(721 to 730) of 1425 Results
Mario 64 Level Importer v13 Released!
25 December 2010 12:51AM EST - Update by messiaen
This tool replaces any level of Super Mario 64 with a Wavefront .obj (3D model) and gives you control over many aspects of each imported level. Hacking Mario 64 has never been so easy!
- Replace any of the original levels with Wavefront .obj files
- Select Object Banks available in the level
- Choose “weather” effects (lava, snow, etc)
- Set global terrain type (slide, sand, snow)
- Use custom background image
- Set fog effects
- Map textures to specific collision types
- Set multiple Water/Toxic Haze/Mist boxes (still a big buggy)
- Alpha support
- Change hardcoded star positions
- Change hardcoded trajectories
- Change act selector settings
- User-friendly interface
- Numerous other tweaks
RHDN 5th Anniversary and RHDN 2.3 Released!
24 December 2010 7:25PM EST - Update by Nightcrawler
RHDN has turned 5 years old! We’ve had nearly 30 million unique visits. We are only a few months away from being the longest lasting active ROM hacking website in history. In honor of this occasion, we have released RHDN 2.3 to the site with the addition of several new goodies. Read on for details!
RHDN 2.3 has been released! It’s the culmination of all I’ve been working on this year for RHDN. I have cleared out most of the backlog of items leaving only those that never had a detailed plan for implementation. The following are some of the additions that have been made:
- Enhanced Profiles with contribution rankings, reviews, news, and more!
- Added submission form contents to rejection e-mails.
- Added approved item link to approval e-mails.
- Linked News Items to projects via the ‘News Articles for this Translation’ link.
- Data Crystal ROM hacking wiki and Community History added.
- Added language to translations in forum profiles and community database profiles.
- User interface added to forms to submit an entry without a file and indicate when the project has no readme file.
- Whirlpool News Archive added.
It’s been a very good year around here. RHDN hit it’s niche this year being a positive place where people can come to exchange information, discuss projects, and socialize more than ever before. Stability, personnel, management, and community participation were all at very admirable levels. I’d like to take this opportunity to thank all of our staff and community members who helped contribute to RHDN this year, and build the longest lasting, largest site of it’s kind! There were many impressive releases this year from our community content creators, and the bar just keeps rising. I look forward to seeing what everybody is capable of in year 6!
At this point, I’ve done nearly everything I set out to do with the site. I had hoped to eliminate staff entirely at one point, but experience has shown we need to continue to have screening staff members in order to maintain adequate quality levels on the site. A few other compromises were made along the way where experience showed some ideals were not practical. However, for the most part, my original vision has come to full fruition and exceeded all my expectations.
With 5 years of development coming to an end, it is now time to look to the future and determine a path to take for the next 5 years. I extend an invitation to all to discuss with us your hopes, dreams, and visions for the RHDN of the future. We will re-evaluate our roles, lay out a new plan, and embark on a new journey forward!
Soul Hackers spreads its (bat) wings
24 December 2010 8:46AM EST - Update by Gemini
The Devil Summoner: Soul Hackers project is back on track, this time with a few not-so-broken pictures (and a video teaser here).
What has been done so far:
- All story dialogs have been translated as well as most of the system strings;
- Partially translated battle dialog;
- Coded a new 8 BPP VWF overlay that supports all of the font modes used in game (the old one caused so many glitches I was forced to kill it entirely).
As usual many thanks to Tom for providing all the translated text. Hope you like it!
Mirai Shinwa Jarvas Finished + Other Stuff
24 December 2010 2:42AM EST - Update by Pennywise
Work on Mirai Shinwa Jarvas is completed. I would advise to not play it at all. I have other more important matters to discuss. My next patch (Dragon Ball: Dai Maou Fukkatsu) will be released in a couple months at the latest, but there is one tiny detail that is holding it back. There are various small graphics that need english designs. I’m hoping someone talented and clever in graphic design will come to our aid.
Ancient Magic Translation Release
19 December 2010 1:45AM EST - Update by Gideon Zhi
Aeon Genesis has released a complete translation for the SNES RPG “Ancient Magic”. A godawful amount of work went into this, probably more than was worth it, but it’s a fun little game in its own right. It has some minor plot malleability in some events, and the plot twists towards the end will totally throw you for a loop.
Everything’s done and working, barring one (to our knowledge) tiny cosmetic bug. Enjoy!
This is just the first of hopefully three releases coming this holiday season from AGTP.
Just in time for this holiday season!
14 December 2010 2:14AM EST - Update by Darkdata
It is getting quite chilly in some parts of the world! The holiday season is just under foot, and what better way to celebrate than with a Christmas/winter themed hack!
Toadette’s Christmas Adventure is a short easy hack based on Super Mario Bros ready for your enjoyment!
