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Mega Man X6 Tweaks/Patcher (Re)released!

04 August 2018 7:38AM EST - Update by acediez

ROM Hacks News - RHDN Project Page

The first few versions of this hack and patcher have been around for a couple of months now on the site. A very busy couple of months though. Thanks to the continued support the project has got, it has gone a long way since the first version, enough to guarantee some sort of re-release.

To people first hearing about this: this is an improvement/tweaks project for Mega Man X6! You’ll have to check the project’s page for all the details, as the list has grown quite big, but these are some of the highlights:

  • Parts are no longer permanently missable. Injured Reploids reappear after getting infected or killed as if you’ve never encountered them.
  • Parts/Souls/Ranks table has been edited to reduce grinding and having an available Parts slot right from the start
  • Fight against Nightmare Zero on Lvl. 4 has been made available without cheating, which unlocks Black Zero during normal play
  • X and Zero now share Heart Tanks, Life Up parts, Energy Up parts, Souls, and Rank.
  • Blade Armor customization. Stronger attacks. More controllable, less dangerous Mach Dash.
  • X and Shador Armor have access to the Air Dash.
  • Zero’s infamous Sentsuizan has been remapped and the execution method has been changed to Hold/Release, so you can cancel it anytime.
  • Bonus damage against Nightmare Snake (aka Donuts) and Nightmare Mother.
  • Nightmare Effects can be disabled
  • “Exit Stage” button always available
  • Disables Alia’s alerts and other dialogues
  • Reducing the list of Injured Reploids by removing the ones that don’t hold any items
  • Repurposed cheat codes. You can use them to unlock secret armors, as well as to start the game with Zero available.

Etc.!

And since improvement project can be very subjective, the meat of the project has been making all these options available separately through the Mega Man X6 Tweaks Patcher project, so you can customize your version of the hack however you see fit!

Also, in case anyone else wants to continue from here and use information from this project on their own hacking endeavors (like replicating these hacks on other, hmmm, newer releases of this game), there’s also a throughout documentation of every single modification and line of code written for this project, the Mega Man X6 Tweaks Spreadsheet

It’s been a very busy couple of months. It’ll definitely slow down now, but bug reports and suggestions are always welcome (a new bug will very likely pop up as soon as this is published). Thanks to everyone who’se been part of the project thread, either contributing, hunting for bugs, or simply showing your support!

Special thanks go to:

  • DarkSamus993, who very patiently helped kickstart this whole project back when acediez didn’t even know what ASM was. We’re all looking forward to the X5 Improvement Project!
  • injoon84, for his dedicated (daily, at times) bug hunting and reporting. Went through every single WIP release of the project so the main author could spend his time working on new options.
  • Z3R0X, for his various hack contributions to the project.
  • Lumiere, x6fan, Ghaleonh41, Zero Dozer, and all the others who have reported bugs and shown their support!

Magic Knight Rayearth GG English Language Translation Patch Released

02 August 2018 9:13PM EST - Update by filler

Translations News - RHDN Project Page

Filler and Supper have completed a fully playable English language translation patch for Mahou Kishi Rayearth a.k.a. Magic Knight Rayearth on the Game Gear. Published by SEGA and released on Dec 16, 1994, Magic Knight Rayearth is a short RPG based on the manga/anime series of the same name. It follows an alternate story-line where Mokona runs off and the three girls have to find them.

The project was originally started in 2004 when Filler dumped and translated some of the script text, and it was recently revived when Supper took the reins about 5 months ago. 11,777 script lines, 200+ kb of C++ code, 2,156 lines of assembly hacks, 60k of additional Japanese script translation, and many many hours later, the project is now ready for the public.

Thanks go out to Cccmar for completing a beta test play-through, 730 for their assistance on the script translation forum, Ded302 for their original efforts at hacking the game, Supper for the super-human hacking and graphics work, and Filler for starting the project and seeing the script translation through to the end. It’s worth checking the readme for the full story of the technical work performed on the project. Please enjoy!

NBA Jam TE (SNES) Hack Released! (Double Z Mod)

02 August 2018 9:01AM EST - Update by eskayelle

ROM Hacks News - RHDN Project Page

Eskayelle has issued his Double Z Mod of the SNES classic, NBA Jam – Tournament Edition . A project two summers in the making, the hack started innocently with the discovery of Mattrizzle’s Player Portrait Replacement Tutorial and various correspondence regarding NBA Jam Hacks on the RHDN forums. Armed with this information, the initial game plan was to add Michael Jordan to the ROM, and perhaps himself and a few friends.

Learning more and more about ROM hacking, eskayelle expanded the hack to hex, text, and portrait editing (version 1), then tiles and sprites (version 2), moving into ASM hacking in his latest iteration (version 3).

