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Compress Tools upgraded to version 3.0

03 February 2015 5:48PM EST - Update by Bregalad

Utilities News - RHDN Project Page

For people looking to compress their data, Compress Tools is very versatile and support many compression algorithms, in addition to allow users to add their own.

The features are :

  • Use input scripts as data (more versatile than binary files)
  • Input data is defined as a set of randomly-accessible small data blocks (rather than a big file of binary data)
  • Output to either assembly language or binary files
  • Support non-ASCII encodings, support for unicode (UTF-8) input
  • Can analyse data using all algorithms to find the best suited compression algorithm easily
  • Open source, users can add their own compression / decompression algorithms to the existing ones

The program has been rewritten entirely in C++, bugs has been fixed, and it is now easier to use. Enjoy !

New Utilities Added to the Database

10 January 2015 10:39PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

FF4kster v0.7

09 January 2015 6:48AM EST - Update by pinkpuff

Utilities News - RHDN Project Page

The all-in-one Final Fantasy 4 hacking utility, FF4kster, has received another significant update. It now features a “Tileset Editor” which allows you to change the properties of the tiles in the various tilesets (things like which tiles are on which layer, which tiles can trigger events or chests, warp you out, damage the party, cause random encounters, etc).

In addition, the program no longer relies on prepackaged image files for the tile images, instead reading them directly from the rom you’re editing. This way, if you change any of the in-game map tile graphics, those changes will be reflected by the editor. The overlays indicating which tiles trigger events or warps or can be walked behind are also now generated dynamically based on the tile settings.

Finally, as usual there are a few minor bug fixes and improvements, including many more safeguards against data bleeding. Adding data should now be a lot safer as it will now either warn you or explicitly prevent you from adding too much (in most cases, that is… there still may be some areas that allow bleeding so you should still be careful, but events, messages, spell sets, triggers, and NPCs should all be safe).

IPS Peek Version 0.5.0 Released

23 November 2014 11:51PM EST - Update by vectorman

Utilities News - RHDN Project Page

IPS Peek, the IPS patch analysis tool, has been updated to version 0.5.0.

This version adds the following new features:

  • Selective patching of a target ROM: this allows patch records to be enabled or disabled when a target ROM file is loaded. The changes are reflected in the Data View’s hex viewer in real time.
  • Emulator launching (with selected patch records): this allows you to test a ROM with the selected patch records.

Other minor changes are included (view the “CHANGES.txt” file for more).

New Utilities Added to the Database

14 November 2014 9:08PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

IPS Patch Checker

17 September 2014 8:31PM EST - Update by LocksmithArmy

Utilities News - RHDN Project Page

For all graphics patchers, small hack patchers, or people wanting to use translated patches to try and translate hacks, this new tool will help you decide how compatible the 2 patches are with one another.

Have you ever patched a graphics patch ontop of a hack just to find they mess up the game. This is nolonger an issues. With Patch Checker, you can load up a patch and compare it to another patch to see if they will overwrite the same code.

You will get a report of how compatible they are, 100% compatible means 0 overlaps and they will work perfectly together.

Be careful, the order does matter, patching the graphics patch first means that you may not have any glitches even if you patch you hack on top of it with 97% compatibility. Just some things will get reverted back to their original graphics (3% of things).

It gives you a percentage and you use your judgment on weather you want to proceed. With 97% compatibility and 25000 alterations, a hack would have approximately 750 glitches…

If anyone has resources for other types of patches (UPS or any others) just post links in a comment so they can be incorporated into this tool.

Thanks, enjoy.

New Utilities Added to the Database

07 September 2014 10:14PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Pokemon Item Editing Made Easy!

01 September 2014 9:33PM EST - Update by LocksmithArmy

Utilities News - RHDN Project Page

Complete Item Editor is a tool for hacking Pokemon third generation ROMs. Its sole purpose is to edit anything and everything about the items in the game.

Features:

Edits all types of items You can change the items; Name, Price, Description, Pocket, and the order Pokeballs are stored in the Ball Pocket. Item IDs automatically generated sequentially. Automatically repoints descriptions that are too large. Displays description as it would appear in game (assuming it fits on screen) You can change the items; Type, Usage Location, Field Effect, Battle Script, Value of effect, Hold effect, and the Attack held by a TM/TM. If you are creating a new item, you can add a script for it to run when used from the bag. You can turn any item into an Evolutionary Stone with one click (also make it unable to be an evolutionary stone) You can change the location of the image if you have inserted a new one already. You can manually edit the palette or repoint it if you have inserted a new one already. Has lots of error checking to prevent you from making stupid mistakes. Single clicking an item will keep you on the same page. Double clicking an item will move you to the General page. All fields have information displayed at the bottom. (so you know what its for) All offsets can be eight characters or less. (you don’t have to put the 08 up front) Supports BPRE, BPGE, AXVE, AXPE, BPEE and most hacks based on any of them it tables have not been repointed. Image options are unavailable for AXVE and AXPE because they don’t have item images.

FF4kster Updated

11 August 2014 2:12PM EST - Update by pinkpuff

Utilities News - RHDN Project Page

The all-in-one editing tool for Final Fantasy 4, FF4kster, has received another update. In addition to the usual bug fixes and minor improvements, the highlights are as follows:

The event editor has been cleaned up quite a bit. It now can preview Bank 2 messages as well as NPC placements. It will even dynamically update said previews when the event contains a teleport instruction.

There is now a solobattle editor that allows you to edit the details of battles that hide particular actors or hide all actors except particular ones.

Furthermore, the command editor now allows the editing of far more details of battle commands.

LiteIPS v0.1.0.4 Beta: Command-Line IPS Patcher

27 July 2014 4:47AM EST - Update by vectorman

Utilities News - RHDN Project Page

The first beta release of LiteIPS is now available. LiteIPS is a lightweight command-line IPS (International Patching System) patcher for Windows, Linux and Mac.

Requires: Microsoft .NET Framework 3.5/Mono 2.10.9.

Features include:

  • File patching.
  • Patching to a copy of a file (so that the original is not modified.)
  • Patching using an IPS patch located online.
  • If patching fails with an error, then no files will be modified.
  • Single application that runs on all major operating systems.
  • Small application file size.
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