Newest Translations

Puyo Puyo 7 Shinobi III: Return of the Ninja Master Final Fantasy CC: Ring of Fate Germs Nerawareta Machi

Newest Utilities

PssMux TAITO DeCompress Quest of Ki Time Editor Xenoblade Chronicles Shop Editor

Newest Documents

Documents

Newest Reviews

Fushigi no Dungeon - Fuurai no Shiren 2 - Oni Shuurai! Shiren Jou! Pokémon Pinball: Ruby & Sapphire (Cartridge Rumble Patch) Castlevania II English Re-translation (+Map) GALAGA: MARIOGA Edition

Newest Homebrew

Another NES Snake Varooom 3D Lumberjack Rolling Pumpkins

Featured Hack Images

Mega Man in Java Island Indonesia Super Puzzle World 2 Phantasy Star II (Japan) Music Improvement SMK Limited 1

Featured Translation Images

Yuu Yuu Hakusho: Makyo Touitsusen Dragon Ball Z: Super Saiya Densetsu Bomberman Parasol Stars: The Story of Bubble Bobble 3

Recent Updates

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(1 to 10) of 268 Results

Announcing Super Zelda Editor Release

08 September 2021 9:40PM EST - Update by DMCP2143

Utilities News - RHDN Project Page

Announcing the initial release of Super Zelda Editor.

Super Zelda Editor is a complete game editor for SNES The Legend Of Zelda, A Link To The Past. SuperZed is based upon Hyrule Magic, the original LoZ3 editor. SuperZed has fixed many bugs from HM and has a few user friendly tweaks and new features that really make it not only more stable but more functional as well. It is designed to work with expanded ROMs(2MB) that have relocated pointers and data for all 320 dungeon rooms out of the base ROM (1stMB) range, but is also able to stay within the original limitations of LoZ3 at 1MB.

Major additions include import/export and a copy room feature for dungeons, a new search method for OW tiles. Some other helpful new features are a Dungeon Entrance 2-click set window, a new door position, direction, and type GUI, the ability to merge parts from one room to another, or create and use prefab dungeon room segments.

Super Zelda Editor is the first LoZ3 editor to draw an entire dungeon rooms contents (all invisible objects have previously only been visible if selected, one at a time) each object numbered and outlined in a unique color depending upon which BG it is a part of. This takes editing LoZ3 to a whole new level, now all doors and all layer objects can be seen, more easily understood, and edited. This is a toggleable setting and most of the new dialogs can be accessed through alternate inputs leaving the classic keyboard and mouse inputs intact.

More new features; Space for up to 3x’s as many sprites in the overworld as found in ALttP. 3 new Dungeon Editor Buttons X-Y-Z with varying actions depending upon what is selected, like instantly clone a sprite, item, or object (Y), open up a chest contents selection window (Y), or set alternate chest contents (Z), sprites or items switch layers with (Z).. it’s in README.TXT and much more.

By: Derek McPherson https://sites.google.com/view/super-zelda-editor/home

Nitro Studio Project Revived!

30 August 2021 5:55PM EST - Update by Lonk

Utilities News - RHDN Project Page

Lonk is attempting to revive the Nitro Studio project by making the deluxe fork of Nitro Studio 2, an editor for DS music (*sdat) called Nitro Studio 2 Deluxe!

Since Gota7 retired the “Nitro Studio” utility line-up, Lonk decided to make some Deluxe improvements to the original. The main changes that have been made and/or will be made will be primarily under the hood improvements such as updating the packages to the latest version, keeping the framework up to date, and some nice aesthetic changes to make it more visually appealing.

An example of what has been changed:

1. Added a dark mode

2. Added an improved version of sseq2midi that is more accurate

3. Updated a bunch of packages

4. Other aesthetic changes

New Utilities Added to the Database

24 August 2021 12:20PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Assembly Tools

Compression / Decompression

Game Specific

Graphics Viewers

Level Editors

Miscellaneous

Script Extraction / Insertion

New Utilities Added to the Database

02 June 2021 8:12PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Assembly Tools

Data Extraction / Insertion

Debuggers / Special Emulators

Game Specific

Level Editors

Miscellaneous

Miscellaneous Graphics Tools

Patching

New Utilities Added to the Database

21 March 2021 12:46PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Compression / Decompression

Game Specific

Graphics Editors

Level Editors

Miscellaneous

Patching

Savestate Hacking

S-RAM Comparer (SoE) v034 Update

16 March 2021 6:59PM EST - Update by XETH

Utilities News - RHDN Project Page

S-RAM Comparer (SoE) v034 has been released.

Come join the quest to map out the entire save-ram with us!

Changes

  • S-RAM format updated (unknown rate dropped to 32.4%)
  • Savegame file watcher integrated
  • Save slot summary display (& export) added
  • Self-update mechanism added (optionally auto-update)
  • In-app website links added
  • Spanish localization added
  • Minor comparison display changes

Downloads

Win 64 bit | Win 32 bit

Web-App

Compare | Offset-Edit | Slot-Summary

Q: What’s the Evermore Format Exploration Project?

A: The S-RAM-file can be generally read and manipulated. Although that’s good, the only problem is that some parts of SoE’s save slot format are still considered to be unknown, meaning that we don’t really know what those bytes control.

To change that some SoE fans started a project to create a complete documentation, usually called Rosetta Stone. A RAMsetta Stone if you will.

Q: What are the goals?

A: If the S-RAM format is completely known, a future savegame editor can enable/disable everything what is controlled by a savegame.

Q: What are possible features of such a savegame editor?

A: Most likely candidates are:

Reset of (already performed) boss fights

Reset suspended ingredients for a map, chapter or the whole game

Reset opened boxes, pots and gourds or walls for a map, chapter or the whole game

Specifying the in-game save point location where your savegame should continue from

Q: When will it be available?

A: Well, that’s mostly up to the amount and quality of contributions by the community.

We are spending our free time achieving that, but we alone won’t be enough to finish format exploration it in the near future.

If you want to speed up the process and explore S-RAM by yourself, see here how it works.

New Utilities Added to the Database

15 January 2021 11:19AM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Assembly Tools

Data Extraction / Insertion

Debuggers / Special Emulators

Game Specific

Graphics Editors

Graphics Viewers

Hex Editors

Level Editors

Miscellaneous

Palettes

Script Extraction / Insertion

Searching

Sound

New Utilities Added to the Database

18 September 2020 8:28AM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Compression / Decompression

Data Extraction / Insertion

Game Specific

Patching

Script Extraction / Insertion

New Utilities Added to the Database

07 June 2020 9:50AM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Assembly Tools

Game Specific

Graphics Viewers

Level Editors

New Utilities Added to the Database

17 April 2020 11:48AM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Compression / Decompression

Game Specific

Graphics Editors

Level Editors

Miscellaneous

Palettes

Sound

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