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Small YNT Update

01 March 2006 2:05PM EST - Update by kammedo

Translations News

Basically some small status updates about FEOEZ and Arabian Nights. Nothing relevant, but still something.

A new translator for Far East of Eden Zero has shown up, Christopher Day. Arabian Nights is currently undergoing main script insertion. Script translation stands at about 94%. More details can be found at the link below.

5 MSX translations added to the database

26 February 2006 10:58AM EST - Update by Starscream

Translations News

The MSX database has been updated, it now includes the translations of the following games:

These were only available in rom/disk format before, so these patches have been made by me to complete the database due to the hosting policies of this site with regard to images.

The information in those entries is a bit sparse at this point, if anyone has additional comments to make (especially about the actual status of the translations of Xak 2 and Fray, since I couldn’t find any information), you can leave a message in the forum here or possibly directly contact the staff.

Glory of Heracles 3 progress!

25 February 2006 6:23AM EST - Update by DaMarsMan

Translations News

Things are coming along very nicely with this game and I’m hoping to start beta testing soon. Here is two comparison shots that show the new input name menu and system. Also if you are interested in beta work…And I do mean work….Let me know DaMarsMan@NOSPAMgmail.com (without the NOSPAM).

Z Gundam: Away to the Newtype Progress

22 February 2006 7:27PM EST - Update by RedComet

Translations News

The font has been shrunk from a 16×16 to an 8×16 and everything is just about ready for the translated scripts. I threw together a screenshot of the first “chapter” screen, since that was about the extent of my Japanese knowledge. Check out the screenshot above (you can see the original Japanese equivalant at my site). I might add a few more space saving hacks, but nothing that, pending my acquisition of the scripts, will hinder progress. Enjoy.

Akazukin Chacha Updates

22 February 2006 7:08AM EST - Update by Ender

Translations News

Ender of Otaku Game Translations writes in to say:

ASM hacks are now more or less 100% complete. VWF has been implemented and bold and italics fonts have been added (the original included a bold and “lazy” kana font set)

I haven’t yet found out how the code displays the small text found on the start up screen and the status/magic screens. I haven’t made any progress doing a relative search on the text. Either the fonts aren’t stored relative as arranged in the ROM or I’m missing out on something entirely obvious.

Fire Emblem 6, or Lousy, Rotten, Car Mcretributions

21 February 2006 7:52PM EST - Update by Princeleaf

Translations News

Patch was updated after all 4 Epilogue bins were laboriously edited via our favorite tool, Tile Molester, to Anglais. Every epilogue is inserted, from the Chapter 22 one to the death of Idoun/Idoun survival.

Last couple of patches remaining will insert the font for the opening movie(blargh) and revise problems in script, hopefully rearrange the opening menu font around a little more, and have English for the Link Arena menus.

Staff note: As always, you can grab the patch on romhacking dot net.

Neugier Revisited

21 February 2006 1:08AM EST - Update by Haeleth

Translations News

Hæleth and RPGOne have released a new, completely revised patch for the SNES action RPG Neugier. The significant changes from the previous version are:

  • An 8×16 VWF (ChrisRPG)
  • All menus and graphics translated (Jonny)
  • Script corrected, expanded, and revised (Hæleth)

Barring bug fixes, this should be the final 100%-complete patch.

Fire Emblem Gaiden

14 February 2006 3:47PM EST - Update by Princeleaf

Translations News

Get the latest patch here or from our database.

Starwolf has been working on a reparation of the messed up Fire Emblem: Gaiden patch that j2e released a few years back. He’s fixed quite a number of things, so I believe it deserves mention(seeing as it’s similar to Twilkitri’s FE4 Reparation).

You might remember several months ago I released a patch that fixed up the Ragnarok crashing (and a few other things) in J2es patch project - that thread is long dead so i’ll create a new one. Since the FeGaiden board is very quiet nobody has been nagging about patches of how J2e suck but thats the reason I decided to get to work…to finish what J2e started.

Current cries for help:

  • Figure out the fucked level up screen.
  • Figure out just what the fuck J2e did to the pointer tables/text to make Gold Pegasus and Social Knights all have the same name of Knight!
  • Stats and inconsistancy in naming…do they exist in the Japanese verison? (I know about mages having magic in battle but power/strength out of battle :S Its like that in the Japanese version)

To do:

  • Actual translations where they are missing
  • Changing the in-battle character stats screen (its fugly…MagicPW will be Magic and EXP needs to lined up properly)
  • Monnlight spear needs spear icon…

Energy Breaker Progress

11 February 2006 9:27PM EST - Update by Sheex

Translations News

Disnesquick and satsu have been hard at work on their Energy Breaker translation. Recently, satsu wrote the following on his page:

“I got a copy of the inserter for Energy Breaker, so I’ve been doing a lot of work on the game lately. (comparatively speaking). I’m playing and editing simultaneously to make sure that the edited parts are polished, and to find some lines that have me baffled as to their context. Disnesquick has put up a few screenshots showing how the project is looking now on his own Energy Breaker page, so check it out.”

More screenshots can be found on Disnesquick’s Page

Romancing SaGa 1

04 February 2006 12:52AM EST - Update by Sheex

Translations News

Here’s a quick C&P job from the news page:

Hi all. Sorry for not updating for long - real life takes its toll yet again :( My dev/internet PC has also been out of commission for a while, but it’s now up and running again. For those RS1 fans out there, I apologise for the delay, I’m considering if no progress is made in the next month I will release what I have. I really want to have it working for y’all, as you people have kept it going and I don’t want to let anyone down.

My thanks to ‘d4s’ for giving me renewed hope in the coding/trans’ scene - and what it used to be about! Viel Dank!!! :)

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