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General Information

(21 to 30) of 534 Results

Zombies Ate My Neighbors - The Sequel Updated to Version 1.1!

21 August 2018 9:03PM EST - Update by Droter

ROM Hacks News - RHDN Project Page

A major update for Zombies Ate My Neighbors - The Sequel has just been released.

This update changes many aspects of the hack, and it’s focused on fixing issues present in older versions, rebalancing the difficulty and adding new content to the game.


  • Improved or reworked all level layouts
  • Improved custom background palettes
  • Improved custom sprites
  • Reworked the Tomatoes weapon
  • Added a new item that revives your neighbors
  • The readme file contains a detailed changelog, and the relevant link below will take you to a release trailer for the new patch.

New Hacks Added to the Database

18 August 2018 4:21AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Bug Fix



Attention Pokemon fans and Game Freaks! Mendel Palace Vapor available now!

17 August 2018 3:41AM EST - Update by Player 1

ROM Hacks News - RHDN Project Page

P1 is at it again, this time (2nd hack) P1 chose a game with code has gone untouched since it’s release in ‘89/’90. After blowing some dust out the rom it became clear this may very well be the worlds first and only “Mendel Palace” hak! This NES era action puzzler was a personal favorite long before anyone uttered the word, “Pikachu”. The creators behind the Japanese version of this game “Quinty”, would go on to develop the largest multimedia IP juggernaut the world has ever known… Pokemon.

The art style of both games is almost identical and many of the characters could be interchangeable. The game definitely needed a fresh coat of paint. An Aesthetic that fit. A Vaporwave look for the game only made sense with the checkerboard tiles. Profound pastel and 90’s palette swaps on every single tile! P1 did this for the entire game! P1 added the standard P1 graphical mods and Easter eggs,but the frantic arcade puzzle gameplay remains the same!

Most have never played Mendel Palace, or its time for a revist, so its highly recommend checking out “Vapor” in any case. To access this extra part of the game simply hold start and select on the controller while pressing the reset button on the NES system. If Mendel Palace Vapor is enjoyable please check out the other P1 hak Blaster Basterd right here on romhacking!

PS The only thing missing P1 REALLY wanted to do was add a VaporWave CD soundtrack to the game. Maybe some day someone could help P1 with a Turbo-CD port lol!

  • Player 1

Dragon Warrior Monsters Ultimate

09 August 2018 9:55AM EST - Update by JonahStrix

ROM Hacks News - RHDN Project Page

This gem of the past allows 3 monsters parties out of a total 312 different monsters.Some of the final bosses monsters might as well be from Dragon Ball Z. Regardless, the breeding mechanics provide players with the option to use almost anyone in their party. Unfortunately, the story drags through levels 1-20 before breeding is unlocked. From that point it does not take much effort before random dungeon keys offer better monsters and XP then the story.

This hack began with the accidental discovery of the DWM2 ROM MAP,

After a couple months one of the greatest childhood GBC RPGs has been remade into an adult RPG challenge. The story keys now have a great variety of tough monsters to compete with the random keys. The XP reward of some peculiar monsters have been boosted to keep random keys interesting. Collect rare XP keys until you can unlock the MetalKing training grounds!

Dragon Quest and Pokemon fans should give it a try! Please let JonahStrix know of any issues or suggestions for improvement.

New Hacks Added to the Database

08 August 2018 8:25AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Bug Fix




Mega Man X6 Tweaks/Patcher (Re)released!

04 August 2018 7:38AM EST - Update by acediez

ROM Hacks News - RHDN Project Page

The first few versions of this hack and patcher have been around for a couple of months now on the site. A very busy couple of months though. Thanks to the continued support the project has got, it has gone a long way since the first version, enough to guarantee some sort of re-release.

To people first hearing about this: this is an improvement/tweaks project for Mega Man X6! You’ll have to check the project’s page for all the details, as the list has grown quite big, but these are some of the highlights:

  • Parts are no longer permanently missable. Injured Reploids reappear after getting infected or killed as if you’ve never encountered them.
  • Parts/Souls/Ranks table has been edited to reduce grinding and having an available Parts slot right from the start
  • Fight against Nightmare Zero on Lvl. 4 has been made available without cheating, which unlocks Black Zero during normal play
  • X and Zero now share Heart Tanks, Life Up parts, Energy Up parts, Souls, and Rank.
  • Blade Armor customization. Stronger attacks. More controllable, less dangerous Mach Dash.
  • X and Shador Armor have access to the Air Dash.
  • Zero’s infamous Sentsuizan has been remapped and the execution method has been changed to Hold/Release, so you can cancel it anytime.
  • Bonus damage against Nightmare Snake (aka Donuts) and Nightmare Mother.
  • Nightmare Effects can be disabled
  • “Exit Stage” button always available
  • Disables Alia’s alerts and other dialogues
  • Reducing the list of Injured Reploids by removing the ones that don’t hold any items
  • Repurposed cheat codes. You can use them to unlock secret armors, as well as to start the game with Zero available.


And since improvement project can be very subjective, the meat of the project has been making all these options available separately through the Mega Man X6 Tweaks Patcher project, so you can customize your version of the hack however you see fit!

Also, in case anyone else wants to continue from here and use information from this project on their own hacking endeavors (like replicating these hacks on other, hmmm, newer releases of this game), there’s also a throughout documentation of every single modification and line of code written for this project, the Mega Man X6 Tweaks Spreadsheet

It’s been a very busy couple of months. It’ll definitely slow down now, but bug reports and suggestions are always welcome (a new bug will very likely pop up as soon as this is published). Thanks to everyone who’se been part of the project thread, either contributing, hunting for bugs, or simply showing your support!

