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New Final Fantasy VI Hack Includes Harder Gameplay & Comprehensive Changes

05 February 2011 5:56PM EST - Update by Gogo13

ROM Hacks News

A brand new Final Fantasy VI gameplay modification has been released, complete with sweeping changes across the board:

  • Much harder enemies
  • New damage curves, HP curves, MP curves, and XP curves.
  • Vast changes to monster AI, skills, and hero skills such as spells, espers, Lores, Swdtech, Blitzes, Dances, Tools, and Rages.
  • Entirely new items, from the slightly different to the game-changing and super-powerful
  • New spell animations
  • Hero stats have been changed, with a focus to make each hero a competitive choice
  • Lastly, the Colloseum has been completely redone, with every item yielding a viable foe and progressing to better items.

Even more surprising is the supporting documentation. A bestiary, a table of the new XP, HP, and MP curves, and even the excel file used to make the game (with way more information than anyone would care to read) is included.

If you love Final Fantasy VI, and have yearned for the challenging and complex game it should have been, be sure to give this new mod a look!

Verve Fanworks Celebrates the Year of the Rabbit With "Castle" Recruitment Drive

04 February 2011 5:16PM EST - Update by FaustWolf

Translations News

When we think about the history of the Chinese videogame industry, all too often visions of pirated NES games come to mind. If you dig a little deeper, however, you’ll find a ton of gems the English-speaking world missed out on. Among these were Dynasty International’s “Tian Di Jie” series, for Windows. Why these were never picked up by a Western publisher boggles the mind, but hey, that’s where the fan translation community comes in!

Thanks to a veritable army of source language fans – who have contributed everything from utility programming to organizational skill to touched-up equipment art – a translation project for the second game in the Tian Di Jie series has thrived over the past year. The Verve Fanworks community still needs a ton of help to push this one through, including:

  • Traditional Chinese-to-English text translation help. The multi-pass system has worked well for us so far, so we’re keeping an eye out both for people who have fun roughly translating tons and tons of dialogue, as well as those who only have time to provide revisions and second opinions.
  • Pixel art for small elemental and equipment icons.

Join the awesome team behind this mammoth project, or just stop by and say hello, at our forum link at the bottom of this news post. We’ll leave you with some extra pics and a demo of the first three translated chapters of the game, roughly the first hour of gameplay.

Don’t hesitate to leave feedback, either here at the RH.net news thread or in the project’s “General Discussion” board at Verve Fanworks!

AGTP almost done with Hourai High

02 February 2011 8:00PM EST - Update by Gideon Zhi

Translations News

Aeon Genesis has updated their website with news of the impending release of Hourai Gakuen no Bouken, AKA The Adventure of Hourai High. A couple dozen new screenshots have been added to the project page at AGTP, and an article showcasing twenty before-and-after comparisons has also been created. Keep your fingers crossed for a speedy resolution to the playtesting process!

Animal Forest N64 Translation

30 January 2011 7:10PM EST - Update by Pennywise

Translations News

I thought I’d get the word out that an Animal Forest translation project has been in the works for what appears to be several years. A lot of work appears to have been done on the game and I think it deserves some attention since serious N64 translations don’t happen every day.

New Hacks Added to the Database

30 January 2011 8:55AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

New Utilities Added to the Database

30 January 2011 8:55AM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

SaGa 2 Goddess of Destiny in English

24 January 2011 8:04PM EST - Update by reyvgm

Translations News

The Nintendo DS version of the SaGa 2 (known as Final Fantasy Legend 2 for the Gameboy in the USA) has been completely translated by the Crimsom Nocturnal team.

LAZY SHELL v3.4 released (2011-01-23)

23 January 2011 7:56PM EST - Update by giangurgolo

Utilities News - RHDN Project Page

Lazy Shell v3.4 has been released. Click here for the editor’s home page.

*This is now 64-bit and 32-bit supported and vastly superior to older versions*

Click here for a full history of changes from version to version.

_________________________________________________________________

INTRODUCTION

Lazy Shell is a third party .NET application written in the C# programming language which is capable of editing a wide range of elements within the Super Mario RPG (US) ROM image file.

PROGRAM REQUIREMENTS

  • Microsoft .NET Framework 3.5 or higher must be installed on the

system for the application to run at all.

  • Minimal system requirements: 1GB of RAM, 10MB of hard drive space.

_________________________________________________________________

Click here to view the full readme.txt included with the program.

Lazy Shell was first released 2 years ago, and has been a project for nearly 4 years. It has made huge improvements since its first release due to strenuous debugging sessions, positive (and negative) community feedback, numerous bug reports by users, and in-depth experimentation through full, partial, and demo hacks. I imagine there are still probably some more bugs to sort out, but this is as good as it’ll get unless users decide to report any bugs they encounter in this thread. Also, I highly recommend checking out the palette editor’s effect features, which is capable of doing many neat things that might ease the creation of new palettes and “palette swaps” of levels and sprites. Another mention is that you can mirror/invert an entire battlefield simply by selecting it, right-clicking and clicking “Mirror” or “Invert”. It somewhat gives the battle system a new feel/appearance.

Silva Saga II picked up by Dynamic Designs

21 January 2011 4:29PM EST - Update by taskforce

Translations News

Dynamic Designs has picked up and resumed work on Silva Saga II. This is a project that Bongo` was originally working on some time ago, but had dropped due to technical issues. Those issues were recently solved.

Roughly 33% of the game was already translated by Akujin in the past, but Dynamic-Designs is seeking the assistance of a translator for the remaining game text. If you are a dedicated translator that would like to help them out, please contact them.

New Documents Added to the Database

19 January 2011 9:29AM EST - Update by RHDNBot

Documents News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Documents have been submitted and approved to the database (in submitted order oldest to newest):

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