly lost interest since.

To hopefully renew interest, I released a patch the other day with the then-current progress. I also figured that as an open project, it might be best for contributors to be able to see everything in context, and not just in mountains of text files.

That said, this patch is incomplete, and still has a lot of rough points as far as writing is concerned. I’m looking for anyone with decent English skills for editing, decent Japanese skills for translating (or accuracy proofing), or both. No application required!

See the website for more details.

RHDN Project Page

Puyo Puyo! 15th Anniversary for NDS Translation Released

24 June 2008 9:21AM EST - Update by Hernan

Translations News

A translation of Puyo Puyo! 15th Anniversary for Nintendo DS has been released. The patch is considered to be complete (though there are elements untranslated). The translation team wishes you happy Puyo popping!

The patch was not added to the RHDN database due to RHDN policy on DS translations. Follow the relevant link.

Aridia 1.2

22 June 2008 7:56PM EST - Update by hugues

Utilities News

The Phantasy Star III ROM editor Aridia has been updated to version 1.2. This update adds support for palette editing.

Staff Note: Local Archive

New Submitted Hacks Added to the Database

19 June 2008 8:51AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

New Submitted Utilities Added to the Database

16 June 2008 9:37AM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Patched Super UFO Pro v8.8

12 June 2008 9:32AM EST - Update by EnderWiggin

ROM Hacks News

This is a fairly useless hack - it simply makes the copier ROM playable on an emulator.

I did it for the nostalgia - the SNES unit my brother bought had a Super UFO. Needless to say, many summer nights were spent loading up games from this copier’s menu.

What I did was basically NOP out instructions that were causing infinite loops, these were most likely disk access checks. I was also having trouble getting the sound to work until I discovered a routine that for some reason was copying the sound init code to non-existent memory (probably on-board custom RAM).

KING KONG 2: ikari no MEGATON PUNCH Translation Released

10 June 2008 2:02PM EST - Update by DvD

Translations News

Konami made two games based on the American movie, King Kong Lives, released as King Kong 2 in Japan.

The first one, “KING KONG 2: ikari no MEGATON PUNCH” for the Famicom, is what DvD Translations, has just translated. It’s an action game.

The second one, “KING KONG 2: yomigaeru densetsu”, released for the MSX has been translated for a while now. It is an action RPG.

This translation started out as simply a title screen graphics hack, but then we discovered 2 things:

  • it was based on an American movie called King Kong Lives (so we had to change the title screen more than we were originally going to)
  • there WAS some japanese text in the ROM. We determined that it was special text that only came up only during the ending credits if you hold the correct buttons down. So now, it needed to be translated for a complete patch.

This patch translates the title screen and the 24 different ending phrases.

RHDN Project Page

Monster Hunter 2nd G English Beta Patch

10 June 2008 1:05PM EST - Update by Abaraxas

Translations News

A beta release of the English patch for the PSP game Monster Hunter 2nd G Portable has been released! Its about 90% complete. As far as I have tested, the non translated stuff is mostly unimportant dialog. Untranslated items include the quest name when completed, some felyne companion stuff, and some felyne kitchen ( all the important stuff is translated). Its got one or two seemingly unimportant bugs in the form of random dialog popping up that didn’t affect anything else as far as I could tell. Save games from MHF2 can be converted using either laboko or save-game deemer. Both processes are kinda long and can be found by using Google. Great job team HGG!

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