Newest Hacks

Metroid: SR387 Good Ending Bug Fix Donkey Kong Redux Mother 2.1 - Relocalized

Newest Translations

Solomon no Kagi: Oujo Rihita no Namida Kaite Tsukutte Asoberu Dezaemon Ganbare Goemon Gaiden 2: Tenka no Zaihou Bikkuriman World

Newest Utilities

Griever's Pointer Searcher (English Translation) SPCTool PCSX 1.5 with Code Marker DWAeditor

Newest Documents

Documents

Newest Reviews

Mega Man X6 Tweaks Pepsiman (for NES) Rockman/Mega Man 2 - Slide and Charge Shot Castlevania: Dawn of Dignity (New Portraits Hack)

Newest Homebrew

Into the Blue RI Probe Star Evil Lunar Limit

Featured Hack Images

Googie City Daimakaimura SGX Debug menu Colin McRae Rally 2.1 Gary's Nuts

Featured Translation Images

Legend of the Swordsman & Fairy Totally Rad Mercs Mickey Mania: Timeless Adventures of Mickey Mouse

Recent Updates

News
General Information
Button

(41 to 50) of 248 Results

FF4kster v0.7

09 January 2015 6:48AM EST - Update by pinkpuff

Utilities News - RHDN Project Page

The all-in-one Final Fantasy 4 hacking utility, FF4kster, has received another significant update. It now features a “Tileset Editor” which allows you to change the properties of the tiles in the various tilesets (things like which tiles are on which layer, which tiles can trigger events or chests, warp you out, damage the party, cause random encounters, etc).

In addition, the program no longer relies on prepackaged image files for the tile images, instead reading them directly from the rom you’re editing. This way, if you change any of the in-game map tile graphics, those changes will be reflected by the editor. The overlays indicating which tiles trigger events or warps or can be walked behind are also now generated dynamically based on the tile settings.

Finally, as usual there are a few minor bug fixes and improvements, including many more safeguards against data bleeding. Adding data should now be a lot safer as it will now either warn you or explicitly prevent you from adding too much (in most cases, that is… there still may be some areas that allow bleeding so you should still be careful, but events, messages, spell sets, triggers, and NPCs should all be safe).

IPS Peek Version 0.5.0 Released

23 November 2014 11:51PM EST - Update by vectorman

Utilities News - RHDN Project Page

IPS Peek, the IPS patch analysis tool, has been updated to version 0.5.0.

This version adds the following new features:

  • Selective patching of a target ROM: this allows patch records to be enabled or disabled when a target ROM file is loaded. The changes are reflected in the Data View’s hex viewer in real time.
  • Emulator launching (with selected patch records): this allows you to test a ROM with the selected patch records.

Other minor changes are included (view the “CHANGES.txt” file for more).

New Utilities Added to the Database

14 November 2014 9:08PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

IPS Patch Checker

17 September 2014 8:31PM EST - Update by LocksmithArmy

Utilities News - RHDN Project Page

For all graphics patchers, small hack patchers, or people wanting to use translated patches to try and translate hacks, this new tool will help you decide how compatible the 2 patches are with one another.

Have you ever patched a graphics patch ontop of a hack just to find they mess up the game. This is nolonger an issues. With Patch Checker, you can load up a patch and compare it to another patch to see if they will overwrite the same code.

You will get a report of how compatible they are, 100% compatible means 0 overlaps and they will work perfectly together.

Be careful, the order does matter, patching the graphics patch first means that you may not have any glitches even if you patch you hack on top of it with 97% compatibility. Just some things will get reverted back to their original graphics (3% of things).

It gives you a percentage and you use your judgment on weather you want to proceed. With 97% compatibility and 25000 alterations, a hack would have approximately 750 glitches…

If anyone has resources for other types of patches (UPS or any others) just post links in a comment so they can be incorporated into this tool.

Thanks, enjoy.

New Utilities Added to the Database

07 September 2014 10:14PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Pokemon Item Editing Made Easy!

01 September 2014 9:33PM EST - Update by LocksmithArmy

Utilities News - RHDN Project Page

Complete Item Editor is a tool for hacking Pokemon third generation ROMs. Its sole purpose is to edit anything and everything about the items in the game.

