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Finished Mario Party Spanish translation

23 September 2011 10:56AM EST - Update by PacoChan

Translations News - RHDN Project Page

A Spanish translation of the first Mario Party for N64, the only one that wasn’t translated into Spanish, has been released! All the text is translated along with some of the graphics. It is also compatible with the European version of the game. The patcher supports both v64 and z64 versions. A video is available on the website.

New Hacks Added to the Database

18 September 2011 9:23AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Final Fantasy Zz (Hard Type) Released

10 September 2011 12:23AM EST - Update by zzonkmiles

ROM Hacks News - RHDN Project Page

I am happy to announce the official release of Final Fantasy Zz, a hard-type hack of the original Final Fantasy for the NES! Final Fantasy Zz includes both bugfixes and enhancements that will make this hack more fun and more challenging to play than the original.

Some of the enhancements include the ability to see the contents of a treasure chest without having to drop something if your inventory is full, the ability to buy 9 items at a time, new and more powerful magic spells, slightly remapped dungeons, new enemy formations and AI, improved and rebalanced classes, new equipment, and the ability to dash by holding the B button. Some of the bugfixes include fixing the INT bug for magic, fixing broken magic spells like TMPR and SLEP, fixing some cosmetic bugs, and fixing the multiple level-up bug.

This hack is recommended for people who are very experienced with the original Final Fantasy. There aren’t any cheap enemy encounters, such as Iron Golems in the Earth Cave, but if you are not careful, any battle could be your last.

This is a great hack that has taken almost four years to develop. Give Final Fantasy Zz a try! Good luck! (You’ll need it!)

New Documents Added to the Database

07 September 2011 11:30PM EST - Update by RHDNBot

Documents News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Documents have been submitted and approved to the database (in submitted order oldest to newest):

New Documents Added to the Database

03 September 2011 3:32PM EST - Update by RHDNBot

Documents News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Documents have been submitted and approved to the database (in submitted order oldest to newest):

New Utilities Added to the Database

01 September 2011 2:44AM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

New Documents Added to the Database

01 September 2011 2:44AM EST - Update by RHDNBot

Documents News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Documents have been submitted and approved to the database (in submitted order oldest to newest):

Maten Douji Translation Released

26 August 2011 11:17PM EST - Update by Pennywise

Translations News - RHDN Project Page

Today I have released a translation for Maten Douji. I am extremely satisfied with how the hacking turned out for this project and I implore all of you to spend an afternoon to enjoy this wonderful game splendidly hacked by me and beautifully translated by Eien ni Hen.

Debias: Legendary Space-Time Hero English Translation Released!

26 August 2011 5:33PM EST - Update by Gil Galad

Translations News - RHDN Project Page

Debias: Legendary Space-Time Hero, formally known as Jikuu Yuuden Debias has been released as a 100% full English translation. This game is a Famicom game with an accessory that can be viewed at my website that will help you during your adventure in using the Zodiac like wheel. I also have maps given to me by reyvgm and the original manual from Pennywise.

This game somewhat resembles Cadash and has day/night cycles similar to Castlevania II without the messages. After passing Elbos Gate, you’ll find three doors leading to very large areas to explore. You can read more about it in the readme file I provided with the patch.

A big thanks to Steve Martin for translating the scripts and also to Paul Jensen who translated the title for the game.

Have fun and enjoy!

Monster Rapist Updated To Version 2.0

23 August 2011 9:38PM EST - Update by Jomb

Utilities News - RHDN Project Page

Jomb’s been hard at work on his Monster Party editor since the initial release over a year ago.

The changes are too numerous for me to even remember them all, but here are some of the major ones:

  • Now there is has a sprite editor. You can rearrange all the sprites in the game, you can change which palette each tile uses and what it’s draw style is. Furthermore, you can remove a tile from one sprite, then add it to another sprite as a new tile.
  • All the enemies and bosses in the game can be edited, you can change practically everything about them from where they start at, how much life they have, how fast they animate, what item they are carrying, you can change their collision detection information making them larger or smaller, how many points they are worth if defeated, what type of projectile they have if they have one and how it behaves.
  • You can now view where enemies are on the round maps, and move them around.
  • There is now a place in the editor to arrange the tiles for the static screens of the game (such as the title screen), and most of them can also have their palette arrangements changed.
  • You can now edit how any block on the level maps behave by changing it’s perceived type. For example, you can make any block be a platform, a spike, water, a doorway, etc.
  • There are now thousands of gameplay hacks you can apply to the game which do anything from making Mark jump higher, have a longer bat, crawl or walk faster or slower. These hacks can also be used to make bizarre and crazy behavior in the game, for example its possible to make the imp on round 7 telekinetically throw mark around the screen, or the minotaur boss on round 3 pull you to him to attack.

Basically this is now a platform by which even a ROM-hack beginner could make a new game based on the Monster Party engine instead of just being a level editor.

Also this is likely the final version of this editor, as Jomb feels there is little left to do with it and wants to move on to other projects.

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