Newest Hacks

Super Selz 2 Ultima Exodus Heroes refine GoldenEye Compilation Pack F-Zero Beginnings

Newest Translations

Vandal Hearts Märchen Adventure Cotton 100% Kaettekita Mario Bros. Dr. Chaos

Newest Utilities

FF6 Advance - Characters Status Mystic Editor Sable Text Inserter Jade Cocoon Randomizer

Newest Documents

Documents

Newest Reviews

Dragon Quest I+II Antarctic Adventure, Castlevania II, Gradius II, Yie Ar Kung-Fu (Konami GBC4 Autoboot Hacks) Castlevania: Rondo of Ruin Rocket Knight Adventures SRAM

Newest Homebrew

Game Boy Advance RGB Colour Test (GBA) Plummet Challenge Game Carpet Shark Lost in Space

Featured Hack Images

Decatus Guard Bug Fix Final Fantasy Bugfix / Balancing Hack Final Fantasy III US EasyType NEW Super Mario Bros. 3 (1991)

Featured Translation Images

Spelunker II: Yuushahe no Chousen Chrono Trigger Rockman & Forte Star Ocean: Blue Sphere

Recent Updates

News
General Information
Button

(1 to 1) of 1 Results

Super Metroid: Ascent, descends on RHDN!

20 November 2021 7:25PM EST - Update by Ok Impala!

ROM Hacks News - RHDN Project Page

One of the most popular Super Metroid hacks finally descends on RHDN!

Ascent is a full hack of Super Metroid. More Super Metroid with the same gameplay, but whole new level design, new visuals and even some new mechanics. It has approximately the same amount of rooms as the original game, but bigger rooms. The difficulty is harder than the original game, but not too much. The hack gameplay will focus on puzzles, exploration and challenges. The focus on puzzles is stronger than most hacks. However there is multiple ways to advance or solve a problem.

The main idea of this hack is like multiple small hacks put into one with a connected progression and world. So it’s more levels based (multiple zones). With map portions closing behind you at the end of the zone. You will see where it ends on the map in the game. Start at the Abyss of the planet and ascend your way up to the surface.

Will you be able to defeat the black parasites and reach the extraction point? Find out in ascent!

[1]