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(51 to 60) of 1139 Results

New Hacks Added to the Database

30 April 2014 12:24PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

New Translations Added to the Database

30 April 2014 12:23PM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

Final Fantasy VII (PSX) German Retranslation Patch Released

18 April 2014 12:53AM EST - Update by cebix

Translations News - RHDN Project Page

Final Fantasy VII — the title which defined Cloud Gaming in 1997, telling the story of a young man with spiky hair, serious identity problems, and an enourmous… sword.

As the official German edition of Final Fantasy VII is such a rushed mess of typos, contextual errors, and unintelligible dialog, Cebix and friends have produced a retranslation of the game from the original Japanese, based on the text of Final Fantasy VII International.

Not afraid to deviate from the “established canon” of Western Final Fantasy releases, Cebix and friends have tried to create a localization which stays true to the original work but is comprehensible to a German audience (no “neechan” fansub bullshit), and fun to play.

Nearly the entire text of the game has been revised:

  • All dialogs have been retranslated from Japanese.
  • Where reasonable, names of items, monsters, spells, etc. have been adapted to the German terms used in later Final Fantasy games, in particular VIII and IX. So the Trank is now again a Potion, and spells use the beloved -ra/-ga suffixes.
  • Some names unique to the game have been changed to bring them closer to their original form or their originally intended meaning, like Materia instead of Substanz and Midgarsorm instead of (the mistranscribed) Midgar Zolom.

In addition to overhauling the text we have restored the password and temple clock puzzles in the process, made some accidentally inaccessible dialog available again, and fixed a few known issues in the game’s programming.

The retranslation is distributed as a patch in bsdiff format for the original German PAL PlayStation release of Final Fantasy VII, and is available for download from the project’s web page.

Have fun!

Final Fantasy IX - God Save the Queen Released!

17 April 2014 5:46PM EST - Update by Thisguyaresick2

ROM Hacks News - RHDN Project Page

Here it is - Thisguyaresick2’s first hack is finally released! This is a hack of a game that is quite underrated among FF fans, Final Fantasy IX, for the PS1. It’s quite depressing that this game doesn’t get much love despite its overall beauty and critical success.

The Save the Queen sword is the same weapon that made General Beatrix what she is, a total badass! But back then, fans of this game were disappointed by the fact the sword was unusable after its acquisition through synthesis. And that’s quite funny, because even though Steiner couldn’t equip it, he could equip other swords of that same kind. The weapon was meant to be a mere item used to unlock a secret ending if kept in the inventory. And another disappointment is that the secret ending isn’t all that spetacular.

But now this injustice is long gone, and you can have the opportunity to use the Save the Queen as a normal weapon! Some power-ups were added to offer a better experience. Have fun!

~Thisguyaresick2

Chaos Seed English Translation Released!

15 April 2014 6:25PM EST - Update by Draken

Translations News - RHDN Project Page

Finally, after several years of hard work, D-D is happy to announce the release of Chaos Seed! This is a very special game that is so unlike any other; it’s part RPG, part SIM, part Adventure, and at times involves a lot of resource management. It’s such a unique experience that it is quite certain you have never played a game quite like it.

In the game you play the part of a Dousen or “Cave Hermit” who is tasked with the job of healing areas of the land that have become unbalanced and lost their energy. This is where the resource management aspect of the game comes in to play as you must build and maintain an Enchanted Cave in order to channel energy back into the earth. A large group of NPCs and monsters will both aid and hinder you in your progress to restore the land to its former self. This is not the only aspect of the game, however, as there are portions of each Scenario in which you must venture in to town to progress events in the storyline. The choices you make during these events can drastically alter the way each Scenario plays out, allowing for multiple endings and adding much incentive to replay each part of the story.

A lot of work went into this game. Bongo` is probably still having nightmares over the ridiculous number of hacks he had to implement! D-D hopes you enjoy the story as much as we do!

Note - For patch formats other than IPS, please visit the Dynamic-Designs homepage.

Magic Knight Rayearth 2nd: The Missing Colors Translation Update

14 April 2014 5:01PM EST - Update by Bob Liu

Translations News - RHDN Project Page

The 99% version of Magic Knight Rayearth 2nd: The Missing Colors is finally here, nearly everything has been translated so for all those waiting until it’s done then now has never been a better time to play. You can get the English patch here on Romhacking or from my dropbox at my blog or the project page.

Silva Saga II Romanian version released!

13 April 2014 10:34AM EST - Update by Recca

Translations News - RHDN Project Page

After about a year of hard work, Silva Saga II has finally been fully translated in Romanian! This means that you can now either grab the patch here at RHDN or at Dynamic-Designs, your choice. The game has been completely translated and should work well on most SNES emulators. But if you’re using Zsnes, make sure it’s the latest version (1.51) to avoid some minor graphical glitches that seem to randomly occur with the older versions. Dynamic-Designs will continue to bring you high quality translations in both English and other languages as well, so stay tuned!

