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Daiva Story 6 - Imperial of Nirsartia in English!

24 July 2014 8:36PM EST - Update by mrrichard999

Translations News - RHDN Project Page

Here to announce the English release patch for Daiva Story 6 - Imperial of Nirsartia is now available for download. All of the dialogue, basic screens, and endings have been fully translated to make it more understandable & enjoyable!

Wizardry Gaiden III - Scripture of the Dark now in English!

21 July 2014 8:53PM EST - Update by mrrichard999

Translations News - RHDN Project Page

Announcing Wizardry Gaiden III - Scripture of the Dark is now available to play fully in English! Here it is, the third & last of the Wizardry Gaiden series for the Gameboy.

We are hoping to have a release for Wizardry Gaiden IV as soon as the main dialogue is complete so enjoy playing the third one for now!

New Hacks Added to the Database

18 July 2014 5:47PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Rainbow: texture format converter

13 July 2014 7:38PM EST - Update by PhOeNiX

Utilities News - RHDN Project Page

Rainbow is a tool intended to convert different graphics formats from video games assets to and from user editable images (like png). It currently supports almost every variant of the TIM2 format.

The main difference with other great tools like Tile Molester and Crystal Tile 2 is to provide direct support to proprietary graphics formats found in “new generation” consoles, like PS2, PSP, Wii, etc., instead of dealing with just the raw image data.

Features

  • The underlying image library has almost complete support to TIM2 texture files usually found in PS2 and PSP games. The app supports multi-layer, multi-clut, swizzled (PSP)/unswizzled TIM2 images with both linear, interleaved palettes, and segments headers eventually extended with custom user data (usually used by programmers).
  • Can open textures in any format supported by the underlying image library.
  • Can open whole folders in search of supported texture formats. All known texture files are then displayed in a list.
  • Can export and import textures in suitable image formats for editing (like png).
  • Any additional information specific to the texture is preserved when exporting/importing (like the TIM2 header data), in order to have a one-to-one correspondence with the original texture.
  • Customizable background color for transparent and semi-transparent images with chessboard like pattern.
  • Finally, Rainbow supports parameters via command line: the first parameter is the name of a texture you would like to open.

The GitHub repository in the relevant link contains the complete source code and more informations on how to use Rainbow.

New Translations Added to the Database

05 July 2014 5:10PM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

New Utilities Added to the Database

30 June 2014 2:23AM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Ninja Rahoi Translation Released!

27 June 2014 11:00PM EST - Update by Pennywise

Translations News - RHDN Project Page

Today we are releasing a complete translation patch for the wacky Japanese RPG, Ninja Rahoi.

The translation was started by aishsha sometime in 2009 and he did most of the translation and hacking. Pennywise did all the final hacks and final draft of the script. We also had the help of several excellent translators who helped with us puns, obscure text and whatever else craziness the game threw at us. Those people are Ryusui, Eien ni Hen and harmony7. Without them, this translation would not be what it is now.

This is also more than a translation. It is also a localization. The game featured a plethora of jokes and puns based on Japanese history and pop culture of the time. Just doing a literal translation would have stripped the game of its humor. So the decision was made to replace all the jokes with Western equivalents while retaining the spirit of the original. This translation is a lot of fun to play just for the text, but also a lot of work went into it. The game does take place in Japan and no attempt has been made to remove that aspect. It is and will always be a wacky Japanese game.

Speaking of the game, it was made by the same folks who did Momotarou Densetsu, which was translated by KingMike a few years ago. Without having the played the game, there are probably similarities between the two. So if you liked that game, you’ll probably like this one.

The game might be a DQ clone, but it is anything but generic. There are plenty of hilarious joke enemies and there is a Ninjutsu system that levels up through use in battle. The game does feature your old school grinding though.

Lastly, the game does not use the traditional SRAM for battery backed saving. Instead it uses an external add-on for the Famicom called the Turbo File. It was made by ASCII, the same company who published this game. So if you’re playing on a flashcart, you won’t be able to save unless you have Famicom and a Turbo File. We did not feel like hacking traditional SRAM into the game, but if someone would like to do that for us, we would graciously accept it. Otherwise, use your favorite emulator.

IPS Peek Version 0.4.0 Released

27 June 2014 5:40PM EST - Update by vectorman

Utilities News - RHDN Project Page

IPS Peek, the IPS (International Patching System) patch viewer, has been updated to version 0.4.0. This is the most significant update IPS Peek has received since it was originally introduced.

The following notable features have been added (among others):

  • File linking (with patched file difference highlighting): open a patch as normal, then click the “Link File” icon in the “Data View” toolbar to link a file. This will enable a special mode, where the patched data is applied to the linked file and highlighted (color-coded) data changes are shown. In this mode, yellow highlights indicate new data applied by a patch record. Red highlights signify when the patch record expands the ROM before writing (if you see red, then something may be wrong with the compatibility of the patch and the file.) Gray highlights represent data that is cut off by the Lunar IPS truncate extension (CHS). Clicking a patch record in the list will jump to and select the corresponding patched data.
  • IPS Peek now supports two layouts: vertical or horizontal (available in the “View” menu.)
  • IPS Peek can now be used as a basic hex viewer for any file.

See the full changelog included with IPS Peek (CHANGES.txt) for a more detailed list of changes. Look out for more great stuff coming in the future!

Super Mario Kart 8 V1.1 Released!

21 June 2014 3:13PM EST - Update by Sarger001

ROM Hacks News - RHDN Project Page

Super Mario Kart 8 V1.1 (PAL) has been released as a demake of Mario Kart 8 on the Wii U, scaling it down on to the original Super Mario Kart for the SNES. If you have downloaded the previous version of Super Mario Kart 8, it is probably the best time to download again and repatch.

The project started shortly after the first major course information was released and since then Sarger has been trying to squeeze some of the courses in the game down onto a SNES cartridge. The hack modifies all of the tracks in the game, including the battle tracks, modifies the point system and some of the graphics in the game have been modified as well.

Start your engines!

New Homebrew Added to the Database

21 June 2014 2:34AM EST - Update by RHDNBot

Homebrew News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Homebrew have been submitted and approved to the database (in submitted order oldest to newest):

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