Special thanks go to:

  • DarkSamus993, who very patiently helped kickstart this whole project back when acediez didn’t even know what ASM was. We’re all looking forward to the X5 Improvement Project!
  • injoon84, for his dedicated (daily, at times) bug hunting and reporting. Went through every single WIP release of the project so the main author could spend his time working on new options.
  • Z3R0X, for his various hack contributions to the project.
  • Lumiere, x6fan, Ghaleonh41, Zero Dozer, and all the others who have reported bugs and shown their support!

NBA Jam TE (SNES) Hack Released! (Double Z Mod)

02 August 2018 9:01AM EST - Update by eskayelle

ROM Hacks News - RHDN Project Page

Eskayelle has issued his Double Z Mod of the SNES classic, NBA Jam – Tournament Edition . A project two summers in the making, the hack started innocently with the discovery of Mattrizzle’s Player Portrait Replacement Tutorial and various correspondence regarding NBA Jam Hacks on the RHDN forums. Armed with this information, the initial game plan was to add Michael Jordan to the ROM, and perhaps himself and a few friends.

Learning more and more about ROM hacking, eskayelle expanded the hack to hex, text, and portrait editing (version 1), then tiles and sprites (version 2), moving into ASM hacking in his latest iteration (version 3).

Since then, the Double Z Mod has become a quintessential “Roaring ‘90s” hack, with several secret characters from the era inserted, including:

  • Hulk Hogan
  • “The Heartbreak Kid” Shawn Michaels
  • David Hasselhoff
  • Arnold Schwarzenegger
  • O.J. Simpson
  • Bo Jackson – with Tecmo Bowl-esque speed!

Correspondingly, the team order has been updated to follow the season and playoff standings for the 1992-93 NBA season, with Chicago updated for the 1996 72-10 Chicago Bulls roster and Detroit stacked with the Motor City Bad Boys. Additionally, the Rookies team has been replaced by the 1992 Team USA squad, the Dream Team, from players, to logo, to team name, to uniform palette!

Meanwhile some bugs present in the original game have been resolved:

  • The Grand Champions attract mode screen will now display certain players who have beaten all 27 teams, depending on their wins tally.
  • The injury stats will reset at tip-off of every game, ensuring that the same teams/same lineups will not experience a carry-over of injury tallies from game 1 to game 2.

With a readme that provides detailed steps regarding the process for updating the original ROM, and a fair amount of credit to some great hackers and utility developers, the game has gone from a personal hack just for fun to a proof in concept and potential tutorial document for other would-be NBA Jam TE hackers. Writes eskayelle, “Writing the readme in this manner helped me track progress and revert the ROM back to certain versions when a bug or a bad crash was encountered. It could be a good tool for anyone out there who’d like to hack the game… maybe it’ll encourage a group to consider an annual team/roster update, akin to what’s currently being done for Tecmo Bowl. I’d love to help some folks get something like that off the ground, or just share some of the other data I’ve been accumulating about the game. It’d be great to share that info with folks new to hacking or some veterans – perhaps they could help teach me a few things about sound pointers and BRR replacements.”

If you’re up for a good game of Jam or want to peruse the other features changed, please head over to Constructive criticism is more than welcome, and – if you’d like to provide some mentoring on hacking ASM, sounds, etc. – or if you’d like more information on the hack or the original ROM to assist in your own efforts, please feel free to PM eskayelle directly or sound off in the forums.


New Hacks Added to the Database

28 July 2018 9:19AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Bug Fix



Mega Man X3 - Zero Project V4.0 Complete

23 July 2018 3:28AM EST - Update by justin3009

ROM Hacks News - RHDN Project Page

This V4.0 is a complete and entirely new rewrite of the original Zero Project, thus separating itself from the original version and being more of a ‘base’ for any other future mods intended. While the general idea of Zero being fully playable is still the same, many other alterations have been added to distinguish itself from the original game and it’s previous version.

The new version started back again in late 2017 to fix up many of the original issues and went even further to include many features that were intended from the beginning and then some. A few of the new features included are a new save/load game system, the Frog Armor being properly usable on land, the Black Armor actually doing something for Zero and New Game+!

This project is technically finished, but it may receive more updates or add-ons in the future. For now, with a ton of input from the community, hopefully this ‘completes’ Mega Man X3 much more than before!

“Blaster Master” turns 30! Blaster Basterd gets us a little NEStalgic

21 July 2018 7:28AM EST - Update by Player 1

ROM Hacks News - RHDN Project Page

Well since it’s the 30th anniversary of “Blaster Master”, here’s something real special for all the hardcore gamers and NEStalgic fans out there. Now this is the first ever P1 rom hack or attempt at programming, so she’s a lil rough, but still its cool to pay homage to one of the best games of the 80s. Always found it funny how the box said “authentic arcade edition”. So what if Blaster master played like an actual arcade game? The side-scrolling levels were reduced into one room with access to all the boss levels that must be played in sequence that makes the classic title play more Megaman than Metroidvania. To retain the spirit of SunSoft difficulty of the game with the elimination of continues, it must be played with 3 lives aka one quarter. All that action is now tuned up for a boss rush catering to speed run freaks. In addition there are a few suicide traps one of which is a nod to the original Japanese version meta fight! There are few other surprises and Easter eggs you’ll enjoy. So without further adieu… Behold, a new twist to one of the greatest games of a generation; Blaster Basterd, authentic arcade edition!

Very Thanks, Player 1

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