(1451 to 1460) of 1473 Results
SMILE (Super Metroid Integrated Level Editor) Version 0.70
26 December 2005 7:07AM EST - Update by Neil
SMILE is a drag and drop style Super Metroid level editor written by Jathys. Version .70 adds a boat load of new features. What’s new you ask?
- Re-Added Pointer Pop-Ups
- Added partial support for Area Load Stations
- Added support for enemy palettes to be converted to YY-Char format
- Rip/Save scenery palettes to/from TLP/YY-Char formats
- Rip/Save scenery graphic sheets for editing in a tile editor
- Added support for editing tile tables (ie- choose which 8×8’s make p the 16×16 tiles)
- Changed CRE ignoring to be done based on area (Ceres) instead of the sheet number
- Added support for an ASM code (available at a later date) to allow for more than one bank to be used for enemy populations
- Lots of bug fixes
- Lots of stuff I’m either forgetting or choosing not to list
Temporal Flux 2.00 Released
23 December 2005 1:46AM EST - Update by Zeality
Geiger, with the assistance JLukas and Chickenlump, has released version 2.00 of his editor Temporal Flux for Chrono Trigger (it can edit locations, maps, music instrumentation, strings, events, etc.). The changes are too innumerable to list almost every part of the program has been updated, and new features are now available that make editing Chrono Trigger easy and accessible even to fans with no prior rom hacking experience. Relevant links are:
Microsoft .NET Framework 2.0: Download
Temporal Flux 2.00 Changes & Screenshots: View
Temporal Flux 2.00 Team Interviews: Read
ROMhacking.net is Officially Open for Business!
23 December 2005 12:00AM EST - Update by Nightcrawler
Welcome everybody to ROMhacking.net! After many months of work, this site is officially open! However, the work is far from done. This is an ongoing effort to provide the best ROMhacking community site we can. Many additional features are on the way. We have continual open development discussions in our forums, so pop by if you’re interested in where the site is going and have something to say!
I’m going to spare you from a long speech. If you want to know what this site is all about and how it came to be, visit the ‘About this Site’ section. All you need to know is right there! We have much more material to offer than ROMhacking.com ever did. So, spread the word!
Our resident staff member Neil_ of former ROMhacking.org glory had this to say:
“Finally, the archive is back online. Hopefully the third time is the charm as we seem to be running out of major TLDs. This time I am only minimally involved, so hopefully it’ll last more than a year.”
With that said, enjoy the site and let’s bring back and revitalize the ROMhacking community!
NOTE: A HACKS SECTION IS IN PROGRESS AND WILL BE COMING IN THE NEXT FEW WEEKS!
Sin & Punishment
20 December 2005 4:53PM EST - Update by KingMike
Vanit has released a translation of Sin & Punishment (aka Tsumi to Batsu) for N64.
Note that this is done through a texture-replacement feature with a specific plug-in, as opposed to a ROM patch. (Rice’s Video Plug-in 6.1.0. You may want to check how it works on your system before downloading the 5 MB texture pack from his site.)
zHAOsILi's pcsx debugger
17 December 2005 8:08PM EST - Update by Neil
This isn’t exactly new (released almost a year ago), but if you’re working on a Playstation hack and you’ve been looking for another debugger to try, you might want to check this little thing out. It’s not an all encompasing debugger, but it is very very useful and probably one of the better psx debuggers currently out there.
It’s got the standard debugging fare: memory, instruction, and register display, memory and register read/write breakpoints. A very nice little thing to have if you’ve been relying on psemu pro’s ancient and not-at-all interactive debugger.
Source code (windows only) is provided here.
FCEUXD SP v1.06
17 December 2005 3:51PM EST - Update by Gavin
sp has released another version of his extensive NES debugging emulator, FCEUXD SP, with a minor bug fix and small feature addition. sp reports that the bug, pertaining to conditional breakpoints, “occurred when using numbers with leading zeros.” While correcting this minor issue sp also took the opportunity to change the creation of the .deb files, which previously were created on every run of the emulator, and are now only saved when the debugging window is actually used.
As always, FCEUXD SP can be found in our database.
King Colossus translation updated
15 December 2005 10:26AM EST - Update by KaioShin
The recently released translation of King Colossus for the Sega Genesis got an update to version 051203. The patch fixes a compatibility problem with the emulator Gens and further updates the readme with answers to common problems regarding the game.
R-Type 2 compression tools
14 December 2005 7:37PM EST - Update by Neil
evo failed to mention in his previous news post that he included in his zip file compression tools and source code for dealing with the compressed data in R-Type 2 for the GameBoy. I have taken the liberty of adding it to our lovely utilities collection.
Metal Slug 4 translated in Italian!
15 December 2005 10:26AM EST - Update by evo
This is a good news for NG translators, I’ve finally translated to italian MS4 using techinque such as pointers…
As soon as possible i’ll release a guide to NG translations =)
R-Type II ASM Hacking Guide
14 December 2005 4:52PM EST - Update by evo
After an email received from Normatt I’ve decided to make up an update to this document. Three of the documents are in Italian, sorry. :P
But, here’s the surpise =), I’ve translated the first and most valuable document into English. The document talks about compression, and adding uncompressed data to the rom.
Good work to all the asm hackers out there ;)