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New Hacks Added to the Database

17 September 2010 10:06PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Super Mario Lost in Monochrome (smw hack)

16 September 2010 7:03PM EST - Update by Santo B.

ROM Hacks News - RHDN Project Page

In the beginning, there was a bet between friends: “I bet you that I will do a super mario level in black & white before the end of the week!”

6 months later, I am proud to present to you the full version of “Super Mario: Lost in Monochrome,” a Super Mario World hack. Created in “Lunar Magic” with the help of other utilities.

This game features:

Custom Graphics, Custom musics, Patches, Hex edits, etc…

Take a look at the thread, and why not, have a play!

Zelda3 Goddess of Wisdom

15 September 2010 9:04PM EST - Update by puzzledude

ROM Hacks News - RHDN Project Page

This hack was originally called Shards of Might, but it was in beta form and couldn’t be played normally. But ROM hackers have come together and debugged this hack.

Omega and Seph (authors of Shards of Might) did most of the work with this hack. Francais from France has remodeled it and I, PuzzleDude, have finished and debugged it (some aesthetic bugs that I couldn’t fix remain). I’ve added new gameplay and extended two dungeons. The overworld and all dungeons were remodeled.

In comparison to Zelda 3: A Link to the Past, this is a completely new hack. The overworld and all dungeons are new.

Enjoy this debugged hack.

Ice Metal is here!

06 September 2010 6:22AM EST - Update by green-kirby

ROM Hacks News - RHDN Project Page

After around six years in development this complete hack of Super Metroid is finally done. It’s been a bumpy road with more times then I can count where I have lost confidence in my ability to finish this solo project.

But now, behold, it is done!

You can read more about the hack itself once you make the jump to the the page for it. You can also check out the topic in RD.net’s forum by clicking here.

Final Fantasy VI Advance - Sound Restoration

28 August 2010 5:48PM EST - Update by Bregalad

ROM Hacks News

After having restored the sound of Final Fantasy V Advance, now a similar hack comes out with Final Fantasy VI. This hack completely restore the music’s quality from the SNES version. The restoration is even better to what have been done with Final Fantasy V advance, as all songs were re-sequenced.

I should also mention that streamed pieces of opera are played instead of low-quality synthetic opera.

New Hacks Added to the Database

24 June 2010 8:35AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Pokemon Thunder Yellow

23 May 2010 10:27AM EST - Update by theuser

ROM Hacks News - RHDN Project Page

TheUser is pleased to announce the completion of a new improvement project: Pokemon Thunder Yellow. This is based on Pokemon Yellow for GB. The game has been modified primarily so it’s not such a hassle to beat the game anymore. The text has been modified to change some story elements slightly to correspond with the complete overhaul of the rest of the game. There have been many significant changes to monster locations. Once and for all, you can do everything in the game without link cables, rigged up emulator multiplayer, or value modification.

New Hacks Added to the Database

20 April 2010 4:17PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

GoldenEye Gets a Little Darker

28 March 2010 9:18AM EST - Update by Dragonsbrethren

ROM Hacks News

Wreck has released an early version of GoldenEye: X, an extensive project which will port GoldenEye 007 to Perfect Dark’s engine. This preview version is very early and has a lot of visual oddities, but gives a feel for what the port will be like. Eventually everything from GoldenEye, including the single player missions, will be ported to the enhanced engine. While there are no plans for any major upgrades visually, the engine has a number of improvements which will enhance the way the game plays. Many infamous limitations of the original guard AI, for example, will be a thing of the past. Multiplayer, which this preview showcases, will also benefit from the new engine–many new game modes, and much more customization than was possible in the original game is available.

Here is a list of what this preview patch contains:

Weapons

  • Phantom (first and third person models)
  • Golden Gun (first and third person models)
  • Timed, Proximity, and Remote Mines (third person models only)
  • Hand Grenade (third person model only)

In addition to those, all of the “classic” weapons available in Perfect Dark, which were just renamed GoldenEye weapons, are still available with their original names. These weapons are available for selection in multiplayer now, and have been modified to allow simulants to use them.

Characters

  • James Bond (Tuxedo) head and body
  • Natalya (Russia) head and body
  • Trevelyan (Janus) head and body
  • Moonraker Elite body
  • Joe 2 head (used by Moonraker Elite by default)
  • Terrorist head

Arenas

  • Temple (GoldenEye original, not its classic counterpart)
  • Library
  • Caves
  • Egyptian

Be forewarned that Temple, Library, and Caves do not have the path network needed to play them with simulants yet. Adding one should be pretty painless for future versions. Egyptian also has a single room (the one where you find the golden gun in solo) where sims cannot follow you and will not move if they spawn there.

Miscellaneous

  • Library and Egyptian door models
  • Body armor model (replaces shield model)

These are not the only ports that have been completed, but are the only ones included in the preview patch. Paired with the existing GoldenEye weapons, they allow you to have four players using GoldenEye characters and all six slots filled with a weapon from GoldenEye. Many Perfect Dark characters and weapons are still available, but they may have texture errors, and Perfect Dark heads do not fit on GoldenEye bodies properly and vice-versa. A limited number of weapons from Perfect Dark will likely be kept for the final version, filling the same role as the classic weapons originally did.

Click here for a video which shows a game against sims in Egyptian. You can get the patch from the GoldenEye Vault link below. It should be possible to play multiplayer online using this patch and the Mupen64k/Mupen64++ emulators, but it has not been tested at this time.

NFL Tecmo Super Coach 2009-10 (FINAL | NES)

03 March 2010 9:01AM EST - Update by Maynard_G_Krebs

ROM Hacks News - RHDN Project Page

NFL Tecmo Super Coach 2009-10 | v1.2 (FINAL | NES) is released!

  • Tecmo Super Coach offers a complete graphical re-branding of the original TSB
  • Enhanced Coach-style ROM
  • All 32 NFL teams
  • In-Game Playbook editing
  • 8 Custom Defensive Plays
  • Altered Coach-style player Ability Points
  • Visual Instruction Book, complete with game information and full Defensive Formation breakdown
  • And so much more, it’ll make your freaking head explode!

» For a complete list of graphic, play-style, hack alterations, and everything else, please view the TSC Instruction Book in the “Relevant Link” section below.

( Real Men Coach. )

  • MGK
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