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(11 to 20) of 469 Results

Stand Guard 6.2 Released

25 September 2017 9:34AM EST - Update by Spooniest

ROM Hacks News - RHDN Project Page

This is a modification of Final Fantasy III for the SNES, which is really Final Fantasy VI. A brief history lesson for anyone who hasn’t yet heard:

The rampant runaway success of Final Fantasy on the NES left Square, Inc. in a bit of a spot. They had a couple more games ready for the Famicom, but the Super Famicom was right around the corner, and the localization process for these two NES games was just in the planning stages. Funds seem to have been reallocated to Final Fantasy IV’s localization at some point, and II and III were simply skipped over. Thus, when Final Fantasy IV came out here in the USA, they renamed it ‘Final Fantasy II’ and moved on.

Since Final Fantasy V was a non starter in the west at the time (who knows what the thinking was), Final Fantasy VI got released here as ‘Final Fantasy III.’

This modification to that game was originally a lot more daring in its alterations to the script, due to the patch author’s misinterpretation of what was available, FF Fan Translation-Wise, at the time; what was and was not acceptable seemed apparent, but then, the medium of game modding doesn’t really have acceptability guidelines, in the long and short of it.

Either way, this final revision to Stand Guard is intended to tone down the whimsical nature of previous versions, removing offensive language, restoring a lot of lines to the Woolsey version of the line, and generally cleaning up the text, with regard to allowing a player to name someone a name with 6 characters. Character names have mostly been reverted to Woolsey, with the exceptions of Dean, Sean, and Laura.

It was too spicy, got it. This is Stand Guard Medium, or Mild if you will.

New Hacks Added to the Database

18 September 2017 8:12PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Complete

Improvement

New Hacks Added to the Database

10 September 2017 10:33PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Addendum

Bug Fix

Complete

Improvement

Zombies Ate My Neighbors: The Sequel has been released!

04 September 2017 6:59AM EST - Update by Droter

ROM Hacks News - RHDN Project Page

Zombies Ate My Neighbors: The Sequel is a project started eight months ago and to which four people have contributed.

The hack is meant to be a direct sequel to the original game, similar to what Super Mario Bros.: The Lost Levels is to Super Mario Bros.

PLOT

Kelly Flock, the director of the original ZAMN, is pissed at Zeke and Julie for beating the game he put so much effort into, so he has taken over the late Dr. Tongue’s army of monsters to exact his revenge on the protagonists and finish what Dr. Tongue started.

FEATURES

  • 54 completely new levels
  • A side quest for completionists
  • Reverse item cycling
  • Custom palettes
  • Custom sprites

The Readme file contains additional information, and don’t forget to check the revelant link below to watch the release trailer!

New Hacks Added to the Database

02 September 2017 11:38PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Addendum

Complete

Improvement

Arkanoid Revised released!

30 August 2017 8:49PM EST - Update by nesrocks

ROM Hacks News - RHDN Project Page

Arkanoid Revised is a hack of the Japanese version of Arkanoid released for the Famicom. Arkanoid was originally released for the arcades and it featured an analog wheel controller for rapid movement. Both the Famicom and NES releases supported a similar controller, called the “Arkanoid Controller”. Few people had this and had to use the regular d-pad for movement, which is very limited, making the game nearly impossible to complete without cheats.

The hack addresses this situation by making the unused B button as a sprint modifier. Along the way bugs and inconsistencies with the gameplay were detected so those were changed to make the game more enjoyable. For example, the cheats which always felt like a necessity were incorporated into the game design more properly. The continue cheat has been converted into a continue option on the main menu, while the level skip cheat has been converted into a stock of warp pills, usable at any time by pressing the SELECT button. This spends a warp pill in stock and the exit gate opens.

There are two bugs fixed too: now pausing also works at the start of each level, not just when the ball has started moving, and the player can use the continue option even after watching the demo. Previously if you watched the demo the continue cheat would be lost, sending you back to level 1!

And last but not least, a lot of the graphics have been improved! New backgrounds, stylistic color choices for the bricks and new graphics for the normal, big and fire vaus. Game logic had to be adjusted to allow for a different tile on the vaus ship, as the center tile was previously repeated 4 times on the big vaus.

New Hacks Added to the Database

25 August 2017 10:35PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Complete

Improvement

Chrono Trigger 1.01

25 August 2017 7:32AM EST - Update by lurker170801

ROM Hacks News - RHDN Project Page

Here is a small news page about the next Chrono Trigger hack, Chrono Trigger 1.01.

It is a small project when compared to other hacks on this site, but it is meant to add some more fun to your next playthrough. It’s name implies that the changes from the original game should be considered an “update” of sorts, rather than a “mod” that makes large changes to graphics, the story, or big things like that. Everyone has a personal or private version of the game, and this is simply the author’s version.

Here are some of the main features:

  • Some dialog changes and most tech descriptions use a compromise of community sources, paraphrasing, and the original text (NA).
  • The “6-Letter Name” and “CronoNick” patches have been applied. [see Readme file]
  • Enemies are only slightly harder because there are other, better hacks for that.
  • It’s no longer Uncle Sam mode. $ rewards have been reduced significantly.
  • No-levels and low-levels games have been taken into consideration, so it should still be legitimate, EXP-wise.
  • A wallet is hidden in Porre, if you want to play a NLG. Take a few rides on the ferry to reveal it.
  • Some SPC songs from the pre-release game have been added, without having to replace existing ones.
  • There are now two versions of Magus (the castle fight). One for NLGs/LLGs and one for NG+ and MUCH higher levels. The AI scripts for both have been changed, so this is the main feature that is different from stock.

So without further delay, here is the main page for you: http://www.romhacking.net/hacks/3620/

New Hacks Added to the Database

14 August 2017 8:12PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Complete

Improvement

The Quest of Lala RELEASED!

14 August 2017 10:19AM EST - Update by Zynk

ROM Hacks News - RHDN Project Page

The Quest of Lala is a complete level hack of The Adventures of Lolo. This time, the damsel in distress, Princess Lala is the protagonist and Lolo was the one kidnapped by the Devil King AKA the evil King Egger.

The levels are based on the PC game “Eggerland: Episode 0 - Quest of Rara”, but improvises were made since the NES game has limitations in displaying too many enemies and moveable blocks, and some items not available from the PC version (e.g. mirror blocks and the enemy teleportation bug). The PC game has 32 rooms, so the unreleased “Kopio levels” are present to accommodate the remaining rooms.

This hack was made with the Neptune level editor.

If anyone has a copy of the original PC freeware game, please share it!

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