Features:

Edits all types of items You can change the items; Name, Price, Description, Pocket, and the order Pokeballs are stored in the Ball Pocket. Item IDs automatically generated sequentially. Automatically repoints descriptions that are too large. Displays description as it would appear in game (assuming it fits on screen) You can change the items; Type, Usage Location, Field Effect, Battle Script, Value of effect, Hold effect, and the Attack held by a TM/TM. If you are creating a new item, you can add a script for it to run when used from the bag. You can turn any item into an Evolutionary Stone with one click (also make it unable to be an evolutionary stone) You can change the location of the image if you have inserted a new one already. You can manually edit the palette or repoint it if you have inserted a new one already. Has lots of error checking to prevent you from making stupid mistakes. Single clicking an item will keep you on the same page. Double clicking an item will move you to the General page. All fields have information displayed at the bottom. (so you know what its for) All offsets can be eight characters or less. (you don’t have to put the 08 up front) Supports BPRE, BPGE, AXVE, AXPE, BPEE and most hacks based on any of them it tables have not been repointed. Image options are unavailable for AXVE and AXPE because they don’t have item images.

FF4kster Updated

11 August 2014 2:12PM EST - Update by pinkpuff

Utilities News - RHDN Project Page

The all-in-one editing tool for Final Fantasy 4, FF4kster, has received another update. In addition to the usual bug fixes and minor improvements, the highlights are as follows:

The event editor has been cleaned up quite a bit. It now can preview Bank 2 messages as well as NPC placements. It will even dynamically update said previews when the event contains a teleport instruction.

There is now a solobattle editor that allows you to edit the details of battles that hide particular actors or hide all actors except particular ones.

Furthermore, the command editor now allows the editing of far more details of battle commands.

LiteIPS v0.1.0.4 Beta: Command-Line IPS Patcher

27 July 2014 4:47AM EST - Update by vectorman

Utilities News - RHDN Project Page

The first beta release of LiteIPS is now available. LiteIPS is a lightweight command-line IPS (International Patching System) patcher for Windows, Linux and Mac.

Requires: Microsoft .NET Framework 3.5/Mono 2.10.9.

Features include:

  • File patching.
  • Patching to a copy of a file (so that the original is not modified.)
  • Patching using an IPS patch located online.
  • If patching fails with an error, then no files will be modified.
  • Single application that runs on all major operating systems.
  • Small application file size.

Rainbow: texture format converter

13 July 2014 7:38PM EST - Update by PhOeNiX

Utilities News - RHDN Project Page

Rainbow is a tool intended to convert different graphics formats from video games assets to and from user editable images (like png). It currently supports almost every variant of the TIM2 format.

The main difference with other great tools like Tile Molester and Crystal Tile 2 is to provide direct support to proprietary graphics formats found in “new generation” consoles, like PS2, PSP, Wii, etc., instead of dealing with just the raw image data.

Features

  • The underlying image library has almost complete support to TIM2 texture files usually found in PS2 and PSP games. The app supports multi-layer, multi-clut, swizzled (PSP)/unswizzled TIM2 images with both linear, interleaved palettes, and segments headers eventually extended with custom user data (usually used by programmers).
  • Can open textures in any format supported by the underlying image library.
  • Can open whole folders in search of supported texture formats. All known texture files are then displayed in a list.
  • Can export and import textures in suitable image formats for editing (like png).
  • Any additional information specific to the texture is preserved when exporting/importing (like the TIM2 header data), in order to have a one-to-one correspondence with the original texture.
  • Customizable background color for transparent and semi-transparent images with chessboard like pattern.
  • Finally, Rainbow supports parameters via command line: the first parameter is the name of a texture you would like to open.

The GitHub repository in the relevant link contains the complete source code and more informations on how to use Rainbow.

New Utilities Added to the Database

30 June 2014 2:23AM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Prev 1 2 3 4 [5] 6 7 8 9 ... 25 Next