Newest Translations

Suikoden Donkey Kong Excitebike Soldiers of Fortune

Newest Utilities

Zapper 2020 DKC Stage Name Editor Universal PVR Extractor & Patcher Room Transfer

Newest Reviews

Double Dragon II Controller Fix Shining Force 2 War of the Gods Mega Man 7 Restoration Pokemon Yellow - Gen. II Graphics Patch

Newest Homebrew

Nova the Squirrel Death Planet Bad Apple!! PV-FC 2.5 Simplistic

Featured Hack Images

Tanki 2 Break Man III Super Mario Bros. Simplified Prince of Persia DOS-like palette

Featured Translation Images

Ike Ike! Nekketsu Hockey Bu: Subette Koronde Dairantou Chibi Maruko-Chan: Harikiri 365-Nichi no Maki The Legend of Zelda: Link's Awakening DX Cowboy Kid

Recent Updates

  • Hacks
    Expanded readme documentation.
  • Hacks
    An alternative version compatible with "Bomberman co-op" is created.
  • Translations
    Spelling correction of the word "Assohles", I fixed the typo and changed it to "Assholes". I also capitalized the words "French", and "English" in the description section. I got the following errors when I attempted to submit my corrections so I had to download, resize, and upload/change the images as well: 1. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot1.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information. 2. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot2.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information. 3. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot3.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information. 4. 'https://www.romhacking.net/translations/gameboy/images/2592titlescreen.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information.
  • Hacks
    Bug fixes and general improvements.
News
General Information
Button

(1 to 1) of 1 Results

Celebrate 35 Years of Ninja Turtles… with Rage!!!

07 September 2019 12:27PM EST - Update by eskayelle

ROM Hacks News - RHDN Project Page

Is it a Ninja Turtles game? Is it a Streets of Rage game? Is it a Ninja Turtles game sitting on a Streets of Rage engine? You decide!

A year after the first rage, Mr. X has kidnapped Adam in the hopes of trapping and ruthlessly murdering Blaze and Axel. Along with Adam’s brother Skate and fellow Rager Max, the SoR team follows four radical reptiles on their quest to save April… er… Adam. Will the Heroes in a Halfshell fly off toward the sun victorious? Or will the Syndicate prove more capable and deadly than the Foot Clan…?

This romhack starts off by building on Carzj’s original and phenomenal TMNT Edition hack and applies certain censorship and translation fixes brought to light via SCD’s Restoration hack. Those restorations include:

  • Garcia, Garuda, and Mosquito names
  • Enemy knockouts counter
  • Mr. X’s cigar and cigar animation
  • Unused track “Little Money Avenue” (placed on Stage 3)

Taking things a step further, Teenage Mutant Ninja Turtles… of Rage adds the following to that compilation:

  • Completely swaps out the SoR2 title screen in favor of a new TMNT one!
  • Provides portraits of the TMNT within the player select screen, those portraits being based on the SNES Turtles in Time game.
  • Revises the name sprite tiles on the player select screen to display “MIKE”, “LEO”, “DON”, and “RAPH”.
  • Adds oodles of lives to the options menu!
  • Applies shadows to a selection of more commonly used player sprites, to reduce that “floating” feel in game.
  • Sets up limited air/juggle combo possibilities, thanks to character physics hex editing tutorials written by Dha Lau Hoo and Metal64.

Special “Booyakasha!” thanks to Carzj and SCD for their great hacks, as well as Dha Lau Hoo for portraits, air/juggle combos, and player select screen tutorials/guidance, plus Wake for the assist formatting the portrait palette.

And… a big “Cowabunga!” to MarkeyJester, RadioShadow, and Reaper Man as well for all their guidance on inserting the new title screen!

Go Green Machine!

[1]