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Pokémon: Yellow Version - Special Pikachu Edition Strider Returns: Journey From Darkness Strider Returns: Journey From Darkness Strider II

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Thousand-Year Door+ Super Mario Bros. 3 - Ridley X Hack Fatal Fury 2 - Enhanced Colors bsnes-plus

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Climber 5 Cave 1K Splatform 2600 MashyMashy

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(1 to 10) of 1538 Results

New Translations Added to the Database

13 November 2017 7:34PM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

English

Spanish

New Hacks Added to the Database

12 November 2017 7:27PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Complete

Improvement

Sutte Hakkun English translation released!

10 November 2017 2:26AM EST - Update by Raccoon Sam

Translations News - RHDN Project Page

Almost exactly 20 years after its release and 10 years after the development on the first iteration of the translation, Sutte Hakkun (NP) has been translated by Raccoon Sam, a long-time fan of the series and a casual ROM hacker.

Sutte Hakkun is a cute but extremely difficult puzzle platformer developed by IndiesZero. There are a variety of event BS-X versions, along with a version released for the Nintendo Power SFC Memory service - commonly known as “Sutte Hakkun NP” or “Sutte Hakkun cartridge version.” The Satellaview versions remain untranslated and this translation is for the cartridge retail release.

99% of the script was translated by Veal Gins, the ending screens by an anonymous poster on 4chan, and all of the hacking was done by Raccoon Sam.

Although there are some small translation errors and questionable grammar here and there, the hack is pretty much a complete translation.

This is the author’s first real ROM hack release. Although the translation is done, the game still has big hacking potential because of an unusually neat pseudo-filesystem found in the ROM – for more info, click the Relevant Link.

New Translations Added to the Database

08 November 2017 7:16PM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

German

Spanish

007: Agent Under Fire Reloaded

06 November 2017 10:00PM EST - Update by aleckermit

ROM Hacks News - RHDN Project Page

The goal of AUF R is to create an improved version of the original 2002 Gamecube game 007: Agent Under Fire, specifically in the multiplayer mode which was excellent to begin with but had a handful of glaring issues such as: Slow match setup times due to having to constantly change the bad default settings with no way to save preferences, an overabundance of OP armor jackets, horrible automatic weapon accuracy, ugly bullet tracers, slow default running speed etc. The single player mode has also been tweaked for added challenge and more enjoy-ability as well. The mod is currently in version 1.1 and will likely not see another update unless better modding tools become available. The creator of this mod hopes that this improved version of the game, which is very much a blend of Bond and Quake, will give you and your friends hours of fun together. You can enjoy AUF R on emulators or on Wii/Wii U via Nintendont.

Full list of changes that the mod makes:

[1.0]

1. Armor jackets are no longer found in multiplayer maps, this makes for faster paced matches and gives weaker weapons significance. The optional powerup pickup Shield works very similarly to armor jackets and can be placed in up to two spots in a level.

2. Bond now runs, climbs ladders, and grapples 25% faster in single player, the same speed changes have been applied to players 1-4 in multiplayer as well (run speed can still be adjusted higher or lower in the modifiers menu as usual).

3. The bullet tracer effect has been improved to look more realistic. The player can also choose to have tracers removed entirely for a more competitive multiplayer environment and slightly more challenging single player mode.

4. The number of armor jackets in single player has been reduced to increase difficulty, 00 Agent poses a decent challenge now.

5. Some multiplayer modes have been renamed and re-described to more accurately represent the mode and explain rules better.

6. Various text across multiplayer menus have been re-worded for clarity and aesthetics.

7. The main menu music (generic Bond theme) has been changed to Wine Cellar’s music.

8. The infamously annoying DA DA DA DAAAAH! bond move jingle has been replaced with a more subdued sound during less action-packed scenarios in the game.

9. Sniper rifles used by AI in single player emit a thinner and more realistic looking red beam and dot. The sniper rifle in multiplayer now emits a smaller red dot as well.

10. Since this mod uses version 1.00 of the game as its development base, rocket jumping (AKA explosion boosting) physics are present regardless of which version ISO you apply the mod to!

11. New AR codes are included that change and lock a handful of multiplayer options to their must-have setting, to reduce match setup time.


[1.1]

1. Accuracy has been greatly improved for all automatic weapons in single and multiplayer.

2. Bullet spreading no longer becomes broader as you hold down the fire button (all weapons, single and multiplayer).

3. The Photon Cannon’s charge-up secondary fire mode now fires energy balls in a cross configuration, no longer in a straight horizontal line.

4. The default running speed has been increased by 10% for both single and multiplayer (now 35% higher than in vanilla game).

5. The clawshot gadget has been removed from the single player level Fire & Water, for added challenge and better gameplay. The mission’s briefing text now mentions its absence… There are two ways to complete the final area, use your noggin!

6. The lockbox containing an SSR4000 sniper rifle at the beginning of the single player level Evil Summit is no longer openable, for added challenge and better gameplay.