Final Fantasy Zz Hard Type (Version 1.51) FINAL RELEASE

13 April 2014 9:31AM EST - Update by zzonkmiles

ROM Hacks News - RHDN Project Page

One year after its previous release, the final version of Final Fantasy Zz Hard Type (Version 1.51) is now available for download. For those unfamiliar with this, FFZz is a considerably more difficult version of Final Fantasy for the NES. FFZz offers new weapons, buffed enemies, new magic spells, revised text dialogues, new enemy formations, and redesigned dungeons. Even though almost every team is required to be at Level 50 in order to beat this hack, it never feels like grinding.

Final Fantasy Zz also offers numerous enhancements and bugfixes. The critical hit bug, Black Belt armor bug, door bug, invisible character bug, enemy magic bug, double-level up bug, broken spell bugs (SABR, HEL2, XFER, LOCK, etc.) and all other known bugs have been fixed. There are also some enhancements, including being able to dash by holding the B-button, being able to buy 9 potions at a time, being able to see the contents of a treasure chest even if your inventory is full, moving Heal Potions to the top of your inventory to make them easier to use, not rearranging poisoned characters after a battle, and increased spell capacity for anyone who can use magic. Other enhancements and bug fixes are listed in the hack’s readme.

Even though Version 1.0 was a lot of fun to play, there was a bit of wasted potential, particularly regarding the Temple of Fiends Revisited. Some of the monsters also could have benefited from further tweaked stats. This resulted in the release of Version 1.1 in April 2013. That version was superior to 1.0, but it introduced some unanticipated bugs regarding the wrong enemies appearing in the northwestern corner of the northwestern continent and around Matoya’s Cave. The fights against the later fiends were also still unacceptably underwhelming. The TOFR still was not quite right and needed to have a way of accessing Chaos without having to spend an hour just fighting your way to him. However, the shortcut introduced in 1.1 overcorrected by making accessing Chaos a bit too easy.

The final result of these changes is Version 1.51. This version includes some new treasure chests, better treasure chests at the end of the game, even more difficult enemies, an improved Red Mage, improved magic spells (particularly LOCK and MEGA, but a few others too), and more difficult fights against the later fiends. Please consult the readme for other changes with 1.51. Note that the readme now also includes information on every enemy formation in FFZz as well as information on which enemy formations cannot be run from.

After extensive playtesting and debugging, Version 1.51 of this hack is as good as a hard-type Final Fantasy hack is going to get. The original Final Fantasy pales in comparison to this. Final Fantasy Zz has been downloaded over 500 times as of this writing, and there are at least three different sets of videos on YouTube of people playing the game. It’s gotten great reviews. One person has even called it the Final Fantasy equivalent of Legend of Zelda Outlands in terms of quality.

You can download Final Fantasy Zz 1.51 here: http://www.romhacking.net/hacks/1278/

If you know Final Fantasy inside and out and are looking for a challenge, Final Fantasy Zz has more than enough challenge and suspense to keep you on the edge of your seat. There’s nothing cheap here, but carelessness will almost always result in trouble! Good luck, have fun, and get those Heal Potions ready! Are you up to the challenge?

Thanks for giving Final Fantasy Zz a try!

New Utilities Added to the Database

11 April 2014 5:49PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

New Alttp forum opened

10 April 2014 3:26AM EST - Update by puzzledude

Other News

Today (on the best april fools day ever) a special forum has been opened to public, Zeldix, equal to SMW central (only this time it is A link to the past that’s being modified).

Join your primary A link to the past hacking resource.

SePH wrote:

A year and a half ago, in order to finish my hack much faster, I’ve created a secret message board for my hack in development. It was meant at first as a workplace for me, Puzzledude and Euclid as secret hideout for us to concentrate on all the features and aspects of this hack without the need of sending multiple emails between each of us.

Overtime, I’ve invited other people currently making Zelda 3 hacks and eventually it simply became an enormous resource/help for hacking this game! Pretty much everyone contributed something, whether it is documents, asm patches, small hacks… Anything that could help us change other aspects of this game beyond Hyrule Magic. Called ”Zeldix”, it could be almost regarded as the vatican secret archives, only that it’s meant for Zelda 3 modding instead!

People say, that sharing is caring.. so today, it is my great pleasure to make it open to the general public! I’m hoping that by doing so, it’ll give greater hopes to people who think that Zelda 3 hacking in general has been hibernating! Far from that actually, we just have been working in secret ;) If you’re just curious or anything, you can of course just visit us to say hi! We won’t bite!

Regarding the future beta testing phase of Parallel Universes, it’ll be required to register an account there since I’ll create private sub forums when the times comes! Oh yeah, almost forgot, here’s the address!

http://zeldix.openphpbb.com/login

I’m pretty sure that’s the best April Fools you’ll ever get! ( Maybe because it isn’t a true one ;) )

P.S: If you ever wondered why my hack has advanced so much in so little time, Zeldix is the only reason for that! See you there!

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