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(771 to 780) of 1140 Results

Lode Funner - Level Editor for NES Lode Runner

05 February 2008 5:31PM EST - Update by Disch

Utilities News

Lode Funner is a level editor for the NES version of the classic Lode Runner. Features include the following:

  • Easy click-and-drag interface
  • No hardcoded offsets (makes editor very flexible)
  • Includes tool for expanding ROM (allowing for more space for levels)
  • Level importing/exporting
  • Full source included — source uses wxWidgets, so no OS specific code (should be easily portable to other platforms)

Staff Note - This wonderful level editor is also archived here for your convenience.

Emerald Dragon now playable in English

03 February 2008 10:24AM EST - Update by KingMike

Translations News

After five years of work, Nightcrawler has released his English translation patch for the SFC/SNES version of Emerald Dragon.

With this release, Nightcrawler has released a patching program for Windows, designed for beginners to translation patches. (Advanced users may still apply the IPS with their program of choice.) He’d really like it if you read the readme, too.

Nightcrawler will be taking a bit of break before he returns to finish up Heracles 4, Tenshi no Uta (SNES) and any secrets he’s working on.

RHDN Emerald Dragon Page

Wonder Boy in Monster World Italian Translation

01 February 2008 8:13AM EST - Update by Shion

Translations News

This is to announce the release of the Italian translation of the Genesis game: Wonder Boy in Monster World.

RHDN Project Page

Blue Monkey Theme Added

29 January 2008 7:06PM EST - Update by Nightcrawler

Site News

A new theme was added to the site entitled Blue Monkey. This theme was based on a concept Demi had for another site which inspired me to do an adaptation for our site. Thanks goes to Kiyoshi Aman for creating some new graphics since we didn’t have permission to use the ones from the original concept design. Thanks also to Killa B and Spikeman for some assistance with other aspects of the adaptation. I think it came out looking pretty nice. :)

For those of you that may be clueless, ROMhacking.net is available in 9 different themes, which are selectable right here on the main page via the drop down box! It still amazes me how many people come here and don’t know these features exist. So, feel free to try it out. To anybody who may have their own better ideas of how the site should look, perhaps you might be interested in making your own theme?

Note: BlueMonkey utilizes PNG files w/ transparency, which means IE6 and prior will choke on it.

Bongo` is back!

24 January 2008 10:41PM EST - Update by DaMarsMan

Translations News

One of the scene’s notorious rom hackers, Bongo`, has updated with news that he is now working on Lennus 2 again. Progress seems to be going smoothly as he now has a much cleaner method of inserting the hacks. If you originally worked on the translation or think you could help, be sure to head to the site and contact him.

Namco X Capcom Betatesting Phase Starts!

24 January 2008 6:16PM EST - Update by saito

Translations News

Hi, for those that did not know about it, we are doing a full translation for Namco X Capcom.

The translation percentage it’s nearly 100%, so right now, we are in need of some feedback in order to fix some annoying glitches within the game.

Because of that, we are holding an application thread in our forums, so if you want to apply to be a betatester, please, click here.

We will pick as many people as we may need. 4 or 5 should be a good number of extra-betatesters to ensure a good clean up of the glitches and errors.

The application’s thread will be closed February the 7th.

Thank you very much for your attention.

Final Fantasy Tactics Editor Released!

22 January 2008 6:44PM EST - Update by azidahaka

Utilities News

Some time ago, a guy called zodiac posted here saying that he was working on editing and hacking FFT. Now, thanks to his efforts and melonhead’s coding, the first FFT editor for windows is out.

So far the following are editable:

  • Class/Abilities
  • Skill sets
  • Class opening requirements
  • Damage and item formulas
  • HP, MP, PA, MA, Speed, growth, and multipliers
  • Monsters skills and stats
  • game battles
  • items and item’s effects

That’s what can be done so far. Future possibilities in the works (and we may need some help):

  • sprite editing (we need to figure out some compression problems in part of spr files)
  • text editing (text placement and hex chars are figured out already, we need a tool for editing)
  • map editing

For more info head to auritech.eu! We are always in need of help, and suggestions are always welcome (as is hacking help)!

Download it HERE.

Staff Note: This is also conveniently archived here at RHDN.

New Submitted Hacks Added to the Database

14 January 2008 4:37PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

New Submitted Translations Added to the Database

14 January 2008 4:37PM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

AGTP Updates on Live-a-Live

14 January 2008 2:18AM EST - Update by I.S.T.

Translations News

Gideon Zhi has posted an update for Live-A-Live at AGTP.

“It´s taken a whole lot longer than anyone could have predicted, but I think we´ve finally fixed all of the little niggling technical issues. One particularly nasty one, just resolved, would corrupt your save data and replace characters with multiple Oersteds.

The scripts are all edited save for the final chapter, but of course due to that previously-mentioned save corruption, I need to restart the game from the beginning. Provided a speedy replay and no further technical problems (and maybe some wrangling with SNES9X´s cheat engine) an in-house betatest should be coming pretty soon, with a release following shortly thereafter. No promises, though! We thought the technicals had been resolved last September, but look how wrong we were!”

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