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(11 to 20) of 2107 Results

Mizzurna Falls finally receives English translation patch after 20 years

31 March 2021 10:24PM EST - Update by Cirosan

Translations News - RHDN Project Page

Mizzurna Falls is a 1998 PlayStation adventure game developed by Human Entertainment. Heavily inspired by cult classic TV show Twin Peaks, the game follows high schooler Matthew Williams as he searches for his close friend, Emma Roland, who has gone missing. Notable for its unique blend of open-world gameplay, a real-time clock that sees NPCs and events following their own schedules, emphasis on exploration, and elaborate action sequences, Mizzurna Falls is considered a forerunner to later titles such as Deadly Premonition, Shenmue, and Majora’s Mask. However, Mizzurna Falls was on the bleeding edge of technology at the time, and its ambitious open-world was ultimately too much for the PlayStation to handle, resulting in a number of bugs.

Many efforts have been made to translate Mizzurna Falls into English, the most notable of which involved professional translator Resident Evie and PlayStation hacker Gemini. While Evie produced a full translation of the game’s enormous script, the effort ultimately fizzled out. The primary obstacle was that, when translated into English, the game’s script was simply too large to fit on a PlayStation disk. However, Evie released her translated script in the hopes that another hacking group could one day use it to develop a working patch.

This project, developed by nikita600 and Cirosan, does exactly that, using Evie’s script as a base. Nikita, a professional mobile game developer, and Cirosan, a professional translator and localization editor, collaborated over the course of several months to finally develop a working translation patch for Mizzurna Falls. Nikita developed a tool specifically for use with Mizzurna Falls that used a new compression algorithm to fit more text onto the disk than was ever possible before. Despite that, the game’s script was still too large to fit, which is where Cirosan came in. Fundamentally rewriting and editing a majority of Evie’s script (with her blessing), Cirosan produced a script for Mizzurna Falls that was able to fit onto the disk without sacrificing coherence, quality, or significant plot points. The result is a full localization of Mizzurna Falls that helps dialogue sound more natural and conversational, in addition to altering certain characters and elements to be more effective with Western audiences. Most of the work on the patch was done under quarantine during the Covid-19 pandemic; Nikita and Cirosan communicated via Discord to develop the patch.

This patch represents a supreme effort by Evie, Nikita, and Cirosan, across three countries and over a period of many months and years, to bring this revolutionary game to Western audiences. Welcome to Mizzurna Falls - we’ve been waiting for you.

Castlevania HoD: Revenge of the Findesiecle now available for USA English Version!

31 March 2021 5:37PM EST - Update by sorrow

ROM Hacks News - RHDN Project Page

At last, the USA Port for Revenge of the Findesiecle has arrived! Castlevania HoD: Revenge of the Findesiecle USA is now available.

Castlevania HoD Revenge of the Findesiecle is a comprehensive hack originally made for the Japanese Castlevania - Byakuya no Concerto.

Things such as sprite/palette tweaks, added bonus characters, and a few different music tracks serve to enhance the overall experience when playing Castlevania - Byakuya no Concerto.

After many hours of research, and troubleshooting, Castlevania HoD: Revenge of the Findesiecle USA is ready for release.

Everything from the original Japanese RotF Hack has been successfully ported to the USA Version of Castlevania Harmony of Dissonance.

Slight tweaks to the original Japanese Version were implemented to better reflect the USA Version.

Star Fox Exploration Showcase v7.19.3

31 March 2021 5:36PM EST - Update by kandowontu

ROM Hacks News - RHDN Project Page

The latest and greatest version has been released. It comes with some bug fixes, as well as 3 new features: Model Test Mode, Super Boost and Freeze/Explore Mode!

Model Test Mode is pretty straightforward; it allows you to view all of the models in the game, rotate them, zoom them in and out, and also “draw” with them.

Super boost in god mode - while boosting with X, hold B to boost even faster! (Speed is 65 by default, 83 for normal boost, 123 for super boost!)

Freeze/Explore mode allows you to stop the ship from moving forward automatically, essentially removing the rails. You can manually move forward and backwards, as well as continue to fire (as the rest of the stage will still be active!)

Fixed a few small bugs, such as the background tilting issue for 2 player mode.

Enjoy, and hoping to always bring big things to the next release!

Full Changelog: 7.19.3

  • Model Test Mode: Select on title screen
  • B/Y to change the model
  • JU/JD/JL/JR to rotate
  • L/R to zoom in/out
  • Hold A to “draw”, release to “erase”
  • Super boost in god mode - while boosting with X, hold B to boost even faster! (Speed is 65 by default, 83 for normal boost, 123 for super boost)
  • Freeze + Explore mode! Hold B and press START (and then unpause) to stop the ship dead in its tracks!
  • Move forward with X and backwards with B
  • Joypad2 camera controls and Joypad1 camera view changes work
  • L+R+RIGHTJPAD to get out of frozen mode.
  • Enemies and level keeps running!
  • Further refined the colors of Fox/Slippy/Falco/Peppy’s ships (low poly+high poly)(Requested by Delta)
  • Replaced the training level with one made by CoolK. Thanks CoolK!
  • Created unique border limits for training level
  • Added 2 new ships to choose from, the car and the bike from 2-6 (Requested by Delta)
  • New title screen, removed sprite of team on title screen
  • Fix nukes so that pressing A detonates them on command after they are deployed when not in god mode
  • Fixed enemy weapon deflection when doing barrel rolls
  • Boost/Brake soundfx only plays upon pressing the button, not continuously. (Requested)

Zelda II - End of Day

31 March 2021 5:36PM EST - Update by Sky77

ROM Hacks News - RHDN Project Page

After the great adventure of Link, a Zelda II - The Adventure of Link del 1987!!

