(41 to 48) of 48 Results
Mega Man X3 GFX Decompression Routine
31 January 2006 6:58AM EST - Update by Euclid
This document explains the GFX decompression routine of Mega Man X3, included are an example C source code to decompress one block of data and also a commented version of the Decompression Routine in 65816 Assembly.
Hope this helps for people who’s going to hack or make editor for the game.
Staff Note: You can also download it from our archive.
Oracle of Seasons ROM Hacking document
08 January 2006 10:08AM EST - Update by Jigglysaint
This a document by Jigglysaint that has much information reguarding The Legend of Zelda, Oracle of Seasons for the Gamebody Color. As with all other documents, there is so much more data to find, so have fun!
This document has also been added to ROMHacking dot net’s expansive archives. You can find it on this site by clicking here.
Equinox rom hacking document
08 January 2006 6:59PM EST - Update by Jigglysaint
This is a ROM Hacking document for the SNES puzzle-action game, Equinox. Included are offsets and explanations for a few level basics such as room editing, door editing, and other assorted things.
I bet you wouldn’t be surprised to find out that document is in ROMhacking.net’s database would you?
The Guardian Legend rom hacking document
08 January 2006 6:47PM EST - Update by Jigglysaint
This is a hacking document for the Nintendo game, The Guardian Legend. This document includes the various formats for the overhead view walking part of the game. In addition, information can be found on what area plays what music, and what each corridor’s item is.
You know the drill, it’s in the database.
Metroid Zero ROM Hacking Document
04 January 2006 5:49PM EST - Update by Jigglysaint
This is a document for the Gamebody Advance title, Metroid Zero Mission. Included is an elementry explanation of the room’s level data plus related offsets reguarding several other aspects of the game. It’s by far not complete, but for somebody who is just getting started in Gameboy Advance hacking, it should prove valuable.
The document, as always, can be found right here on ROMhacking.net.
R-Type II ASM Hacking Guide
14 December 2005 4:52PM EST - Update by evo
After an email received from Normatt I’ve decided to make up an update to this document. Three of the documents are in Italian, sorry. :P
But, here’s the surpise =), I’ve translated the first and most valuable document into English. The document talks about compression, and adding uncompressed data to the rom.
Good work to all the asm hackers out there ;)
New DTE Document
11 December 2005 5:12AM EST - Update by RedComet
This document entitled Dual-Tile Encoding: NES/Famicom Implementation will (hopefully) give people wanting to add DTE to their hacks a place to start.
- What is DTE?
- Finding the Text Routine
- Implementing DTE in an NES game
More to come based on your feedback!
PlayStation hacking document rewritten.
06 December 2005 12:22AM EST - Update by Cless
Well, I finally got around to doing it. It’s twice the size (and hopefully twice the quality, or better).
Rather than one, it now makes note of three methods of going about hacking ISO images. Two are full tutorials while the other is an introduction to a much more advanced method that is a bit more difficult than I myself can presently handle.
It also delves into things such as graphics, text pointers, links to technical documents, explains a small amount about PSX ASM and some hacking tips to speed things up.
Check it out at my site in the link below! Hopefully some will find it useful.