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LogicGuru Released!

07 December 2007 4:38AM EST - Update by Spikeman

Utilities News

LogicGuru is a level editor for Guru Logic Champ, a neat puzzle GBA game made by Compile. This is a bit early for a Christmas or New Years release so hopefully I’ll have something else by then.

RHDN Project Page

ESP Works!

02 December 2007 5:40PM EST - Update by Skygor

ROM Hacks News

Since I was bored I did a little ROM hacking for Final Fantasy Legend (GB). Using yuandy’s Monster/Inventory FAQ I fixed the skill ESP, his suspected King Shield anomaly, and the famous Glass bug.

Supposedly no one knows what ESP does, but if you have a manual (like I do) it’s supposed to work like a shield. Even yuandy said that it had all the makings for block/evading, so I just set the byte.

The link is a YouTube video of ESP in action. Notice the little shield “clink” sound effect. Enjoy.

RHDN Final Fantasy Legend ESP Hack Page

New Submitted Hacks Added to the Database

28 November 2007 8:40AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

New Submitted Translations Added to the Database

27 November 2007 9:59AM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

New Submitted Utilities Added to the Database

28 November 2007 10:30PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

New Submitted Documents Added to the Database

28 November 2007 10:30PM EST - Update by RHDNBot

Documents News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Documents have been submitted and approved to the database (in submitted order oldest to newest):

FFTA2 editor 0.6

27 November 2007 7:28PM EST - Update by deufeufeu

Utilities News

I have released a new stable version of the editor used by our team to translate Final fantasy Tactics A2 for the Nintendo DS. The editor allow you to edit all text except story dialogs. It is available as a multiplatform tarball or win32 binaries.

Staff Note: For your convenience (as well as future posterity) you may also find the tarball and win32 binaries here: Win32 Tarball

Master of the 68k

22 November 2007 10:51AM EST - Update by Untool

Translations News

M.I.J.E.T. says: Happy Anniversary, Thanksgiving, Christmas, and New Year!

Sega Genesis / Mega Drive Translations by M.I.J.E.T. [LIST][LI]Phantasy Star II: Anne’s Adventure English translation Patch[/LI] [LI]Undeadline English translation Patch[/LI] [LI]Yuu Yuu Hakusho English Translation Patch[/LI][/LIST]

Sharp X68000 Translations by M.I.J.E.T. [LIST][LI]Red Riding Hood Cha Cha Cha English Translation Patch[/LI] [LI]Undeadline: Genjuuki English Translation Patch[/LI] [LI]ZugyA English Translation Patch[/LI] [LI]Music Intro Pro 68k English Translation Patch[/LI][/LIST]

Try them out!

Translation + Font updates

10 November 2007 11:07AM EST - Update by Kitsune Sniper

Translations News

After so much time slacking off, I’ve finally fixed two important bits in two different translations: Kid Dracula’s got the secret message put back in (do the Konami code at the title screen), and I also fixed Armadillo’s intro text. I can’t read, and I used two different names for the main character’s love interest in the intro.

Also of note is the first release of my Font Archive. Inspired by toma’s classic font archives (where my infamous KitsuneFont came from), I’ve begun a small archive of fonts that I feel would be suitable for usage in translations or romhacks. The archive includes eleven different fonts (in both NES 2BPP and BMP formats for easy usage both in tile and image editors). If you have any suggestions from any platform - as long as they’re 8×8 and I have the rom - I’ll see if I can add them to the archive.

Staff - You can get the updated patch for Armadillo here, and the updated patch for Kid Dracula here.

Tales of Phantasia PSX: Making the Energizer Bunny proud.

10 November 2007 10:30AM EST - Update by Cless

Translations News

The project that’s still going (for almost eight years now), Phantasian Production’s Tales of Phantasia PSX continues to roll along smoothly. Is the end finally in sight?

It sure seems to be! The script translation is now somewhere around 80%. The ASM hacking is almost done– there’s only one major thing left to add to the game: Subtitles for the game’s voice-only prologue battle. Other than that, just a small amount of refining and optimization.

That said, the ground work for skit subbing has been laid and we can get subtitles to appear on the screen when we want them. We’re now refining that hack to make them appear more like standard video subtitles.

A lot of cosmetic hacking has happened and I’m pretty much ready to call the layouts of the most recent set of screenshots to reflect what the final patch will look like. I am very satisfied with how it’s turned out.

I’ve put in some small additional content to the game. I added two insane extra difficulty levels (was a pretty easy hack) if for some reason the original hardest wasn’t enough for you. I’ve also added all encounters with the game’s nemesis to the game’s bestiary menu, who was mysteriously absent in the original game.

I’m trying to aim for a release within a few months. But the script revision process is going to be a very, very thorough and exhaustive one to ensure quality and accuracy.

Anyway, the unabridged version of this update can be found at my website, with perhaps too many screenshots (56k warning?).

RHDN Tales of Phantasia Page

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