Tired of graphics ripped from other games? Tired of the same standard Mario enemies showing up again and again? Well, no worries! Everything* is drawn from scratch to help bring new life into the environment!
With music from the Mother series, it is a present play from start to finish! Enjoy the excuse plot of your brother being captured! Stomp Sporin, kick Harballs, and stop Fungrowth!
Romhacking is not only about the game, it is about fun. This hack should bring a smile and a laugh. So enjoy, and Happy Holidays to all!
New Utilities Added to the Database
04 December 2010 7:20PM EST - Update by RHDNBot
This is an automated message generated by ROMhacking.net’s RHDNBot.
The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):
- YAPE - Yet Another Pokémon Editor (Game Specific)(GBA)
- Cyips (Patching)(NA)
- Regen (Debuggers / Special Emulators)(Multiple)
- TSDC - The Sega Data Compressor (Miscellaneous)(GEN)
- Sonic Molester (Graphics Editors)(Multiple)
- The Adventures of Lolo 3 : Level Editor (Level Editors)(NES)
- JMA Archive Unpacker Addon for WinRAR (Miscellaneous)(SNES)
- Golden Egg (Level Editors)(SNES)
- Cowabunga (Level Editors)(NES)
- Super Mario 64 DS Editor (Level Editors)(NDS)
GRANDIA REDUX - Disc 1 (2.0)
01 December 2010 6:21PM EST - Update by Dunal
What is Grandia ReDux?
Grandia ReDux is a mod which vastly improves Grandia’s gameplay by refining certain gameplay elements within the game. Here is a list of things that the mod changes in the game:
1. Difficulty level
- Enemies have all been made stronger so that combat is more satisfying or challenging, especially in the main story.
- The abusive recovery option has been removed from a majority of savepoints. However, enemies will now drop more recovery items to make sure it’s not too easy to run out of resources.
2. Skills and magic
- All skills and magic have been re-balanced in a number of ways.
- Certain skills and magic have had their damage or healing effects increased or reduced.
- SP and MP costs for most skills and magic have been greatly increased, or in other cases, decreased.
- Buffs and Debuffs now have an improved role within the game and also now scale with magic level.
- IP cancelling have been changed for a majority of skills and magic. For example, lower level magic such as Burn or Howl have an increased chance to cancel attacks than higher level magic, making them much more useful at later stages of the game.
- IP knockback has been changed for a majority of skills and magic. Most AoE skills and magic now cause no IP knockback.
- Weapon or magic EXP gained from certain skills and magic have been changed. For example, single target abilities now provide more EXP, while AoE abilities a bit less (or a lot in some cases).
- The radius or target mechanics of some skills and magic have been changed.
- Requirements for spells and skills have been changed.
- NEW spells and skills.
- Certain items have been re-balanced.
- Prices of certain items have been increased or decreased.
- Some items now have different or new properties.
- Certain shops now sell different items or additional ones.
- NEW items!
- Translation fixes.
4. Character statistics
- All eight characters or party members have had their statistics re-balanced.
- All characters start off with much higher MP than before. Due to the fact that spells now cost a lot more MP than before, this change was needed. This change will allow you to use magic more freely at the start of the game as a result.
- Characters now learn different spells.
*DISC TWO IS CURRENTLY IN DEVELOPMENT!*
Future versions (current schedule)
- Disc 1 - 2.1 (Minor update)
- Disc 2 - 1.0 (Release)
- Disc 2 - 2.0 (Feedback)
- Disc 2 - Re-Translation (For with or without ReDux)
- Disc 1 - Re-Translation (For with or without ReDux)
Lady Sword English Patch 1.0 Released!
29 November 2010 7:11PM EST - Update by filler
A dungeon crawler from 1992 created by Hacker International, maker of unlicensed games for the Famicom/NES and PCE, Lady Sword now has an English language patch!
Unfettered by pesky contracts with console manufacturers, Hacker International games tend to include content not normally found in console releases. This makes Lady Sword a unique and somewhat bizarre piece of dungeon crawler history. I highly recommend that everyone check out the developer diary, an Easter egg discovered within the script, in the read me for some insight into the production of this game.
This game is for the PCE and the translation patch is packaged with an optional infinite health/full strength patch. Many thanks to Esperknight, Tomaitheous, Grant Laughlin, Eien ni Hen, Paul Acevedo, Gabriel Jones, Enigmaopoeia and all those who worked on the game past and present! Enjoy!
Kirby's Adventure NES Ufo Fix
26 November 2010 6:11PM EST - Update by Dizzy9
Did you ever want to keep the UFO power after completing a level?
Ever wanted to confront DeDeDe, Paint Roller or Cracko with the UFO power?
Now you can!
This patch will let you keep the UFO power after completing a level.
Let’s replay Kirby for NES with UFO!