7. The game now has a custom banner image which appears in Dolphin’s games list and on Gamecubes modded to run burned game ISO’s.

8. Minor menu text changes have been made for clarity and aesthetics.

9. A new AR code has been included that instantly changes multiplayer defaults to all of the preferred competitive settings, with the pressing of L+R+START on controller 1 anytime in-game. These settings can be further changed manually after the code has been activated, unlike in 1.0.


Included AR Code - Press L+R+START on controller 1 anytime in-game to apply the following defaults:

Single Player:

Controller Setup is set to 3

Multiplayer:

Time Limit/Point Limit for multiplayer matches is set to 8 minutes/20 points

Keep Changes is set to ON

Players 1-4 have Controls set to 3

Players 1-4 have Crouch Toggle set to ON

Players 1-4 have Auto Switch Weapon set to OFF

Players 1-4 have Auto Aim set to NONE

Players 1-4 have Radar set to OBJECTIVE

Friendly Fire is set to ON

Safe Restart is set to ON

No Falling Damage is set to ON

Powerup 1 is set to SHIELD

Custom Weapon Set 1 appears as the default weapon set

Custom Weapon Set 1 is modified to contain the following:

DEFENDER KS7

KA57

FSU-4

FRINESI

SSR4000


Known Bugs:

1. Bullet tracers shot from AI weapons in single player look like the original unimproved version when using “Improved Bullet Tracers”.

2. The L+R+START AR code changes may not take immediate visual effect when you are on the same screen as where changes will be take place. Perform any menu action to update the screen, at which time the changes will be then be visible. This needs no attention from you but it can fool you into thinking the code hasn’t worked the first time you encounter it.

3. Some single player missions may freeze or have graphical errors while in progressive scan mode using component cables (forced via Nintendont’s options). Using HDMI-out does not seem to cause this issue. Multiplayer mode is not effected.

Pony Poki Panic - Version 1.1 Gallops In!

06 November 2017 2:20AM EST - Update by RadioShadow

ROM Hacks News - RHDN Project Page

So who here likes “My Little Pony: Friendship is Magic”? Anyone?

So there was this “Pony Poki Panic” NES rom hack by herooftime1000 (rom hack of Super Mario Bros. 2 - USA) that uses the characters from “My Little Pony: Friendship is Magic”. It sounds like a crazy idea, but the characters actually fit in the Arabian style world (unlike the Transformers and Pokémon hacks that exists).

The sprite work that herooftime1000 did is really good, but it was clear that all he had really done was modify the graphics. This meant the rom hack lacked that polish. Issues like the height of the items when the pony’s carried an item/enemy were wrong, and Trixie’s sprite only used 3 colors instead of 4 (due to Toad’s sprite not using the extra sprite).

So this Version 1.1 makes the necessary improvements (with permission from herooftime100) to make this hack 20% cooler! It may have taken a few years, but it can finally be played! Check the readme file for more details.

For those who do download this rom hack, enjoy! By all means, leave any feedback on the changes here: https://www.romhacking.net/forum/index.php?topic=24051.0

German Translation of Xenogears Released

01 November 2017 8:05AM EST - Update by Helsionium

Translations News - RHDN Project Page

More than 19 years after the release of the original, a complete German translation of Xenogears has been released by Helsionium, a long-time fan of the Xeno series, as evidenced by his YouTube channel.

Xenogears is a RPG by Tetsuya Takahashi, the founder of Monolith Soft who would continue to work on the Xeno series under Bandai Namco and now Nintendo. A lot of this game’s staff was also involved with the timeless RPG classics Final Fantasy VI and Chrono Cross.

Despite one serious shortcoming - the game being rushed, especially towards the end - it is well-renowned, especially because of its intricate plot that touches upon complex subjects such as the positive and negative aspects of religion, bioengineering and nanotechnology, Gnostic and Kabbalistic philosophy and more.

Xenogears’ official English translation suffered from tight time constraints and understaffing, naturally resulting in a somewhat lower quality than what could have been achieved with the proper resources. The goal of this German translation was to improve upon the English version by correcting its mistakes by working with both the English and the original Japanese text.

This is the author’s first ever release and a solo project no less, despite the large scale of the project - so it might not be completely devoid of errors, especially minor ones. The translation has been thoroughly tested on ePSXe only, but in theory, there should be nothing to prevent it from working on other emulators and real hardware (cursory tests confirm this).

More information on the RHDN project page or the project website (German)

New Translations Added to the Database

31 October 2017 10:27PM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

Russian

Spanish

New Hacks Added to the Database

31 October 2017 10:26PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Addendum

Bug Fix

Complete

Improvement

New Homebrew Added to the Database

31 October 2017 10:26PM EST - Update by RHDNBot

Homebrew News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Homebrew have been submitted and approved to the database (in submitted order oldest to newest):

Full Games

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