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(11 to 20) of 1177 Results

New Utilities Added to the Database

15 February 2015 11:30AM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

IPS Peek Version 0.6.0 Released

12 February 2015 11:19PM EST - Update by vectorman

Utilities News - RHDN Project Page

IPS Peek, the IPS patch analysis tool, has been updated to version 0.6.0.

This is really the last version that requires downloading a zip in order to update. From now on, notifications of new versions will be shown from within the application. Automatic updating is also now supported.

The bug that existed in version 0.5.0 causing patch report exporting to fail has also been fixed.

Changelog:

  • Fixed exporting regression.
  • Changed configuration to use JSON.
  • Added application updating support.

Earthbound hack "MaternalBound" released

11 February 2015 9:22PM EST - Update by HowlingWolf14

ROM Hacks News - RHDN Project Page

MaternalBound is an Earthbound hack whose ultimate goal is to make Earthnound as closely to Mother 2 as possible. By uncensoring the game and also changing title screens to the original counterparts, the game will be a proper american version of Mother 2.

Compress Tools upgraded to version 3.0

03 February 2015 5:48PM EST - Update by Bregalad

Utilities News - RHDN Project Page

For people looking to compress their data, Compress Tools is very versatile and support many compression algorithms, in addition to allow users to add their own.

The features are :

  • Use input scripts as data (more versatile than binary files)
  • Input data is defined as a set of randomly-accessible small data blocks (rather than a big file of binary data)
  • Output to either assembly language or binary files
  • Support non-ASCII encodings, support for unicode (UTF-8) input
  • Can analyse data using all algorithms to find the best suited compression algorithm easily
  • Open source, users can add their own compression / decompression algorithms to the existing ones

The program has been rewritten entirely in C++, bugs has been fixed, and it is now easier to use. Enjoy !

New Translations Added to the Database

29 January 2015 4:21PM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

New Documents Added to the Database

29 January 2015 4:21PM EST - Update by RHDNBot

Documents News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Documents have been submitted and approved to the database (in submitted order oldest to newest):

New Hacks Added to the Database

29 January 2015 4:21PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

New Hacks Added to the Database

19 January 2015 8:06PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

New Utilities Added to the Database

10 January 2015 10:39PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

FF4kster v0.7

09 January 2015 6:48AM EST - Update by pinkpuff

Utilities News - RHDN Project Page

The all-in-one Final Fantasy 4 hacking utility, FF4kster, has received another significant update. It now features a “Tileset Editor” which allows you to change the properties of the tiles in the various tilesets (things like which tiles are on which layer, which tiles can trigger events or chests, warp you out, damage the party, cause random encounters, etc).

In addition, the program no longer relies on prepackaged image files for the tile images, instead reading them directly from the rom you’re editing. This way, if you change any of the in-game map tile graphics, those changes will be reflected by the editor. The overlays indicating which tiles trigger events or warps or can be walked behind are also now generated dynamically based on the tile settings.

Finally, as usual there are a few minor bug fixes and improvements, including many more safeguards against data bleeding. Adding data should now be a lot safer as it will now either warn you or explicitly prevent you from adding too much (in most cases, that is… there still may be some areas that allow bleeding so you should still be careful, but events, messages, spell sets, triggers, and NPCs should all be safe).

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