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Stand Guard has been updated
20 February 2013 9:40AM EST - Update by Spooniest
Stand Guard is now version 4.0. Text has been overhauled from version 3.1 and many lines were edited. Look specifically in this version for the full libretto to Aria Di Mezzo Caraterre.
Additionally, the Sprint Shoes were changed to the Wingboots, which give stat boosts, and Tina starts with a Ward Bangle equipped, so there is an option for reduced encounters.
There’s an LP going on here.
Final Fantasy VI: Stand Guard released
18 August 2011 8:36AM EST - Update by Spooniest
After two and a half months of caffiene-induced stupor and a bit of well-deserved remonstration by the RHDN Staff (who have been great, by the way), Final Fantasy VI: Stand Guard is ready to go.
This is a revision of Final Fantasy VI with fans of the 1994 SNES release in mind, polishing the story without making it unrecognizable. I also made three versions of the game, one Easy (where you get nifty equipment and everything’s where you think it is), one Normal (nearly identical to the original SNES release), and one Hard (where the encounter rate is maxed out, you start with terrible equipment and many of the rare items are removed).
The glory days of Square are now gone, and we may never get a decent version of the game from them, but luckily, we have the means to bring to the forefront the great work by their wonderful team of Hironobu Sakaguchi, Yoshinori Kitase, Yoshitaka Amano and Nobuo Uematsu. “Shosan!”
Special thanks goes out to Lenophis for his patient advice, and to Ted Woolsey for his original 30-day marathon translation session back in the day, without whom this would not have been possible.