Since then, the Double Z Mod has become a quintessential “Roaring ‘90s” hack, with several secret characters from the era inserted, including:

  • Hulk Hogan
  • “The Heartbreak Kid” Shawn Michaels
  • David Hasselhoff
  • Arnold Schwarzenegger
  • O.J. Simpson
  • Bo Jackson – with Tecmo Bowl-esque speed!

Correspondingly, the team order has been updated to follow the season and playoff standings for the 1992-93 NBA season, with Chicago updated for the 1996 72-10 Chicago Bulls roster and Detroit stacked with the Motor City Bad Boys. Additionally, the Rookies team has been replaced by the 1992 Team USA squad, the Dream Team, from players, to logo, to team name, to uniform palette!

Meanwhile some bugs present in the original game have been resolved:

  • The Grand Champions attract mode screen will now display certain players who have beaten all 27 teams, depending on their wins tally.
  • The injury stats will reset at tip-off of every game, ensuring that the same teams/same lineups will not experience a carry-over of injury tallies from game 1 to game 2.

With a readme that provides detailed steps regarding the process for updating the original ROM, and a fair amount of credit to some great hackers and utility developers, the game has gone from a personal hack just for fun to a proof in concept and potential tutorial document for other would-be NBA Jam TE hackers. Writes eskayelle, “Writing the readme in this manner helped me track progress and revert the ROM back to certain versions when a bug or a bad crash was encountered. It could be a good tool for anyone out there who’d like to hack the game… maybe it’ll encourage a group to consider an annual team/roster update, akin to what’s currently being done for Tecmo Bowl. I’d love to help some folks get something like that off the ground, or just share some of the other data I’ve been accumulating about the game. It’d be great to share that info with folks new to hacking or some veterans – perhaps they could help teach me a few things about sound pointers and BRR replacements.”

If you’re up for a good game of Jam or want to peruse the other features changed, please head over to http://www.romhacking.net/hacks/4097/. Constructive criticism is more than welcome, and – if you’d like to provide some mentoring on hacking ASM, sounds, etc. – or if you’d like more information on the hack or the original ROM to assist in your own efforts, please feel free to PM eskayelle directly or sound off in the forums.

BOOMSHAKALAKA!

IPS Peek Goes Open Source

02 August 2018 8:57AM EST - Update by VectorMan

Utilities News - RHDN Project Page

After several years of inactivity, VectorMan, the author of IPS Peek, the International Patching System Explorer, has decided to open source his code. You can find the source code on Github. It is released under GPLv3. Feel free to help clean things up, add new features, and fork a copy. The author is looking forward to accepting your pull requests. Let’s make it cooler, together :).

New Homebrew Added to the Database

01 August 2018 8:23AM EST - Update by RHDNBot

Homebrew News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Homebrew have been submitted and approved to the database (in submitted order oldest to newest):

Full Games

Hardware Tests

New Documents Added to the Database

30 July 2018 8:12AM EST - Update by RHDNBot

Documents News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Documents have been submitted and approved to the database (in submitted order oldest to newest):

Assembly

Audio Hacking

Game Specific

Graphics Hacking

New Hacks Added to the Database

28 July 2018 9:19AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Bug Fix

Complete

Improvement

New Translations Added to the Database

28 July 2018 9:17AM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

Spanish

INTO THE BLUE - New Game for the Game Boy

25 July 2018 8:04AM EST - Update by Jonas

Homebrew News - RHDN Project Page

INTO THE BLUE is a new puzzle game for the Game Boy. It plays similar to Tetris Attack (or Panel de Pon, as purists would say) and comes with all the features you would expect of an officially released game from back in the day.

Features:

  • 9 Speed levels
  • 3 Difficulty levels
  • 3 In-game songs (plus 1 title song)
  • 1 Competitive mode for 2 players

Mega Man X3 - Zero Project V4.0 Complete

23 July 2018 3:28AM EST - Update by justin3009

ROM Hacks News - RHDN Project Page

This V4.0 is a complete and entirely new rewrite of the original Zero Project, thus separating itself from the original version and being more of a ‘base’ for any other future mods intended. While the general idea of Zero being fully playable is still the same, many other alterations have been added to distinguish itself from the original game and it’s previous version.

The new version started back again in late 2017 to fix up many of the original issues and went even further to include many features that were intended from the beginning and then some. A few of the new features included are a new save/load game system, the Frog Armor being properly usable on land, the Black Armor actually doing something for Zero and New Game+!

This project is technically finished, but it may receive more updates or add-ons in the future. For now, with a ton of input from the community, hopefully this ‘completes’ Mega Man X3 much more than before!

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