(1451 to 1460) of 1524 Results
Glory of Heracles 3 progress!
25 February 2006 6:23AM EST - Update by DaMarsMan
Things are coming along very nicely with this game and I’m hoping to start beta testing soon. Here is two comparison shots that show the new input name menu and system. Also if you are interested in beta work…And I do mean work….Let me know DaMarsMan@NOSPAMgmail.com (without the NOSPAM).
IRC Channel Open!
25 February 2006 11:53AM EST - Update by DarkSol
Alright everyone, I have some great news! The ROMhacking.net IRC channel is now open. Come chat with us about hacking, translations or whatever else you want. Join Nightcrawler, KaioShin, Gideon, Neil_, Dragonsbrethren, and the rest of your community heroes along with everybody else from the community there!
Don’t have a clue about IRC? No problem, you can use our new Java based IRC utility right from the site!
IRC channel information:
- Server: irc2.darkmyst.org
- Channel - #ROMhacking.net
Z Gundam: Away to the Newtype Progress
22 February 2006 7:27PM EST - Update by RedComet
The font has been shrunk from a 16×16 to an 8×16 and everything is just about ready for the translated scripts. I threw together a screenshot of the first “chapter” screen, since that was about the extent of my Japanese knowledge. Check out the screenshot above (you can see the original Japanese equivalant at my site). I might add a few more space saving hacks, but nothing that, pending my acquisition of the scripts, will hinder progress. Enjoy.
New Submitted Hacks Added to the Database
22 February 2006 7:27PM EST - Update by RHDNBot
This is an automated message generated by ROMhacking.net’s RHDNBot.
The following Hacks have been submitted and approved to the database since the last report (in submitted order oldest to newest):
- Dishonor Thy Father (Spoof)
- Super Dodge Ball 4 Player Hack (Improvement)
- FF2: Demonic Pandemonium (Improvement)
- Mega Man 2 Remix (Complete)
- SD2 Improvement (Improvement)
- Final Fantasy 1X (Complete)
- Shadowgate Font Improvement (Improvement)
- SMB1 Bowser’s Jumping Challenge (Complete)
- Final Fantasy ++ (Complete)
- Bionic Commando ‘99 (Improvement)
- Toad’s Adventure (Complete)
- Super Mario Remix (Complete)
Akazukin Chacha Updates
22 February 2006 7:08AM EST - Update by Ender
Ender of Otaku Game Translations writes in to say:
ASM hacks are now more or less 100% complete. VWF has been implemented and bold and italics fonts have been added (the original included a bold and “lazy” kana font set)
I haven’t yet found out how the code displays the small text found on the start up screen and the status/magic screens. I haven’t made any progress doing a relative search on the text. Either the fonts aren’t stored relative as arranged in the ROM or I’m missing out on something entirely obvious.
Fire Emblem 6, or Lousy, Rotten, Car Mcretributions
21 February 2006 7:52PM EST - Update by Princeleaf
Patch was updated after all 4 Epilogue bins were laboriously edited via our favorite tool, Tile Molester, to Anglais. Every epilogue is inserted, from the Chapter 22 one to the death of Idoun/Idoun survival.
Last couple of patches remaining will insert the font for the opening movie(blargh) and revise problems in script, hopefully rearrange the opening menu font around a little more, and have English for the Link Arena menus.
Staff note: As always, you can grab the patch on romhacking dot net.
21 February 2006 7:06AM EST - Update by creaothceann
vSNES 2.7 has been released! Changelog:
- SRC: added support for PNG files and Super Sleuth savestates
- SRC: improved rendering (hi-res, mosaic and interlace screens, sprite RTO)
- SRC: added support for DirectColor BGs to SceneViewer and MemViewer
- GUI: SceneViewer now renders to 512×4?? by default, with soft blurring
- GUI: added a bit more functionality to the custom file dialog windows
- SRC: fixed detection of some ColorWindow settings
- SRC: added code for saving and restoring the Preview windowÂ´s zoom
- SRC: added check for backspace key in CartViewer
- SRC: fixed saving bitmaps to clipboard from the SceneViewer
- SRC: various smaller fixes and corrections
Staff Note: If the geocities link is down, you can also download the file from romhacking dot net.
21 February 2006 1:08AM EST - Update by Haeleth
HÃ¦leth and RPGOne have released a new, completely revised patch for the SNES action RPG Neugier. The significant changes from the previous version are:
- An 8×16 VWF (ChrisRPG)
- All menus and graphics translated (Jonny)
- Script corrected, expanded, and revised (HÃ¦leth)
Barring bug fixes, this should be the final 100%-complete patch.
Fire Emblem Gaiden
14 February 2006 3:47PM EST - Update by Princeleaf
Starwolf has been working on a reparation of the messed up Fire Emblem: Gaiden patch that j2e released a few years back. He’s fixed quite a number of things, so I believe it deserves mention(seeing as it’s similar to Twilkitri’s FE4 Reparation).
You might remember several months ago I released a patch that fixed up the Ragnarok crashing (and a few other things) in J2es patch project - that thread is long dead so i’ll create a new one. Since the FeGaiden board is very quiet nobody has been nagging about patches of how J2e suck but thats the reason I decided to get to work…to finish what J2e started.
Current cries for help:
- Figure out the fucked level up screen.
- Figure out just what the fuck J2e did to the pointer tables/text to make Gold Pegasus and Social Knights all have the same name of Knight!
- Stats and inconsistancy in naming…do they exist in the Japanese verison? (I know about mages having magic in battle but power/strength out of battle :S Its like that in the Japanese version)
- Actual translations where they are missing
- Changing the in-battle character stats screen (its fugly…MagicPW will be Magic and EXP needs to lined up properly)
- Monnlight spear needs spear icon…
Energy Breaker Progress
11 February 2006 9:27PM EST - Update by Sheex
Disnesquick and satsu have been hard at work on their Energy Breaker translation. Recently, satsu wrote the following on his page:
“I got a copy of the inserter for Energy Breaker, so I’ve been doing a lot of work on the game lately. (comparatively speaking). I’m playing and editing simultaneously to make sure that the edited parts are polished, and to find some lines that have me baffled as to their context. Disnesquick has put up a few screenshots showing how the project is looking now on his own Energy Breaker page, so check it out.”
More screenshots can be found on Disnesquick’s Page