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(811 to 820) of 1131 Results

Armadillo translation patch released.

16 September 2007 6:31PM EST - Update by Kitsune Sniper

Translations News

After several years and lots of procrastination, Armadillo has finally been released. The game is complete as far as I am aware, but there’s lots of unused text. If you find anything, let me know as soon as possible. You can pick up the patch here or at my site.

RHDN Armadillo Page

CRAP 1.2 released

08 September 2007 10:42AM EST - Update by Lupus Erectus

Utilities News

This will most likely be the last version of my front-end/GUI for assembly coding and patching. While it’s written purposely to use with the spAsm PSX assembler, it’s configurable to use for others assemblers/platforms. Here’s the list of changes since the first release:

  • parsing for labels across windows and save files
  • display size of patched code
  • “insert directory” also processes subfolders
  • redone GUI with WinAPI
  • exported code’s font type and size to INI file
  • load last file on startup
  • fixed minor bug with saving of global UI settings

Emerald Dragon Comes Closer

08 September 2007 10:57AM EST - Update by KingMike

Translations News

Nightcrawler posts some shiny new screenshots, showcasing translated dialog in Emerald Dragon for the SNES. (but he typically doesn’t post his own update here, continuing the Whirlpool tradition. :D ) Maybe he’ll have the whole script inserted this weekend. He hopes to begin a personal beta-test in a couple weeks. He’ll use that to decide on a full beta-test.

RHDN Emerald Dragon Page

Always (translations about) Coca-Cola!

08 September 2007 10:41AM EST - Update by KingMike

Translations News

RPGONE and filler have translated Coca-Cola Kid, from Japanese to English, with thanks to Maxim of SMS Power. Coca-Cola Kid is a Game Gear platformer, similar to the Sonic games (as it utilizes the Sonic engine).

RHDN Coca-Cola Kid Page

New Submitted Hacks Added to the Database

07 September 2007 11:43AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

New Submitted Translations Added to the Database

06 September 2007 8:00PM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

New Submitted Utilities Added to the Database

06 September 2007 12:24PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Super Mario Bros. - Mario In Zebes

04 September 2007 5:14PM EST - Update by slimeous

ROM Hacks News

I’ve just added my SMB1 hack to RHDN’s database called Super Mario Bros. - Mario In Zebes. Here’s a description:

”Mario has been abducted by Cyber-Ridley and taken to Zebes, and Samus’ mission is to save Mario so he can go back to Mushroom Land to save the Princess!!!”

  • Fireball motion is altered.
  • Just about all graphics have been changed.
  • Every level is entirely new.

Get the ips patch and readme file here.

TOC Changer v1.2 released!

04 September 2007 5:15PM EST - Update by PhOeNiX

Utilities News

Hi all! I finally released the pre-final version of my tool, TOC Changer. This tool was made to help PSX/PS2 hackers editing TOC data information, for example changing the file size and/or file LBA. So you can expand and move files inside your PSX/PS2 iso file. If some of you work on PSX/PS2 games, you should know how important file expansion is. You can find my tool in the Utilities section. I suggest you to read the ReadMe for more information about it or the TOC Changing guide wrote by Sephiroth 1311 (italian only). You can find it on www.romhacking.it

See you for the next release ;).

Phoenix, from www.romhacking.it

Editroid - A New Metroid Editor

04 September 2007 5:16PM EST - Update by SnarfBlam

Utilities News

With all due respect to the impressive and long-time defacto standard, Metedit, a new Metroid (NES) editor is well under development and will probably be released some time in September.

This new editor, titled “Editroid”, supports editing screens, as well as editing the structures that screens are made out of, and the combos that structures are made out of. Editroid supports palette editing as well (including secondary palettes for the levels that have them). The text at the title screen can be edited for a custom by-line. There is also a feature to preview the “physics” of a screen. Editroid also supports some features to simplify creating a world, including the option to append map data to the ROM file, view a map of the world, a section of the world, or a specific level, and even create back-ups.

For die-hard hackers, there is a pointer conversion utility and the “Pointer Explorer,” which allows you to find the offsets of game data. And for DotNet developers Editroid doubles as a DotNet library that can be used to dissect the ROM.

Unfortunately, Editroid does not support item editing and has some compatability issues with Metedit that can be worked around.

Those interested in testing can e-mail snarfblam@gmail.com with relevant hacking/programming/testing experience. Those who would like to be notified by e-mail of the release of Editroid, or who just have a question or comment, can also e-mail snarfblam@gmail.com.

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