Newest Translations

Dragon Buster Urusei Yatsura: Lum no Wedding Bell Zexas Limited Konami's Billiards

Newest Utilities

Crash 2 Level Editor BARF! Tilemap Studio Lightweight Checksum Calculator

Newest Reviews

The Legend of Zelda - Link's Shadow Castlevania: Portrait of Elegance (New Portraits Hack) Zelda II Master Quest Legend of Zelda: Awakening of Onyx

Newest Homebrew

Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

Featured Hack Images

Metroid Genocide Holy Randomness Batman! Super Mario 64 - Kirby Edition Pokemon - Snakewood

Featured Translation Images

Hoshi wo Miru Hito Mother 1+2 Castlevania: Rondo of Blood Castlevania II: Simon’s Quest

Recent Updates

  • Hacks
    V1.1.4: Fixed skippable and enterable unrevealed levels, HDMA during transitions, music staying sped up when beating a level with less than 100 seconds in the time, skippable cutscenes and final boss is easier. This update was released on July 24 (almost 5 months ago), but only submitted it now because I forgot to do this here.
  • Games
    Fixed typo and grammar.
  • Hacks
    - Version 2.5 (NEW) - Update some color palette in almost al levels to look like more darker Batman themed. - Added Harvey Dent portrait. - Added Boss: Harvey Dent (Reskin of the Boss before The Joker. - Fixed the attack graphics of Harvey Dent. - Added some minor graphics Update in Backgrounds and Characters. - Redone almost all levels in some puntual areas.
  • Games
    Socket /Time Dominator 1st
News
General Information
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(121 to 130) of 255 Results

New Utilities Added to the Database

19 May 2010 12:50PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Mario 64 Level Importer 0.8b

09 March 2010 6:18PM EST - Update by messiaen

Utilities News - RHDN Project Page

From the same creator of “The Missing Stars” hack, this tool imports a Wavefront .obj file as the level mesh of any level in Super Mario 64.

Features:

  • Replace any of the original levels
  • Select available Object Banks
  • Map textures to specific collision types
  • Set “weather” effects (lava, snow, etc)
  • Set global terrain types (slide, sand, snow)
  • Set background graphics
  • User-friendly interface with save/load settings feature

Textures with alpha are still not properly supported, but will be so in further updates. For best results, use 32×32 textures, other texture sizes might be mapped incorrectly.

New Utilities Added to the Database

08 February 2010 3:28PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Geiger's Snes9x Debugger M10R2 released

05 February 2010 6:58PM EST - Update by Geiger

Utilities News - RHDN Project Page

From the release notes:

Changed

  • Dump RAM moved to Hex Editor. Can now dump anything the editor can see (ROM, RAM, ARAM, VRAM, SRAM, etc).

Fixed

  • Interpreted a DMA flag the wrong way. Read/Write was reversed.

This version is still based on the 1.51 codebase. A 1.52 version is in the works.

Geiger's Snes9x Debugger M10R1 released

29 January 2010 11:44AM EST - Update by Geiger

Utilities News - RHDN Project Page

Its been five years. Time for an update.

From the release notes:

New

  • All log, usage, and dump files are saved to the Log subdirectory (user configurable)
  • Hotkeys for Run, NextOp, StepInto, StepOver, StepOut, and SkipOp
  • All hotkeys are user configurable (hotkey page 5)
  • APU and SA1 now obey TraceOnce and Split
  • SA1 breaks up code blocks and obeys Squelch.
  • SRAM viewable in Hex Editor
  • Register editing

Changed

  • GSD has been integrated into the system changes the 1.51 base uses. This includes directory structures, config files, and other changes.
  • SkipOp no longer reprints the previous line if its the same one being skipped.
  • DMA trace now prints length in hex
  • Breakpoint addresses and the PC register will accept up to eight characters and will filter out common address notation

Fixed

  • Merging usage files caused a crash due to incorrect array sizes
  • Execution breakpoints work for alternate RAM addresses (7E vs 00)
  • Usage maps were saved even if Auto Usage was off
  • Wrong bank for Opcode 4C (JMP)
  • Write breakpoints in PPU operations caused data errors (which frequently caused code to take branches it otherwise wouldn’t)
  • Tab stops in breakpoint window

This version is based on the 1.51 codebase. (Because I apparently live in a cave and didn’t know 1.52 had been released.)

Note: If GSD refuses to run, and posts a side-by-side or application “configuration” error, the system can’t find DLLs it needs to run the program. The Visual C++ redistributable link included in the release notes was meant to resolve these issues, but apparently it is out of date.

New Utilities Added to the Database

22 January 2010 9:29AM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

crumb: a pointer table and script utility released!

17 January 2010 4:49AM EST - Update by occluded_hairdo

Utilities News

After seven years, abstract crouton is back with a cool ‘lil util… an extremely customizable pointer table and script utility called ‘crumb.’ Basically, it’s used to recalculate the pointer tables in a rom after you modify the script (you can use it as a standalone script inserter, too). It’s user-friendly, able to deal with about any pointer table format you can throw at it, and can load and save config files.

A windows executable and java source code are available at the abstract crouton site.

RHDN Project Page

NESICIDE gets a face lift and goes open source!

30 December 2009 4:50AM EST - Update by HJRodrigo

Utilities News

Christopher Pow has joined forces with Tim Sarbin aka “essial” to make NESICIDE open source, cross platform (OSX, Linux, and Windows) and multi threaded. This bumps NESICIDE to version 2 and the rendering is done in OpenGL, GUI is using Qt, and audio is using libSDL. NESICIDE now has a git page, which can be found at http://gitorious.org/nesicide. essial says that if you would like to contribute, you can contact them (most of the time) at irc.freenode.net on channel #nesicide

Staff note: There is no new binary release yet, so for now if you’re interested in trying out the program you’ll have no choice but to grab the current source and compile it for yourself.

New Utilities Added to the Database

04 December 2009 8:46AM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

SBWin (SMD BIN WIN) 3.0.0b1 Released

20 November 2009 9:39AM EST - Update by vectorman

Utilities News

After a long time, SBWin (formerly SMD BIN WIN) has a new release.

Version 3.0.0b1 (Beta 1) is a complete overhaul of the entire program, with lots of bug fixes and new features.

Improved Features:

  • Redesigned user interface, with modern Windows styles support
  • Better error handling
  • File conversion stability improved

Brand New Features:

  • File compression
  • File type identification
  • New conversion core (more stable)
  • Mixed conversion (convert mixed file types all at once)
  • Software updater
  • Much more

Get it on the RHDN download page: click here

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