(1951 to 1960) of 1967 Results
King Colossus translation updated
15 December 2005 10:26AM EST - Update by KaioShin
The recently released translation of King Colossus for the Sega Genesis got an update to version 051203. The patch fixes a compatibility problem with the emulator Gens and further updates the readme with answers to common problems regarding the game.
R-Type 2 compression tools
14 December 2005 7:37PM EST - Update by Neil
evo failed to mention in his previous news post that he included in his zip file compression tools and source code for dealing with the compressed data in R-Type 2 for the GameBoy. I have taken the liberty of adding it to our lovely utilities collection.
Metal Slug 4 translated in Italian!
15 December 2005 10:26AM EST - Update by evo
This is a good news for NG translators, I’ve finally translated to italian MS4 using techinque such as pointers…
As soon as possible i’ll release a guide to NG translations =)
R-Type II ASM Hacking Guide
14 December 2005 4:52PM EST - Update by evo
After an email received from Normatt I’ve decided to make up an update to this document. Three of the documents are in Italian, sorry. :P
But, here’s the surpise =), I’ve translated the first and most valuable document into English. The document talks about compression, and adding uncompressed data to the rom.
Good work to all the asm hackers out there ;)
Temporal Flux 2.00 Expo
13 December 2005 3:18PM EST - Update by Gavin
Great news on the Chrono Trigger hacking front from xZeaLitYx of the Chrono Compedium:
“Temporal Flux 2.00 has been in development for several months, and will be released in a few days. You read that correctly; to celebrate the event, I’ve interviewed the entire team behind the program concerning their contributions to the project, Flux’s history, and their own achievements in Chrono Trigger rom hacking. The Expo also contains a list of features upgraded since our last Temporal Flux 2.00 preview in May; a comprehensive listing of all advantages of 1.07 is included too. Perhaps the feature will hold you over a few days until the real program is released!”
New DTE Document
11 December 2005 5:12AM EST - Update by RedComet
This document entitled Dual-Tile Encoding: NES/Famicom Implementation will (hopefully) give people wanting to add DTE to their hacks a place to start.
- What is DTE?
- Finding the Text Routine
- Implementing DTE in an NES game
More to come based on your feedback!
Wonderswan/Wonderswan Color Tracer Released
11 December 2005 5:07AM EST - Update by evo
After much work, here we have a program that can trace and debug Wonderswan/Wonderswan Color ROMs. Thanks go out to DOX, who had created a “debugger” in an early version of Cygne. :)
Here’s hoping Wonderswan/Wonderswan Color translations can reach a higher level!
Cygne Tracer can be found in our database.
Neo-Geo Graphics Hacking Tool.
11 December 2005 5:07AM EST - Update by evo
After a great deal of time spent hacking and programming by evo, here is a complete tool suite to hack Neo-Geo graphics!
This fun filled Neo-Geo Graphic Tool Suite can be found in our database.
SMB3 Map Editor ALPHA Release
09 December 2005 3:09PM EST - Update by Beneficii
Download the first thorough map editor for the NES version of SMB3. It allows you to edit the tiles, pointers, sprites, starting spaces (with an ASM patch that allows you to change the starting screen scroll and x position), airship retreat points, locks, and pipes on the map. It uses an intuitive interface that lets you pick what mode you’re working in and even to just view the map with the sprites on; and you can export your map as a BMP and it will have the sprites drawn on, letting you present it perhaps for a strategy guide! Enjoy! ^_^
PlayStation hacking document rewritten.
06 December 2005 12:22AM EST - Update by Cless
Well, I finally got around to doing it. It’s twice the size (and hopefully twice the quality, or better).
Rather than one, it now makes note of three methods of going about hacking ISO images. Two are full tutorials while the other is an introduction to a much more advanced method that is a bit more difficult than I myself can presently handle.
It also delves into things such as graphics, text pointers, links to technical documents, explains a small amount about PSX ASM and some hacking tips to speed things up.
Check it out at my site in the link below! Hopefully some will find it useful.