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Animetic Story Game 1: Cardcaptor Sakura — English Translation Patch Released!

21 March 2017 9:59PM EST - Update by PsionBolt

Translations News - RHDN Project Page

Released by Arika in 1999 for the PlayStation, Animetic Story Game 1: Cardcaptor Sakura retells the first season of the popular anime in adventure game form. With beautiful 2D graphics, full voice acting, and animated cutscenes straight from the TV show, this game recreates the world of Cardcaptor Sakura more accurately than any other CCS game before or since (and there have been quite a few other attempts)!

The light-adventure gameplay is punctuated by an assortment of minigames that step up the action when it’s time to capture the cards. Dodge lightning bolts from the Thunder card, dance to the rhythm with the Flower card, play Simon to sense the location of the Move card, and more. All of these challenges are available both during the story mode and in an endless score attack mode. And if action isn’t your thing, you can always sit down for a round of fortune telling! Everything you do will earn you Sakura Coins, which can be used to purchase a multitude of concept art, voice samples, and so on, including many clips you won’t find in the main story. You can even transfer voices to the PocketStation, if you’re one of the twelve people who own one!

Like the original Cardcaptor Sakura, this game targets an audience of young and old alike, and two players can play together using Family Mode. If you’ve never watched, read, or otherwise engaged with the story of Cardcaptor Sakura before, now’s your chance to grab a spouse, child, or friend and have a laid-back bonding experience. Or, if you remember seeing a show called Cardcaptors on TV around the turn of the millennium, take this as your chance to overwrite that painful memory with the story as it was meant to be told!

This patch was made possible by the hard work of NoOneee, whose hacking extended far past the main script, including adding subtitles to the animated cutscenes, editing all the image text within the game, and even adding dialogue boxes for NPCs who were originally voice-only. Translation and editing were handled by PsionBolt.

New Translations Added to the Database

20 March 2017 11:46PM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

New Hacks Added to the Database

11 March 2017 8:43PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest), mostly PAL to NTSC patches:

New Hacks Added to the Database

08 March 2017 5:53AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest), mostly PAL to NTSC hacks:

Conker's High Rule Tail

04 March 2017 11:36PM EST - Update by Seeeeph

ROM Hacks News - RHDN Project Page

Are you ready …

to go on an epic spoof adventure?

The time is now.

After a decade of work, the ALttP romhacking dreamteam (SePH, PuzzleDude, Euclid, Conn, Erockbrox, Trovsky, etc.) proudly presents: the Conker’s High Rule Tail, a complete overhaul of Zelda3, which essentially changes a Zelda game into a Conker game.

What started out as a spiritual sequel to Parallel Worlds, first named Parallel Universes, ended in a brand new Conker universe. The game includes brand new overworlds and dungeons, which are trying to mimic some of the movie and other game memes, and thus their look was altered radically (both editing and gfx wise) if compared to what their base was. Sprites, object and items also got an extensive overhaul.

Furthermore, the game uses tons of new astonishing ASM, such as brand new Menu (Smartphone), Hud, brand new items, never before seen in a Zelda/Conker game, and the HDMA effects (weed effect, underwater, desert heat, super speed syringe effect, beer effect etc), which was a result of many sleepless nights by the talented ASM team.

Equipped with 120 new MSU-1 songs and complete GFX, ASM, dungeon and overworld overhauls, completely redrawn sprites, and with tons of bad humor and movie/other videogame references, this game was aiming to be the most extensive Z3 hack up to date.

On the side note: extensive beta testing by at least 20 people, 3 pre-releases, quality control, dungeon design control, debug control, difficulty control should ensure that the game can be finished by anyone (veterans or beginners).

Enjoy this epic release.

New Translations Added to the Database

02 March 2017 10:50PM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

New Utilities Added to the Database

02 March 2017 5:24AM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

New Hacks Added to the Database

02 March 2017 5:24AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Mega Man 7 Gets the Upgrade It Deserves

28 February 2017 3:27AM EST - Update by Joseph Lithius

ROM Hacks News - RHDN Project Page

A lot of people feel that Mega Man 7 is one of the best entries into the series… and why wouldn’t they? It’s very clear that the game had a lot of love put into it. Little things, such as references to the older games or the fluid and expressive animations of the characters… to bigger things such as the sheer volume and quality of secrets make this game a wonderful stable of the classic series! However, nothing is perfect… and even Mega Man 7 has its flaws.

One day in late January of 2017, one particular fan got an idea to try and finally fix some of the more glaring flaws they’d experienced. However, they had little knowledge as to how to actually do it. Luckily, the Romhacking.net community is full of awesome, talented, and friendly people and one person in particular was ready, willing, and able to give them a major helping hand.

Mega Man 7 Refit” is the work of two very dedicated Mega Man 7 fans which aims to make the game fall a bit more in line with the previous titles in terms of gameplay and physics. It also makes gameplay a bit more fluid and even adds a little touch of retro style with its altered fonts.

If you’ve been looking for a reason to replay the game, this may be what you’ve been looking for!

New Translations Added to the Database

26 February 2017 10:41PM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

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