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(1571 to 1580) of 1655 Results

VWF Implemented in Sylvanian Families for GBC

11 March 2006 8:49PM EST - Update by Ryusui

Translations News

The good news: I’ve heard of only one other case where a VWF has been implemented in a Game Boy title.

The weird news: The game is Sylvanian Families, a fairly oddball kids’ title based on the furry figurines that have been around since the 80’s. If you live in America, you’ve probably seen them under the “Calico Critters” name.

Why I’m working on a game whose target audience is probably mutually exclusive from the entire emulation community is a long, strange story best left for another time, but note that I’ve probably gotten five games’ worth of romhacking experience out of this one game. Don’t be fooled by appearances: the game’s script is a mess of bytecode, complete with jumps and a sea of opcodes. Even Klarth’s Atlas required some tweaks to make this game translatable.

In brief: the VWF is in, it appears to be bug-free (any glitches at this point are the fault of assumptions made by the game’s script), and I need to go back over everything I’ve done so far to make it takes advantage of the massive amounts of screen space that are now available. A full translation patch is still a ways off, but the end result will sure look nice…

Some Unreleased d4s Patches

09 March 2006 9:29AM EST - Update by d4s

ROM Hacks News

Here are some small and previously unreleased, but nevertheless useful, patches of mine that I didn’t care to make public until my new homepage was finished.

These include:

Get them while they’re hot!

ROMhacking.net does not yet carry foreign translations.

Secondary Release of SMB3 Map Editor BETA Release

08 March 2006 6:47AM EST - Update by beneficii

Utilities News

This is the secondary release of the BETA Release. It allows you to open bigger ROM files such as In Some Usual Day and DahrkDaiz’s Mario vs. Luigi.

The full changelog:

  • Allows opening of bigger SMB3 ROMs they still must be at least as big as the original SMB3 ROM though
  • Fixed bug that allows accessing starting spaces mode in World 9 by going into mode in another world and then going to World 9
  • Default font is now Times New Roman instead of Lucida Handwriting

Staff Note: You can also download the editor from our archives.

Aeon Genesis Releases Shiren the Wanderer, Plus Other News

07 March 2006 4:33PM EST - Update by Gideon Zhi

Translations News

Get it from our database here

Shiren the Wanderer is a roguelike, and is rather difficult. Do not expect an easy ride! Translation is complete, have fun.

Other news include a project announcement for Metal Max Returns, updates for Dark Lord, Treasure of the Rudras, and Fire Emblem: Mystery of the Emblem, as well as a teaser line for a Windows game called Guardian of Paradise (Rakuen no Guardian.)

New Submitted Hacks Added to the Database

06 March 2006 4:09PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database since the last report (in submitted order oldest to newest):

vSNES 2.85

06 March 2006 7:26AM EST - Update by creaothceann

Utilities News

Version 2.85 has been released. Changelog:

  • SRC: added support for IPS files
  • SRC: fixed a bug in the main window’s display of shifted values (eg. CGAddB)
  • GUI: fixed code and GUI to scale better according to the current DPI setting
  • GUI: fixed some issues with HexViewer’s rendering
  • GUI: added checkbox to control updating of the main lists
  • GUI: added button for using DirectColor on regular and Mode7 BGs
  • GUI: removed black outline on blurred screens by copying the adjacent pixels
  • GUI: adjusted updating the 8-bit and 16-bit images so that switching appears seamless
  • GUI: set checking of ZST headers to enabled by default
  • GUI: separated memo component for cartridge extensions into its own groupbox

Staff Note: As always, you can find the executable and source mirrored on this site.

Chrono Trigger Text Editor V1.0

01 March 2006 7:17PM EST - Update by Manaknight

Utilities News

I have updated my texteditor for Chrono Trigger to version 1.0. I hope that this will fix most errors. This will be the final version, as I have stopped the development of this utility.

What’s new?

  • bugfixes
  • hopefully found all text dialogs
  • saving without compression not allowed
  • you can abort the manual compression optimization
  • optimized compression
  • optimized compression speed (both, best and fast method)
  • GUI doesn’t freeze anymore
  • all actions can be arborted
  • byte input fixed (you can use {DF} for example)
  • saving projectfiles is now possible

Small YNT Update

01 March 2006 2:05PM EST - Update by kammedo

Translations News

Basically some small status updates about FEOEZ and Arabian Nights. Nothing relevant, but still something.

A new translator for Far East of Eden Zero has shown up, Christopher Day. Arabian Nights is currently undergoing main script insertion. Script translation stands at about 94%. More details can be found at the link below.

vSNES 2.8

28 February 2006 5:12PM EST - Update by creaothceann

Utilities News

vSNES version 2.8 has been released. Changelog:

  • new mirrors at AEP and SNES Emulation
  • GUI: better support for non-standard font sizes and colors (thanks to Nightcrawler for testing)
  • SRC: added offset-per-tile effects to rendering (Mode4 and Mode6 are not tested)
  • SRC: improved the SPC code, added ability to save no adding/removing of the extended tags yet
  • SRC: partial support for SNESGT savestates (only arrays)
  • SRC: adjusted start and end of the visible area in the Screen rendering
  • SRC: fixed error message that appears when SNES.txt is not present

War Child Chiaki (Super Mario World hack)

26 February 2006 2:30PM EST - Update by Neil

ROM Hacks News

While browsing around the acmlm forums I came across a thread for an incredible looking Super Mario World Hack. The screenshots speak volumes to the enginuity and creativity of the author of this hack. He not only altered the graphics, he implemented new features, and developed a little DMA hack to alter the graphics in game.

I for one can’t wait to play this hack.

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