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Laplace's Demon v2.00

07 September 2018 2:13AM EST - Update by Gideon Zhi

Translations News - RHDN Project Page

Today AGTP releases a complete translation for Laplace’s Demon, a Japanese-style RPG with a lot of western RPG sensibilities and a healthy dose of Lovecraft in its atmosphere. Set in the fictional town of Newcam, Massachusetts in the year 1924, Laplace’s Demon follows a team of paranormal investigators as they look into the disappearance of local eccentric Benedict Weathertop.

The original translation released in 2001 was… not up to snuff. There were loads of technical problems, not the least of which involved the font overwriting itself during text printing and the battle narrative almost always being out of order. The new translation fixes all of these; it is complete and mostly without any issues. See the readme for two known problems, at least one of which may be a bug present in the original game. There were a lot of those.

Given the enormity of the difference between the original v0.95 and the current release, it’s being tagged as a v2.00. Enjoy!

God Slayer, Japanese Version of Crystalis, Translation Complete + Project Announcement

05 September 2018 8:06AM EST - Update by Pennywise

Translations News - RHDN Project Page

This project initially began several months ago when Pennywise saw a tweet from Tom about wanting to retranslate this game. Ironically, Pennywise had had another translator look at the scripts for comparison purposes, but nothing ever came of it. Fast forward and we now have a complete translation of the original Japanese God Slayer for everyone.

While a solid translation for its time, Crystalis still suffered from the usual censorship and truncated script. This translation of God Slayer rectifies all that and gives interested players a chance to see what could have been.

We also discovered the existence of text in the main script of the game devs congratulating you on beating the game. As of this time, we still don’t know if it’s used or not and preliminary checks have not yielded anything.

Lastly, Tom and Pennywise have another project to announce. Discussed years back as a potential project, this translation has flown off the handles and is nearly done hacking-wise. The Nerdulus Constellation coming soon to a translation near you.

Resident Evil 2 for PC comes back under a new light

04 September 2018 9:51AM EST - Update by Gemini

ROM Hacks News - RHDN Project Page

Hyped for the remake of Resident Evil 2? Here’s a treat that you can’t pass on then: the latest Japanese PC port of RE2 (aka SourceNext) packed with HD resolution support, audio fixes, Win10 compatibility, and XInput support, not to mention the original translation hidden within code and data finally surfacing back into action.

If you needed an excuse to play the game once again but you were too afraid of bugs, poor compatibility, and Japanese everywhere, this patch is what you are gonna need. It’s also very easy to use: grab the official 1.1.0 patch, drop that and the DLL where the old game executable is, and you’re done – simple as that, really.

New Hacks Added to the Database

04 September 2018 9:51AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Complete

Improvement

New Translations Added to the Database

04 September 2018 8:42AM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

Portuguese

Russian

Spanish

Metal Slader Glory NES English Translation Released

30 August 2018 7:14AM EST - Update by Pennywise

Translations News - RHDN Project Page

Today, August 30th, marks the 27th anniversary for the original Famicom release of Metal Slader Glory. It’s also the day we’ve decided to release the complete translation patch for.

The project began about a decade ago by Pennywise thanks to the help of a kartes. Along the way, Peter Barnard joined the team and translated the script over the course of several months. Years later the script was polished up by Eien ni Hen and then some time later, a grueling round of testing began. After some tweaks, finishing touches etc., the translation is now available to the public.

A big thank you to all those who helped along the way. Couldn’t have done it alone!

Lastly, Peter scanned and translated the manual for the game. The plan was to release it with the translation, but it is currently incomplete. The raw scans have all been edited and cleaned up, but about 5 or so pages need to edited into English. If there’s any photoshop whiz out there, we’d appreciate the help to finish the manual.

Final Fantasy III - Job System Improvement Released

29 August 2018 1:28AM EST - Update by Binarynova

ROM Hacks News - RHDN Project Page

Binarynova has released the final version of his Job System Improvement hack for Final Fantasy III (NES/Famicom).

Final Fantasy III was Squaresoft’s first attempt at a dynamic job system, but it is pretty clunky to say the least. The player has to grind for and spend “Capacity Points” (CP) to change jobs and the Job menu sends the player through a lot of extra hoops to simply change a character’s job.

This hack is intended to smooth out the whole process. The player can now go right to the Job menu and select a new job. There will be no error message nor any confirmation prompt. The game will automatically remove that character’s equipment and change their job without any additional input. This is done with a check to make sure that the player’s inventory isn’t too full to remove the equipment, avoiding the chance that a character might change jobs with equipment they shouldn’t be able to wear.

Additionally, the cost of changing jobs has been removed. Changing jobs no longer requires you to grind for and spend CP. And as a result Binarynova has removed any mention of CP from battles or from the menu. An optional patch (meant for the AWJ Translation only) replaces the CP Costs on the Job menu with the jobs’ Skill Levels.

These changes make Final Fantasy III’s job system more open and accessible and should inspire players to try out more job combinations to find party setups that they really enjoy. Check out the project page for more detailed information.

New Hacks Added to the Database

29 August 2018 1:28AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Complete

Improvement

New Translations Added to the Database

28 August 2018 8:49AM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

English

Indonesian

Spanish

Ripple Island English translation released!

23 August 2018 8:24PM EST - Update by Supper

Translations News - RHDN Project Page

Over 30 years after its original release, Sunsoft’s Ripple Island has finally received an English translation!

Ripple Island is a 1988 adventure game for the Nintendo Famicom developed by Tokai Engineering. It stars Kyle and Cal as they journey across the titular island to save its kidnapped princess and stop an evil would-be emperor from destroying the isle’s lush natural environment. Its gentle story and fairy tale atmosphere set it apart from the wave of murder mystery games flooding the Japanese market at the time and won the hearts of many players.

Unlike many of its contemporaries, the game offers several different endings depending on the player’s choices throughout the game. Make sure to see them all!

This project was a collaboration between Supper (hacking), TheMajinZenki (translation), and cccmar (editing/testing). Thanks to everyone for their hard work.

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