Return with a new path …after 30 years… in search of 6 new guarded palaces to place the crystals on statues for break the long sleep of Princess Zelda!

A great return for true nostalgic Zelda II lovers!

This game is highly well cared for, great crafted professionalism, in a very passionate way; and not to nonsense! As if Nintendo were made!!

Globes, Caves, Towns, Palaces and more… nice well done, well done completely different, not boring, neither easy, nor difficult… Enjoyable to play non-stop!

Free: the cover / poster in jpeg, of this game!!!

The update to the version is already foreseen: 2.01

Sky Flare

Neon Genesis Evangelion WonderSwan Game now available in English!

29 March 2021 4:12PM EST - Update by Illidanz

Translations News - RHDN Project Page

Over twenty years after its initial release, Neon Genesis Evangelion Shito Ikusei has finally been translated into English!

In a post-apocalyptic version of Tokyo, an organization by the name of NERV has been created to combat the celestial beings known as angels who aim to bring about the Third Impact. While on the surface NERV seems to be focused on its evangelion program, behind closed doors there seem to be seedy plans in motion.

The game largely follows the events of the original anime series but from the point of view of the mysterious and ever-flirtatious triple agent, Ryoji Kaji. Gameplay combines pet simulation with multiple locations to explore and a number of NPCs to talk to. There are secrets to be uncovered in the underbelly of NERV headquarters in addition to more than twenty possible evolutions for the player’s angel.

Fans of Neon Genesis Evangelion and Tamagotchi should not miss this charming remnant of the late ‘90s.

Androgynous MSX2 translated, music patches & added GFX & animations

29 March 2021 11:46AM EST - Update by Max Iwamoto

Translations News - RHDN Project Page

It is finally here. The translation for Androgynous. The project was born many years ago. At first it was just to be a translation, but soon after it was discovered that the PC88 version of the game had FM tunes. Not wanting the MSX version to fall behind, Meits maked the FM and MSX Audio music for the the game. The PC-88 version also had extra demos. They were translated and at first just thought to be put it in a txt file. Over time the project grew and was several times in a state of almost being released: just the translation, the music patches, after syncing everything with the interrupt and after adding turbo mode. And at times Real Life(tm) got in the way. The last big thing added were the extra demos to the MSX version. Visuals based off the PC88 version but greatly improved by Toni Galvez are used to fully upgrade the game. The end result is the translation, music, GFX and animations upgrade patches for Androgynous that is released now.

Some of the main features (full list can be found in release text file):

  • Full translation of the game texts and its graphics.
  • Rewrote the game from delay based code to V-SYNC based code. Everything synced to interrupt and added Turbo mode.
  • Music patches for MSX-MUSIC, MSX-MUSIC & MSX-AUDIO and MSX-AUDIO. Samples can be used for MSX-AUDIO.
  • Added a new song “the URD” made by Meits for the game over demo.
  • Synchronized music to parts of intro demo and end demo as it was in the original game.
  • Added demos after level 3 & 9 and after game over. With new MSX visuals and music and a story fitting the MSX version.
  • Added what key to press to continue (which was listed in the manual) and the level of your weapons like in the PC88 version.
  • Fixed bug that game always set refresh rate at 60Hz without updating RAM variables (it resulted in wrong music playback).

MSX Translations hope the end result is worth the wait! You want to know why the game is called Androgynous like in the song Androgyny? Or you want to hear the arrangements by Meits or see the new visuals from Toni? Then go on and check out the patches.

Announcement Dates for the 2021 Sonic Hacking Contest

23 March 2021 9:06PM EST - Update by RadioTails

Site News

This year celebrates the 30th anniversary of the blue blur, Sonic the Hedgehog! During the anniversary, the annual Sonic Hacking Contest will also be occurring. See below for the submission deadlines/when the contest is taking place:

CONTEST DEADLINE - End of 5th September

UPDATES DEADLINE - End of 12th September

EXPO DEADLINE - End of 26th September

CONTEST WEEK - 11th to 17th October

Changes have been made to the judging process to include additional judges that will focus on three categories; Retro (hacks based on vintage Sonic games), 3D (mods based on 3D games), and 2D PC (mods for 2D titles such as Sonic Mania).

To find out more information about the contest, check out the Sonic Hacking Contest website: https://shc.zone/

New Hacks Added to the Database

21 March 2021 12:46PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Addendum

Bug Fix

Complete

Improvement

New Utilities Added to the Database

21 March 2021 12:46PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Compression / Decompression

Game Specific

Graphics Editors

Level Editors

Miscellaneous

Patching

Savestate Hacking

New Translations Added to the Database

21 March 2021 12:46PM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

English

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